Custom ships made from wreckage

Hey, last time I tried this, I had no idea how to make a new thread, so I committed the online forum sin of going off topic in a response to another thread since I couldn’t find one that was relevant and still open. So here’s a modified form of my original post:

I had an idea about ship designs that could lead to some serious customization, but it would require several conditions to be met first. It would require a special rig on a ship that allows you to collect the wreckage of a smaller ship (and that wreckage retains its identity as the wreckage of whatever type of ship it was). Once you have the wreckage of two or three types of ships collected along with a large quantity of other materials and the corresponding blueprint of (edited) the ship you want it to be the most similar to, this new feature would allow you to essentially build a new ship out of the junk of multiple wrecked hulls. When building this monstrosity, you would be given options in a window similar to ship fitting simulator that shows you what parts of the ship would determine the shape of your creation. You would be able to choose between symmetrical or asymmetrical designs (depending on what types of ships you collected the destroyed remains of) and with a very basic system of snapping that has only a few options, you would be able to choose the general region where certain segments of each ship are attached to the rest of it. The qualities of this of this new ship are an average of the qualities of the individual wrecked ships. One of these cobbled together frankenships could not be sold on the regular market, but it could be sold in a person to person transaction.

I understand that this idea literally sounds broken, but I thought it was a cool enough idea that I can’t just let it be forgotten.

I even had an example of what this may end up looking like when you use it:

Screenshot 2026-05-07 011716

Screenshot 2026-05-07 011716815×884 177 KB

If you want to know how I did that, you can ask, but you will probably be underwhelmed.

The back story behind this particular ship is part of a story that I intend to write about my character someday. Basically, he has to go on some crazy adventure to save his girlfriend from a cartel, and in the process, his ship ends up getting wrecked on a remote planet. However there are multiple other wrecks on the planet, and his friend who’s a much better engineer than he is is also with them… The three of them manage to rebuild his ship from what they have available, and in the end make it much more powerful than it originally was. (In the next hostile encounter he’s involved in, the new ship is proven to be OP, with three turret hard points and two missile launcher hardpoints. Of course the way that these three people were able to do all this was by using an abandoned drone force on the planet.)

Well, none of this has actually happened to my character, and my idea isn’t completely lore friendly, but It provided some inspiration for this new concept. I hope someone likes it enough to pick it up and run with it to somebody who might be able to add it. :crossed_fingers:

(new content): Since I have had more time to think, I have a few refinements for my idea. That picture was made with an image of a Raptor and parts of a Kikimora, but to be more realistic, ships made with this proposed feature would need to be made from ships of the same size, and a randomly determined percentage defining the degradation of each ship wreck would determine how much wreckage you need to make a complete “frankenship.” In the case of the ship shown above, to make things more realistic, it would likely be made from the wreckage of a Raptor and a Damavik, (with the forward facing pylons of the Damavik being used instead of those of the Kikimora). I was also thinking that if the resulting “frankenship” had a very high power output, the player constructing it could either choose for it to have a higher than average number of hardpoints, or a lower than average number of hardpoints capable of fitting larger or more power-intensive weapons. (The ship shown above could have either 5 normal frigate hardpoints, the upper cap for any frigate made this way, or two hardpoints that can fit larger or more power-intensive weapons.) Additionally, even though an alpha could fly a “frankenship” that was built using some* Triglavian wreckage, the same “frankenship” could be fitted with Triglavian weapons, but only in the hands of an omega. If you scrap a “frankenship,” you get back the original wreckage, but with slightly higher degradation on each former ship’s individual remains, while losing the additional resourced invested to create the “frankenship.” As a couple more things, an alpha can fly any “frankenship” except for one made exclusively from the wreckage of Triglavian ships, and as a way to make these ships not exceedingly hard to acquire parts for, maybe some encounters could result in finding collected wreckage of specific advanced ships.

I really hope this can be added to the game.

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If you can fly out to Iceland in 4 days, grab a developer at the Fanfest, offer them a bribe, I am almost certain of your success. I like space sims that build ships from parts, Eve is not one of them. Assuming they did something like that, it would be omega only, because they need cash and not our love.

AFAIK the last ship made from a player visiting Fanfest was the Bowhead. Unless someone else knows otherwise?

o7

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Well, since the path you recommended to me is not an option for me, maybe any of us who like the idea could just continually pester the devs through incessant posting XD

o7

It seems both of you have not configured yourself a strategic T3 cruiser just yet - you need to select and build it from subsystems?

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Hi, @Crestin_Enive_Miromme I really like your idea but I seriously doubt that FC would do something like that. EVE isn’t a ship or space simulation. The most important thing in EVE is Ship Destruction. Manufacturing, Exploration, ratting… all that comes second and last as they are not so interesting for the bottom line.
If you want to build your ship the way you like it and fly it, you want to play No Man’s Sky. There you can build your frigate from the ground up and load it with all the bells and whistles you want.

o7

Read above. It is already in the game. Once you have configured the T3 ship modules and as such the basic capabilities, slot counts and stats, then comes rigging and fitting on top. And you can further customize that with mutaplasmid modules and of course your implants.

There are roughly 5 layers of customization already that interact with each other for a really high complexity.

I’m certainly down for ships that are actually geared towards players and not blobs…

Hate to lob another one at you, but there’s a specific subforum for Player Features & Ideas. Not a big deal. Just letting you know for in the future. Flagging this thread to be moved.

No worries, I edited it to move it myself :slight_smile:

Thanks for the advice

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Hey, if anyone else wants to upload an image to this thread of their idea of a potential “frankenship” based off of my concept, feel free to :slight_smile:

In the unlikely scenario I ever manage to convince someone in the right position to add this to the game, (<0.5% chance realistically, but hey, we can still hope) then all of the images in this thread will be part of the pitch :slight_smile:

Here’s a few more considerations. I know that even if this idea is implemented, it probably wouldn’t be as alpha-friendly as I was originally envisioning. So here’s a couple alternate proposal ideas:

1: Any ship made entirely out of wreckage from Omega-only vessels can only be used by Omega characters (Increasing the number of ship types not available for use by Alphas from just Triglavian-wreckage franken-ships to all ships made with only wreckage of non-alpha ships.) In this case, a “franken-ship” that was made with some wreckage from an Omega only ship would still be usable by an alpha character as long as the wreckage of Alpha accessible ships was used in its construction-- And if this was to be narrowed down further, the ship that the custom design is most similar to may have to be an alpha accessible ship. If a custom ship was made from more than two wrecked hulls, maybe only one of those wrecked holes could be from an Omega only ship if the custom design was to be Alpha accessible.

Let’s say that remains constant in each of these following suggested variants except for the last one.

The version I’m most hopeful for now: Wreckage from ships of the same size, along with resources and the blueprint of whichever ship out of the wrecks the custom design will be most similar to can be combined to make a custom design. Both Alpha and Omega characters can use this feature, but if one of these custom ships is to be accessible or usable by an Alpha character, there can be a maximum of only one wreck of an Omega only ship that went into its construction. Certain encounters can lead to the discovery of collected wreckage of certain advanced ship types, and “franken-ships” can only be sold through contracts.

A slightly more reasonable version: All the same constraints apply but with several more added. Now there’s a step in the process that requires a special component or process that is intentionally designed to be very difficult and very rare for alpha players, but is much more common and easily accessible to Omegas (motivation to use a paid account to access the feature more easily).

A more realistic version: Only Omegas can construct “franken-ships,” and all the other previous restrictions apply to an alpha character’s ability to fly a “franken-ship.”

An even more realistic and more disappointing version: Only Omega characters can utilize any feature of this new mechanic.

If this goes anywhere, I’m really hoping for something in the upper half of that list of variants, but the way I kind of made a fool of myself another form thread earlier doesn’t have me too optimistic right now.

If anybody is interested in this idea, please make recommendations on how it could be improved and how it could be changed to better fit into the world of the game. And please read the rest of the details relating to its features further up in the thread (to see if an idea you had was already covered or if something similar was already suggested, in the rest of my idea, or–once people start saying anything, if they do–in somebody else’s comment).

I forgot to ask, did any of these new suggestions that I thought of make the idea sound any more reasonable?

While I like the idea simply because of all the player ships I have killed, that’s an awful lot to ask of CCP. I would think you should get more from a player ship than a npc. Even then it would have to be such an atomistical amount as not to be worth the implantation of such an idea.

Your idea actually kind of makes sense although I must apologize for the typo in my previous post… I meant to say only Omega characters instead of only alpha characters in that 3rd to last section :person_facepalming:

I would obviously prefer if all players had access to the feature but I know that it’s probably going to be limited in some way if it is implemented.