Delay Local

Yep, just as in W-space except much better moon goo. So why does 0.0 get the much better moon goo AND carebear Local?

Now I’m not a big fan of this D-scan spamming so I eliminated it in the remake I did:

Now imagine a Rorqual which needs intel 5+ jumps earlier?

Don’t go into siege mode and you won’t have this problem.

Now what to do against if the Hunter is immune to Dscan?

Same thing they do in W-space. Watch overview, mine in groups, try and be awkward to kill and often die.

Now in my remake, cloaked ships appear. They’re not identified or targetable, but you do see them in your expanded Overview.

Your prey NEEDS to have a chance at escape, because PvE ships are by default gimped for PvE.

Whilst I agree, Eve is a game designed around PvP that has dubious consent. That means small gang roamers need to have unwilling targets.

Where should those unwilling targets be? Low Sec to some degree, W-space to a greater degree and 0.0 space most of all.
0.0 is supposed to be dangerous. If you don’t like danger, you don’t have to live there.

Now, you need to watch your overview in PvE so you can see them there.
You should be refreshing D scan every 10 seconds anyway, so you’ll see gankers there.
In my remake, ships in D scan range will automatically appear on your overview.

It’s super easy to pre-align with any big ship and small ships can escape in other ways.

How many chances do you want in what is supposed to be the most dangerous part of Eve?

Having said that, I don’t think miners should be expected to have their eyes glued to D-scan & overview for 4 hours straight. I gave another suggestion for that.