Overall, I’m very happy to see these changes. Not all of them hit the mark IMO, but they’re exactly the sort of thing we need more of. Honestly my only major complaint is that this pass didn’t hit even more ships.
Rifter: 100% on board with this. Potential arty fits don’t need the utility high at all, and the extra low will still be more useful for the brawlers.
Dragoon: This ship just got scary. The ability to have prop, scram, and cap boost all at the same time probably triples the combat power of the ship, and it’s got decent fitting and tank. The loss of the 6th highslot is pretty much negligible. This is gonna become a pretty scary 1v1 ship. Honestly, I’m perfectly fine with that - I like t1 ships being relevant, and I don’t think it’s going to be OP, just good.
Corax: Better than it used to be, but it’s still bad. A bit faster and less sluggish, sure. A 5%ish buff to shield HP, whatever. It’s still got atrocious fitting and a slot layout and bonus setup that don’t really fit together well. It needs a bit more fitting at least; why the dragoon got a fitting bump and not the corax confuses me.
Arbitrator: This is one that’ll take some pondering. It’s definitely a nice buff, but it’ll take some theorycrafting to figure out what sorts of new fits have just become possible. The lock range alone however is a long overdue fix; an ewar cruiser with such short lock range was a very weird oversight to begin with.
Bellicose: A nice buff, and you can copy-paste the comment above about lockrange, but it’s still not going to be a viable combat cruiser. The problem is simply damage - 4 launchers is just not enough. The celestis and blackbird are at -1 total slot compared to the combat cruisers (13 instead of 14), but that’s fine since they’re not hybrid combat ships. The arbitrator also has 13 total slots, but it’s a droneboat and they always have -1 slot, and it has the full drone bay, drone bandwidth, drone bonus, and unbonused turrets/missiles you’d expect for an amarr droneboat cruiser, so its DPS isn’t any worse off than if it was a full fledged combat cruiser - it just misses whatever the second bonus would have been. The bellicose, however, is also only at 13 slots, and it is neither a non-combat ship like the celestis and blackbird nor a droneboat like the arbitrator, and so this results in it having decidedly below-par DPS due to lacking the 5th highslot and launcher - unlike the arbitrator, it is worse off in damage compared to a full fledged combat cruiser version of itself. To make a long story short, the bellicose not getting the full 14 slots and 5 launchers that a normal missile combat cruiser would get represents a definite oversight, and this ship simply needs more DPS. One could add a 5th highslot and launcher and further increase the fitting buffs to account for the extra weapon fitted, or one could simply increase the ROF bonus to 7.5% like the stabber - both produce pretty similar results, and would bring its DPS up to relevant levels.
Omen: Simple, straightforward, and probably pretty effective. I approve, though again like the arbitrator will need some theorycrafting to see what fits it opens up.
Stabber: this isn’t what I was expecting, but it’ll likely be reasonably effective. I still want a TINY little fitting buff, though, even if it doesn’t get a slot layout change. The fact that you just can’t reasonably arty fit it, at all, is dumb. If medium ACs ever get some love it’ll probably be alright.
Tristan/vexor: no complaints here. Both have been very good ships for a long time, and they’ll both still be good even after the changes.
For the future, I’m quite looking forward to seeing a pass on the AFs, and for pete’s sake please give the cyclone a 6th launcher or the same 7.5% RoF change please. ^^