I would like to see some balancing about concepts.
Like… shield tanking, and so Caldari in general. I mean, Caldari ships are used but most of the alliance doctrines are minmatar/projectile-based, and so armor tanked.
Because of the void bombs of citadels. Artilleries don’t need capacitor to shoot. Armor tank have the Energized Adaptive Nano Membrane II and most of the fits include some plates. So even if there was few active resist modules in the ship, armor tanking maintain a decent defence once the capacitor is gone by the bombs.
Shield tank and Caldari ships will just die faster than anything else after bombs are launched because no more resists, making them a no-go for battles near citadels and for citadel bashing. Missiles don’t need capacitor, but aren’t as practical than guns and the loss of tank is just unacceptable.
There was a time, the invulnerability field module gave a passive resistance bonus of 15 %, all types, with max skills. It wasn’t equivalent than the EANM but with the passive regen of shields, it was more or less balanced. But this bonus was removed…
It needs to return, so that shield tanking become more viable.