I’ve done gate watching, too, in player controlled null and whs, and in highsec, come to think of it (during war decs.) It’s not the most glamorous work; but at times it is necessary.
+1 for delaying local in low sec and null sec. Would definitely help with stagnation there and would probably drive a lot more people into lowsec, both hunters and prey.
I shouldn’t say too much on this matter, but can anyone tell me if this is just CCP writing crappy codes that can be intentionally or unintentionally exploited? Or some technical limitations to the new chat system?
Still, when WH people suggest on imposing the same system as WH space on K-space, I often wonder how they would react if the same system K-space had was imposed on them with maps detailing jump range and people dropping a ton of supers on them, I would expect them to cry then, especially as many of the players wanted to avoid that type of K-space type combat.
It is typical wave their d#ck hyperbole rubbish by said poster and he should be ashamed of his intellectual dishonesty in making such a post.
I agree that trying to use them as comparisons, for any purpose, leads nowhere.
What K and J space are like themselves, individually, has no impact on the other.
Its just as fruitless as trying to balance HS against NS.
They are different sectors, and should be balanced internally as relevant to their unique qualities.
I hope this (un)intentionel feature have given CCP new insight into how they can change the future and make the game more exciting and fun and at the same time make it more difficult
for those what want to play in a parasitical way (aka botters). Delaying local chat is a possible way, building modules that will allow you to go under the radar is another, yet do not except these changes to happen overnight.
Cynos are relatively independent and easy enough to balance on their own though. And they have advantages as well as disadvantages for for 0.0 dwellers.
You also didn’t mention that WH dwellers can verge and roll WHs.
At the same time, W-space isn’t as profitable and so should be safer.
Might I suggest you go look at the PCU during the time when local wasn’t working and notice how much lower it was and long it took to recover even after they got it working again. That is what CCP needs to and is going to learn about a delayed local. The vast majority of eve, believe it or not, are not okay with the uncertainty it brings under the current system. Such a change would require a massive balance pass in current mechanics (see my first post). A far better alternative is to introduce a system which mimics what we have today that can then be exploited for short periods of time but defended against - the whole point is content right?