Eve O needs a system where when a certain posts gets so many N posts the devs have to release a dev blog relating or at least post a reply in the forum post.
Itâs still buffing the massive nullbear corps more than anyone else. And itâs would be insanely hard to balance, if there is any balance with those nullbear corps screaming at CCP how theyâre going to quit.
It doesnât get rid of the stupid need to spam D scan.
It doesnât simplify the UI, making Eve more approachable for newcomers.
It doesnât solve the cloaking problem.
It doesnât help PvPers engage nullbear space.
Yet the suggestion in comment 375 does.
Iâm done. You arenât reading and Iâve been down this road with you. You are literally a waste of space on the forums.
Local must be!
We need more local! Constellation local would be good.
Also implement system: Auto dock up and log-off as soon as hostile jumps in local.
It would be good if it automatically start another game of your choice after EVE is successfuly logged.
Too slow. It should automatically teleport you to the Fortizar/Keepstar, remember your location, and optionally teleport you back when local is clear again.
Oh and it should work across the entire constellation cos network effects are coolâŚ
K-space only, natch.
Most definitely.
If you place an OA, its incumbent on you to watch/protect it.
You would need to find it, reach it and hack it, all while remaining undetected/unengaged.
Nah, sounds complicated.
My expectation is they will be fueled module effects activated on the Upwell OA array.
Probably an Upwell structure.
Yes, and that will be quite trivial by the means I mentioned, d-scan it, probes around it or watching it.
Sure, but that would be in incidental if it so, whereas OAs for defenders of their own space will likely already be in place.
Thats completely unnecessary. Only needs an effect in the system it is in.
Id prefer it only does one thing. The more options there are, the more likely it will lead to imbalance.
Sure, but some might go unwatched and/or unprotected.
At least unengaged.
I donât think so. GeeâŚwhat else could that guy be who is hacking the OA? Bait? Naw, thatâs impossible.
As I indicated it would be an option in terms of fitting. Maybe an expensive option and one that only finds use periodicallyâŚbut let people experiment and try things out. If nobody uses it, remove it maybe put in something new.
Simply recreating local is a bad, bad idea. We are right back where we started.
And since ships have multiple module options I think balancing something like that is something CCP has been doing for a long time.
It would seem its you that hasnt read.
Ive already answered the concerns you posted, earlier.
Sure, but that would be remiss on the part of the defenders.
Cant balance around expecting people to make stupid mistakes.
No, youâd need to do the whole shebang undetected, or the enemy knows the OA has been tampered with.
You know they are a hostile. What you do about it, is up to you.
No point in implementing something nobody uses.
Its simpler and less prone to problems that the OA only does one thing.
CCP can add things later, if they feel it is necessary.
I agree. Thus OA should not have the function of Local intel.
If NS Local is set to delayed listing of system occupants (as is the topic of this thread), the OA could however serve to shave time off that delay.
This isnt a ship we are talking about.
Structures and ships have very different mechanics involved, for good reasons.
You canât watch everything all the time. Heck even now, that is how people hunt with local. The idea that somebody is going to have a sentry right there on every OA and be vigilant 23.5/7? No.
It depends on how the OA works. Having it send out automatic warnings or the like is bad. All you need for hacking to be at least a viable option is laziness or people thinking somebody else is checking. If you are going to balance around the idea that people will play like robots it is just silly. We are talking about people not robots. People do stupid stuff all the time in this game. Go look at all the ganked freighters.
Yeah, and it could be bait. You think youâll go take care of it and it turns into a trap.
Thing is it shakes things up from the boring status quo.
You donât know what people will use ex ante.
Fortunately CCP has indicated it will do a number of things and will have fitting options creating a situation with trade offs.
That is not at all what CCP has indicated it will do. The options to scramble d-scan, allow people to find cloaked ships, etc.
Not really. Citadels have fitting options. That is the direction that CCP is moving in. Giving everyone the same cookie cutter shape will just lead to very predictable and boring results.
Well, its up to you how/when you watch it.
If you cba to watch it, maybe you shouldnt place it.
Its not difficult to watch it while running rat/mining ops in the system. Throw it a d-scan every so often, or leave probes around it, or hire a noob to watch it.
I seem to remember you arguing that if Local was removed, it would be a trivial matter for NS to watch their gates. Are you now saying that wouldnt apply anymore, or to a OA?
Everything could be bait in EVE.
Neither do you.
I think that unfortunate. Hopefully it will only be able to do one thing at once.
Good. As you indicated, it would be stupid to remove Local intel in NS, only to replace it with Local intel provided by OA.
Yes, really. Ships and strucutures have very sifferent mechanics applied. Thats a fact.
As to what modules/functions CCP implements on OAs, which will probably be an Upwell structure, hopefully they will only be able to run one intel function at once.
ERIC will solve all our problems!
You mean like how people watch their citadels and other structures 24/7?
Again, all that needs to happen is for a player to become distracted not run that d-scan just long enough.
Nobody plays perfectly all the time.
Nope. Never wrote that.
Good so we agree. You see that the OA is being hacked go and try to do something about and whoops surprise.
Great, so we agree again. Since we donât know ex ante what will or will not be used this argument is rather weak.
Really? So citadels do not have fitting options now? The only thing I see being different are the various timers.
This says yes, they have fitting options.
Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
Those arent hackable.
PS: The entire hacking thing is completely speculation.
No, as I said, the hostile has to enter, find the OA, reach it, hack it, and get away from it undetected.
Then what is your view on it?
Yes, we agree that everything in EVE could be bait.
It was your argument that there should be multiple functions, mine that there should be only one, One option creates less potential balance problems than several.
Yes, really. Structures and ships have different sets of mechanics.
I never said that applied to modules.
Hopefully the OA, as an Upwell structure, will only be able to run one at a time.
Actually you did.
Pretty clear there. You think having module options will be harder to balance. As I noted CCP has been balacing ships and their multitude of modules a long time. Since citadels can fit modules this is a direction CCP is moving it. Your objection about options/modules is null and void.
I said structures and ships have different sets of mechanics.
I never said that module swaps arent comparable.
If that is your only objection, I will consider the rest tabled without rebuttal.
Its a fact that multiple options are harder to balance than one.
Returning to topic of âDelay Localâ:
HS: Instant Local intel.
LS: 10s delay on Local intel.
NPC NS: 20s delay on Local intel.
Player NS: 30s delay on Local intel.
WHs: No Local intel.
I am curiousâŚ
Why are you so determined to change a âgameâ
from a game to an actual jobâŚ
Because really the this delayed crap is what you are proposing, force a player to gate watch somewhere on every gate in nullsec, and losec.
Why? Because really, if it was me i would demand you sir please pay my monthly sub for me.
or better yet, i think security guards still make a minimum of $10 per hour.
Or as ERIC suggested:
HS: Instant local
LS: Train your ceptor pilots
NPC NS: Train your ceptor pilots
Player NS: Train your ceptor pilots
WHs: Play here if you donât want to be shown in local
EVE is a game.
Its not an actual job unless you are involved in botting/RMT.
Nobody is forcing you to watch anything.
Watch it, or dont. Your choice.
What rate you charge to watch a gate, is completely up to you.
If you want to consider that a job/profession in EVE, go ahead.
IE: âIm a gate watcher in EVE. I earn X isk/hour to watch a gate and report on traffic.â
If you want to compare to IRL, sure, bouncers, security guards, and sentries in the military do the same thing. Your âjobâ is to watch/control entry.