Delay Local

Eve player pop has peaked at 40k why? Because real players are returning to play with inconsistent local. imagine if local was delayed permanently, we’d hit 60k online players easily minus the bot fall off.

Or even 1 million just like bitcoin :joy:

Your proof being ?

You may be better qualified to assess this and I’ve overestimated the returns in WHs by not taking multiboxing into account.
Rattle is on the high side regardless.

As mentioned, Supers and Rorquals earn more, and in the case of supers, they could probably need a nerf.

You’re probably better qualified to assess that than me.

I will point out though that removing Local nerfs Supers harder than Rattles and less so for VNIs – because of the increased risk to the more expensive ships. They are also only nerfed in PvE rather than PvP.

Imagine you have NPC’s in a site, you need/want to check for a specific structure (like you often do in escalations etc.), you are looking at a ton of stuff and you might not see it.

My salvage tab has all that stuff on it.

I am partially OK with that, but especially with systems of 30+ people ratting/mining, well. here’s 30 more items on the overview and that already exceeds 90% of the space I have on the overview. :confused:

You’d have probably have one tab with blues and one without – and probably other functional differences.

Both places have their own risks and in both, you can put effort in to make it a lot more save.

But that’s a major factor isn’t it? How much boring effort are you putting in to make your farming safe? In 0.0, it’s almost zero. It’s inherently safe because of Local and frontier “scouting” makes it ultra safe.
In W-space, you often have to spend 40 mins merely finding content. Then it’s another 40 mins verging WHs cos you can’t tell who’s jumped through them (and the risk of being ganked).

I think they still earn a lot of cash (otherwise, I could hardly explain that some WH entities can drop Vendettas on other people).

As I said, there’s plenty of ISK in WH. There’s just more in 0.0, it’s relatively effortless, it’s inherently safe and you need to spend minimal effort making it ultra-safe.

Hunters should never get to kill PvE-Bros if the PvE-Bros do not make mistakes. Why? Because it’s not a fight, it’s a slaughter that is just one sided and unbalanced by design.

Aren’t you saying here that one-sided slaughters shouldn’t be ‘enabled’ in Eve?
As I’ve said, Eve is designed around PvP that is not exactly consensual. And the attackers are often going to bring overwhelming force.

This isn’t great for the targets. But it’s a core principle of the game.

Large scale PvP in Eve sucks. The FC who says “primary this secondary that” and you don’t get much choice about how you fight or whether you die.

Small gang PvP is where it’s at, and most of it involves hunting. Now true PvP hunting isn’t in many games and it’s fun, at least for the hunters. Like wrestling et al, the long buildup of excitement is key. With a good and preferably successful fight at the end, it is easily the best part of Eve. By a mile.

My opinion ofc.

But this means that someone has to pay the price. And why should 0.0 be largely excluded from that price?

I think tournament-style small-gang (or large) PvP has its place and I’m kinda baffled why that isn’t in Eve.
The PvP proposed for Trig space is just gatecamping, which is tragic frankly.

That is a misquote.

I agree the potential of more NS PvP, is a great attraction to many players to return and blow things up. Hunters would like nothing more than a real chance at catching prey without them immediately warping to safe when the hunter instantly simply shows up in Local intel.


Delayed Local is equitable to both hunter and prey, in different ways.
Both will still get the Local intel, simultaneously, but just later than now.

Instant Local puts a damper on emergent content and player possibilities.
Its one of the “safety” elements in EVE, which is why it exists in HS.

While prey would like nothing more than a real chance at catching hunters without them immediately running away when the prey reships and become a hunter. Both parties do the same. Tbh hunting ratters/miners in null is the same as ganking them in highsec, nothing more. Bring a fleet and you will get your pvp instantly, but i must realise that is not good for you, because all you want is easy kills. :slight_smile:

Ironically, yes, that is true.

Because for some irrational reason Player NS has instant Local intel, the same as HS.

That’s a problem.

It is local chat, not local intel. People use strange things to kill each other, but it doesnt make thoose things weapons.

Local chat is what provides what is known as Local intel, as information via the chat on who is in system.

There are two modes currently for Local chat:
-Immediate: Which means all characters in the system immediately show up in the Local chat channel, thus providing instant Local intel on everyone there.

-Delayed: Which means characters in the system only show up in the local chat channel, if they speak in it.

“Delayed Local” in this thread refers to the implementation of a third setting for Local chat, which otherwise works like Immediate mode, but on a delay. It also works like Delayed mode, in that anyone that speaks in it before the delay expires, they show up on the local chat list.

Meaning characters in the system are only added to the local chat list, once they have been in the system for x amount of time, or when they speak in it, and only removed from the local chat list once they have left it x amount of time ago.


The purpose of this is to delay the Local intel element associated with the Immediate local chat setting.

Copy pasting stuff from other threads 100 times will not make the idea of delaying local good

I didnt copy/paste anything.

All the above is original text typed by my own hands within the last few minutes, just for you, to inform you what is being discussed.

Thank you sir, very nice of you, but exactly the same stuff has been written and defeated in other threads earlier.

Its not the exact same stuff.
This is the current dedicated thread for this here, and other threads related have been rolled into it.

Just because you dont “like” something, or dont understand it, does not mean it cannot be discussed, posted about and potentially implemented.

If your only argument is “other threads didnt get it implemented”, that is empty and pointless.

If you dont want to discuss it, you dont have to post.

There is nothing to do with my liking. I dont like carrier ratting either but i do it to help my alliance with ADMs and to fund some pvp. I am being hunted and hunt too so i can fully understand your idea, which would be bad for both parties not to mention all the stuff that would need to be rebelanced(please dont make me explain you what has been explained at least 10 times already.) It seems like you have no clue about pve/pvp in null, all you want is easier kills. Most probably you tried hunting but failed, while others succesfully kill their targets which makes you a bad hunter. Instead of discussing a bad idea, i advise you to improve yourself.

Uhm, hard to agree on that. Supers can emergency jump out and Hyperspatials warp faster than any sabre can… you do need blue intel for that, whereas a VNI can bump something in a site and people generally use it a lot more carelessly. Supers also need a major force in the near vicinity, whereas a single inti can kill a vni (with rat assistance…). :slight_smile:

Ofc, supers have that enormous price tag, but it’s evident that VNI’s die a lot more than Supers I believe. I would say they are pretty safe.

Well… no. 0.0 has to be made safe and it’s not inherently safe. I mean, we’ve put up literally thousands of hours in fleets over the last 4 months and me personally, I am about 90 hours in that. That’s pretty much as much as the time I’ve spent farming for isk.

Ofc, there are those that don’t show up at fleets and that leech. Also renters, but sorry. 0.0 is by no means inherently safe. It is rather safe because of the alliance power that sits in there. Without enough force, you end up like the DCU.

No, not at all. What I am saying is that both sides have to have a chance at victory (either by killing or by escaping) and that, since the odds are so hugely stacked against the PvE ship in an actual fight, escaping should be a reliable and relatively easy tactic.

Hunters have the advantage when it comes down to the fight so the prey should have the advantage escaping from it. That is fair, if you ask me. Ofc it means that you won’t catch the prey if it doesn’t make mistakes, but that’s imho how it should be.

I tend to agree with that view, but the truth is: How good the content is has nothing to do with the space being inherently safe or being inherently dangerous.

if you want to make 0.0 space more dangerous for PvE’ers => go there, force them to fight (blow their stuff up, camp them, RF their structures etc.) because those are the options you do have and simply because these are valid options on the table, 0.0 can not be inherently safe.

It’s just up to you. If you are dissatisfied, you have all the tools in the world to do something against it. It also happens all the time as ships die each and every day in 0.0. Sorry, but saying it’s inherently safe is just dishonest.

Yes, you can have a relatively safe time in 0.0, but the opposite is also true. There are days where you can not undock in PvE-Ships because everything is full of hostiles etc. and there are days where you have to spent 7+ hours in fleets. That means 0 ISK earned. You can not discount these hurdles as something you “don’t like so it doesn’t count”, sorry.

I know the grass always looks green and I agree with you that it can be safe and solid isk printing, but one way or another, you pay for it. “Effort-” and “Risk-Free” is simply not true. Maybe if you are renting, but past experience says: Even that is not risk free (it also comes at a price).

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Maybe you should get better at ratting/mining without getting exploded.

Instant Local intel in Player NS makes it laughably easy for PvE farmers to avoid hunters, because you know exactly when they are gating in, with the same mechanic as you do in HS.

Excellent post and I pretty much agree with everything you said.

Just a little help with your English, you should use safe instead of save.

…and it would be impossible to avoid without instant local.

Its not me who gets exploded mate. Improve yourself.

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Then you should have no problem adapting to delayed Local.