There is a lovely place called wormholes and they do not have local. If you don’t want to have it the option is there for you. This all comes down to pvp content, pvp’ers want easier kills in Null. It’s all fun and games until you don’t have it and some people come up with the idea of leaving toons cloaked in local just waiting to take your Ratter or Mining ship and cyno in their buddies and drop a carrier on your Gila or some dumb ■■■■ like that.
I think if it came to a vote, and people could see the facts on ISK generation in 0.0 vs W-space vs LS vs HS…
People would not vote to keep 0.0 the second safest place in Eve…
(… with third and fourth a long way behind.)
Likewise, if you had a vote amongst PvPers, asking where they think it should be easier to target, pretty sure you’d have an 80+% vote for 0.0.
Umm, it must be nice to live outside of reality. Sadly I’m stuck here in reality where people typically cast their votes out of self interest. So while you’re right that most PVPers would vote to make the OTHER guy’s space more difficult to live in and easier to catch. I think you’d be shocked to find out that no matter the data, nobody will be willing to put themselves at more risk without something in return.
Also if you think that null is safer than WHs I’m guessing you haven’t lived in both areas to know the trade offs of both areas. Each comes with their own dangers and safety, but if you are in an organized group I can think of no safer space than a WH. HS space also isn’t necessarily more dangerous, it’s just filled with slight uncertainty of those around you. However, by in large, it’s safe for most all activities. The game in general is so old it doesn’t matter where you live, us players have adapted to the mechanics to make our areas of space reliably safe for our activities within them.
Find a small alliance in null and I doubt they’d say they are perfectly safe with constant roams going through. Find a large alliance and they’ll say they’re safe but the roams are annoyances. Find a competent WH group and they’ll just tell you to watch your connections. Find a solo WH nomad and they’ll talk about how they lose ships regularly and everything is an unknown around every corner. Find an experienced vet and they’ll tell you the times of day to haul and steps to take for any activity to be safe in HS. Find a newbro who accepts a public courier and hell tell you EVE is toxic and nowhere is safe. And so on and so forth. It all comes down to age and experience and learning from past mistakes as to not repeat them.
So while we can all pull numbers out of our ass and live in a dream world, I like to base my decisions on facts and the “realities” of the game as well as basic human behavior.
I know that people will lie, even to themselves, to protect their self-interest.
Every single enemy in your system will appear on Local. Where’s the risk?
No different than low sec and empire. One of the primary differences between low and null comes from group organization, not any mechanic. The exact same organization used by a roaming gang and their scouts or a blops hunter.
The risk is also tied space they live in and the mechanics that can be used to catch, pin down, and kill them. Each differs based on the areas you live and hunt in. Your issue comes from the fact that intel networks have been created by the more organized groups that limit who you can catch to those not paying attention or who are a part of a less organized group. Nothing is stopping low or HS from doing the same thing except the lack of organization and uncertainty that stems from this in those areas.
This is why myself and @Teckos_Pech have had a back and forth with a few others about what could be done with the introduction of the observatory array to give both sides something to add some uncertainty to sov null with a proper trade off to those living there for this possible uncertainty.
You dodged the question.
Where is the risk?
And yet massively higher rewards than both.
Secondly, most of 0.0 is hard to get to and is very low traffic. So it’s inherently safer than LS, yet with massively higher rewards.
Thirdly, large corporations/alliances are part of what’s OP.
We will know 0.0 is balanced when 0.0 corps start moving into W-space and LS.
Logistics in a wh is very bad and the space itself is not any good for larger groups
No, you’re just missing the point sadly.
You’re complaint lies with player made networks, not actual mechanical safety. If you could come to realize that then you’d realize that there’s actually a very strong existing balance to it already. Small adjustments as some would believe are likely to have widespread repercussions.
Welcome to pack mentality 101, strength in numbers. It is only when people feel safe or desperate do they venture out into deeper waters. Unless you want to push a mechanic that penalizes people for grouping together it will never happen, and if you do be fully prepared for the imminent server shutdown it will cause as most of the playerbase leaves for greener pastures. A large part of what holds EVE together is it’s community, forcefully breaking that apart is akin to destroying EVE.
When this happens you know there is a war going on and people are moving their assets to more secure areas so they do not find themselves stranded in dangerous space. See what I did there? I pointed out how this already occurs when people are under pressure and about to face certain loss if they do not react in null. Something LS and HS cannot fully relate to.
This is made all the more difficult if you are in deeper areas of null that you seem to think are “more safe” because they are hard to get to from other Kspace. Yet if ever put under fire, they are just as hard to harder to get out of if their logistical routes are camped or cut off. It’s a trade off. Decreased roam activity for increased logistical costs (not just referring to isk) to operate.
Yet not every area of null can be considered “deep null” and actually experiences high rates of travel. So again, you need to come to terms that every area of space in EVE is different with varying mechanics and tradeoffs for living there.
You really need to scroll up and read more of the conversations that took place in this very thread. Because this is all very repetitive.
You’re still dodging it.
WHERE IS THE RISK?
Unless you want to push a mechanic that penalizes people for grouping together it will never happen
If people think the huge 0.0 alliances with their hundreds of titans are too powerful, then it’s necessary.
and if you do be fully prepared for the imminent server shutdown it will cause as most of the playerbase leaves for greener pastures.
And now fearmongering. Always a great reason to keep things grossly imbalanced.
Yet if ever put under fire, they are just as hard to harder to get out of if their logistical routes are camped or cut off.
Oh noes, no logistical routes!
Try W-space…
You really need to scroll up and read more of the conversations that took place in this very thread. Because this is all very repetitive.
That’s pretty dishonest. I read the whole thread. Almost everyone agrees that Local should go in 0.0 and hardly anybody thinks they should get these observational arrays to compensate.

Logistics in a wh is very bad and the space itself is not any good for larger groups
This is nothing but another advantage that 0.0 has over W-space.
So why should 0.0 have higher rewards than W-space?

This is nothing but another disadvantage for W-space and why it should have higher rewards than 0.0.
I agree and wh space has higher rewards than 0.0
You’re tripping, dude. You rarely make over 200m ISK a day per character in W-space. You can do that per hour in 0.0.
in our static c3 i made average 200m/h as a solo rattlesnake pilot, and average 170-180m/h ratting with a carrier in provi
Now imagine a c5/6
edit: yes wh is harder because you need to spend some time scanning and rolling, but the rewards are much higher than 0.0
edit 2: worth to add: the rattlesnake was worth 550m while the carrier was worth a little over 4b
How much per hour when you include the time for scanning and rolling? How much did you make in a day on average?
You’ve got to share sites with your corp. You get one or two new ones in your home W-system per day. Ratting goes on forever.
There is always a risk in nullsec. Go mine with an rorq youre stuck there for anyone to come in and cyno a bomber squad on you and theres nothing you can do about it unless you have a good support from your alliance. With delayed or removed local and the way cynos work now you would just make it an unfair playground for the hunters to exploit
Only a smaller group of my corp moved to wspace when we got kicked out of provi, so there were alot of sites to run. you can scan 20 sigs in 5-10 minutes max and roll a nice empty static in max a hour with 4-5 people.

There is always a risk in nullsec. Go mine with an rorq youre stuck there for anyone to come in and cyno a bomber squad on you and theres nothing you can do about it unless you have a good support from your alliance.
So you’re now complaining that if you voluntarily fly a Rorq and make yourself immobile for 5 minutes, you might just be a little bit vulnerable.
And you wonder why we call you nullbears.
Having said that, I would like to see cynos nerfed too.
This has nothing to do with player sourced/based intel networks.
Anyone can make those, or not. Up to them.
This has to do with the Local intel, and possibly delaying it.
I propose:
HS: Instant Local intel.
LS: 10s delayed Local intel.
NPC NS: 20s delayed Local intel.
Player NS: 30s delayed Local intel.
WHs: No Local intel.
The burden of delayed Local intel is shared equally by both interloper and local there.
Neither of them know who else is there, or if they have left, until the delay expires.

This has nothing to do with player sourced/based intel networks.
Anyone can make those, or not. Up to them.
This has to do with the Local intel, and possibly delaying it.
I propose:
HS: Instant Local intel.
LS: 10s delayed Local intel.
NPC NS: 20s delayed Local intel.
Player NS: 30s delayed Local intel.
WHs: No Local intel.
I propose:
HS: Instant Local intel.
LS: train ceptor pilots harder.
NPC NS: train ceptor pilots harder.
Player NS: train ceptor pilots harder.
WHs: No Local intel.
Any delay in local would buff cloaky t3s too much imo