Delay Local

There is a way to effectively catch people, use t2 warp speed rigs on a sabre, if your worried about ceptors with interdiction nullification then that will be removed some time soonish i’m guessing.

I am for the delay as for the lockdown :wink:

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I dont see how a gate lock should follow from a delay in Local intel.

Ships already have a 30s cloak on entry, which exceeds the proposed delay in Local intel.

I dont understand why you think gates should lock someone for using them, just for having used them.

I don’t understand why you want local delay , if you want no local go to wormhole.

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If Local is removed from Player NS, will you move to WH?

Because NS and WH are the same thing…

/facepalm

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So, have instant local in high sec, delayed local in low sec and no local in null sec. I’m fine with that.

Might as well also have all Jumpgates just be system exit points only. All ships entering a system should spawn at some random location within that system and not be confined to spawn near the Jumpgate.

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Neither does she, she is just trolling in some weird tit for tat way.

Now can you merge the bumping threads too? :wink:

if you delay local in Null , I will win Eve… :slight_smile:

I dont see how that follows.

You have to be at the gate to jump, and you arrive at the gate, after jump.
The random location thereafter in the periphery of the gate upon arrival, is to prevent ships accidentally de-cloaking each other.

Note: The above is not on topic. This is about Local intel, not where a ship arrives post gate transit.

ISD just need to close this nonsense already .

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Or you can just leave this thread, instead of derailing it.

It’s 60 seconds
Has been like that since before I started playing…

You should play more and complain less imo

The reality though is if you make it so that talking in local makes you a target (because all of a sudden you show up when you were not visible before)… people who might talk in local normally today would never do so.

Pretty much like wormholes.

It’s like saying… “Yes, you can fire on that frigate with your 2b isk T2 BS ship in high sec… concord will just destroy your ship.”… and then claiming that the concord system doesn’t prevent blingy ships from blowing up T1 frigates in HS.

Yeah… technically it doesn’t… but in reality it does for 99.9999999999% of the players.

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The local topic is hotter than ever these days…

Instead of removing local entirely, how about delaying showing up a player that jumps in until he or she decloaks?

This will give hunters and edge and will lead to more interesting engagements. It will stir up fleet engagements too.

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I can’t believe no one has thought of that before!

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Ummm… NO

This is just a weak compromise on REMOVE LOCAL.

I got a better idea than removing local from every where. Let’s go back to the old days of if you logged out in space you didn’t disappear. You had to hope your ship still remained. Let’s take it even a step further and remove docking rights from those in high sec with bad corporate standings to the corporation owning the station, or bad faction standing. Both ideas will create an immense amount of content for pvp’ers. This way merc groups couldn’t play station games, and care bears would be relegated to half the map.

Same rules apply to low sec as well.

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Unless I missed something special in this thread the “Remove Local” idea is usually targeted to NS.