Delay Local

uhm yeah,
My point is that its a game, and you not really leaving any choices.

and being forced to watch a gate should’nt be placed on anybody, or do you not know how most nullsec entities operate?

and i gave you the rate already,
You as in you personally pay every gate watcher $10 per hour or their monthly sub.

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Yes its a game, and is the case in EVE, “the choice is yours”.

Nobody can force you to watch a gate.

Paying them 10$ per hour would be RMT.
What isk/value you pay them is up to you and them to negotiate.

PS: I would GLADLY watch a gate for 500 PLEX per hour. Want to hire me?

I must say that I really like the suggestion that you should be able to pick up a cloaked ship on D-scan, CCP should do that.

Also in the past I have acted as gate watcher for others, does not faze me to do it again.

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They are
You should undock more

Again, nope
If you play it right it’s a second job… unless you’re a casual or someone that only goes on the forums

Atm nope.
But add delay and you’ll force people onto gates 24/7

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Good, then we agree. Having structures with modules can be balanced. So having an OA with different fitting options is feasible.

Which CCP has been doing since the beginning. They don’t always get it right and things need periodic rebalancing.

Forcing how?

i think security guards still make a minimum of $10 per hour.

And that’s what nullbear corps might have to pay people.

Also, turn off the gate noise while you’re at it. Sitting a cloaked alt at the gate shouldn’t be encouraged either.

I’ve done gate watching, too, in player controlled null and whs, and in highsec, come to think of it (during war decs.) It’s not the most glamorous work; but at times it is necessary.

I did it to help my friends and allies.

No remuneration required.

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It already happens in W-space a fair amount and I don’t see anyone crying for local to be introduced there.

+1 for delaying local in low sec and null sec. Would definitely help with stagnation there and would probably drive a lot more people into lowsec, both hunters and prey.

I shouldn’t say too much on this matter, but can anyone tell me if this is just CCP writing crappy codes that can be intentionally or unintentionally exploited? Or some technical limitations to the new chat system?

About blocking local?

I’d assume terrible coding of original chat.

I’m hoping that CCP are ensnaring people who abuse this loophole.

Not quite the same, cyno’s make it different in terms of almost instant application of power.

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Which is a problem in its own right.
Ive long thought cynos are too fast.

I would agree with that.

Still, when WH people suggest on imposing the same system as WH space on K-space, I often wonder how they would react if the same system K-space had was imposed on them with maps detailing jump range and people dropping a ton of supers on them, I would expect them to cry then, especially as many of the players wanted to avoid that type of K-space type combat.

It is typical wave their d#ck hyperbole rubbish by said poster and he should be ashamed of his intellectual dishonesty in making such a post.

WH and K-space are distinct in many ways.

I agree that trying to use them as comparisons, for any purpose, leads nowhere.

What K and J space are like themselves, individually, has no impact on the other.

Its just as fruitless as trying to balance HS against NS.
They are different sectors, and should be balanced internally as relevant to their unique qualities.

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I hope this (un)intentionel feature have given CCP new insight into how they can change the future and make the game more exciting and fun and at the same time make it more difficult
for those what want to play in a parasitical way (aka botters). Delaying local chat is a possible way, building modules that will allow you to go under the radar is another, yet do not except these changes to happen overnight.

In the mean time all we can do is …

Adapt

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Agree.

Cynos are relatively independent and easy enough to balance on their own though. And they have advantages as well as disadvantages for for 0.0 dwellers.

You also didn’t mention that WH dwellers can verge and roll WHs.

At the same time, W-space isn’t as profitable and so should be safer.

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Might I suggest you go look at the PCU during the time when local wasn’t working and notice how much lower it was and long it took to recover even after they got it working again. That is what CCP needs to and is going to learn about a delayed local. The vast majority of eve, believe it or not, are not okay with the uncertainty it brings under the current system. Such a change would require a massive balance pass in current mechanics (see my first post). A far better alternative is to introduce a system which mimics what we have today that can then be exploited for short periods of time but defended against - the whole point is content right?

Botters and afk nullbears crapping bricks.

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Which really underscores how calling people risk averse as some sort of insult is just stupid.

And yes, too much uncertainty is not good. Too little and things can get stale, IMO.

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