Hey, last time I tried this, I had no idea how to make a new thread, so I committed the online forum sin of going off topic in a response to another thread since I couldn’t find one that was relevant and still open. So here’s a modified form of my original post:
I had an idea about ship designs that could lead to some serious customization, but it would require several conditions to be met first. It would require a special rig on a ship that allows you to collect the wreckage of a smaller ship (and that wreckage retains its identity as the wreckage of whatever type of ship it was). Once you have the wreckage of two or three types of ships collected along with a large quantity of other materials and the corresponding blueprint of (edited) the ship you want it to be the most similar to, this new feature would allow you to essentially build a new ship out of the junk of multiple wrecked hulls. When building this monstrosity, you would be given options in a window similar to ship fitting simulator that shows you what parts of the ship would determine the shape of your creation. You would be able to choose between symmetrical or asymmetrical designs (depending on what types of ships you collected the destroyed remains of) and with a very basic system of snapping that has only a few options, you would be able to choose the general region where certain segments of each ship are attached to the rest of it. The qualities of this of this new ship are an average of the qualities of the individual wrecked ships. One of these cobbled together frankenships could not be sold on the regular market, but it could be sold in a person to person transaction.
I understand that this idea literally sounds broken, but I thought it was a cool enough idea that I can’t just let it be forgotten.
I even had an example of what this may end up looking like when you use it:
Screenshot 2026-05-07 011716815×884 177 KB
If you want to know how I did that, you can ask, but you will probably be underwhelmed.
The back story behind this particular ship is part of a story that I intend to write about my character someday. Basically, he has to go on some crazy adventure to save his girlfriend from a cartel, and in the process, his ship ends up getting wrecked on a remote planet. However there are multiple other wrecks on the planet, and his friend who’s a much better engineer than he is is also with them… The three of them manage to rebuild his ship from what they have available, and in the end make it much more powerful than it originally was. (In the next hostile encounter he’s involved in, the new ship is proven to be OP, with three turret hard points and two missile launcher hardpoints. Of course the way that these three people were able to do all this was by using an abandoned drone force on the planet.)
Well, none of this has actually happened to my character, and my idea isn’t completely lore friendly, but It provided some inspiration for this new concept. I hope someone likes it enough to pick it up and run with it to somebody who might be able to add it. ![]()
(new content): Since I have had more time to think, I have a few refinements for my idea. That picture was made with an image of a Raptor and parts of a Kikimora, but to be more realistic, ships made with this proposed feature would need to be made from ships of the same size, and a randomly determined percentage defining the degradation of each ship wreck would determine how much wreckage you need to make a complete “frankenship.” In the case of the ship shown above, to make things more realistic, it would likely be made from the wreckage of a Raptor and a Damavik, (with the forward facing pylons of the Damavik being used instead of those of the Kikimora). I was also thinking that if the resulting “frankenship” had a very high power output, the player constructing it could either choose for it to have a higher than average number of hardpoints, or a lower than average number of hardpoints capable of fitting larger or more power-intensive weapons. (The ship shown above could have either 5 normal frigate hardpoints, the upper cap for any frigate made this way, or two hardpoints that can fit larger or more power-intensive weapons.) Additionally, even though an alpha could fly a “frankenship” that was built using some* Triglavian wreckage, the same “frankenship” could be fitted with Triglavian weapons, but only in the hands of an omega. If you scrap a “frankenship,” you get back the original wreckage, but with slightly higher degradation on each former ship’s individual remains, while losing the additional resourced invested to create the “frankenship.” As a couple more things, an alpha can fly any “frankenship” except for one made exclusively from the wreckage of Triglavian ships, and as a way to make these ships not exceedingly hard to acquire parts for, maybe some encounters could result in finding collected wreckage of specific advanced ships.
I really hope this can be added to the game.
