And this is just one more reason I personally hate Minmatar.
They should be just as efficient at armor tanking as Gallente and Amarr with shields. “Just because you can do something, doesn’t mean you should” is usually true, except when we’re talking about game balance. If you can make your 4 main factions to use 4 different defense methods, then you definitely should!
And the lore supports this too: they start with a few old ships right? They have basically no resources.
Armor plates requires a lot of materials to make, high resistance armor needs a lot of special materials to make, high resistance shield needs computing power that could be used better elsewhere, shield boosting needs energy only that they can make by using cheap solar panels.
The ships look like as they do because they only need to be air-tight. The hull should be strong enough to keep the ship together, and that’s it. They don’t use armor or any outer shell in general because they have strong shields, so they don’t need it.
Both the logic of the game balance and the logic of the lore suggests that Minmatar should be shield only, with shield boosting as defense bonus.
No random armor tanking shenanigans like Rupture, Hurricane, Tempest or Typhoon, and definitely no dual tanking nonsense like the Loki!