I like the changes overall, but there’s definitely some oddity wrt the rifter. Tbh I don’t think moving high to low will fix the rifter’s problems. I don’t like to discount something without going over it in pyfa or something, but giving it an extra low is a seriously weird choice. If anything I would have expected an extra mid.
If Rifter gained a mid it remains not the fastest, or the sturdiest, or the highest damage, but gains nearly infinite potential for build variation, which is what the rifter always shined at. Shifting a high to a low can potentially result in a slight speed or hp or damage boost, but its going to be really marginal with its limited resources for fitting, and will still be fairly outclassed by other races equivalent ships.
And either way, a minor boost doesn’t do enough to close the gap. I’ll run some numbers but I’d advise giving it a mid instead. And the reason I say that is because we’ve seen almost that exact layout in the Firetail. It’s basically a faster rifter with more versatility and better damage application. Give the rifter a mid and it becomes a worse firetail, like it was back before tiericide. Minmatar needs to have at least one open ended ship in each tier. Rifter was always it. I’d kill to see those days return.