Dev blog: New Alpha Training Option

If they would allow us to pay say our (main), then add the other 2 alts to be available say for $5 including skill training they would make more isk, however people would go ape.

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It just hitted me. It will be selling SP for real cash…
Not even 2 years after SP trading introduction and statement “that every traded SP will be created in-game”.
It is a rubicon. EvE will be like any other game on the market…

I’m taking bets. Next Vegas Rise will enter the stage" We are super happy with new, 20 mil alphas, but they are still feel like trial…".

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What an awfull complicated system, no newbie will understand.

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CCP, you have made me very very sad today…

Good thing my computer is dying of old age and my wallet is empty. Best of luck money grabbers!

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I would love to add this to the concerns list. CCP threw this thought of of the door pretty fast.

https://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/

“It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.”

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Guys! Guys!! Not sure why you are all so upset about this. This was all already possible with the character bazaa… oh wait…

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I’d expect that number would go up somewhat to 30, maybe 40 million SP, just to account for a bunch of omega only skills that someone wouldn’t need as an alpha.

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Except I can subscribe, have no account restrictions, and get even more SP for less cash.

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Hey, remember back in the day when you wanted to fly a ship you had to train for it … instead of breaking out your wallet to just pay for it? Yea that was the times where you felt like you accomplished something by finally getting your skills up.

Now? Skills dont mean ■■■■.

CCP: Learn what Pay To Win means.

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As a current Omega (way above 20m SP) after Dec. patch in case I stop to pay for subscription would I have 20m SP available as an Alpha?

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Your glorious new idea was that you came up with small skill injectors… again?

You’re really brainstorming now.

I just wish the f2p apocalypse would come already.

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I don’t hate the idea, the execution needs to be better.

A max training omega gets 64,800 sp/day (1,944,000sp in 30 days with 500 plex)
A max training alpha will be at 80,240 sp/day (2,157,200sp in 30days with 500 plex)

If you make the ‘Daily Alpha Injector’ 40,000sp this happens,

A max training omega gets 64,800 sp/day (1,944,000sp in 30 days with 500 plex)
A max training alpha will be at 70,240 sp/day (1,907,200sp in 30days with 500 plex)

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You made a slight error, it’s 600 plex for the Alpha.

And for a 20% increase in Plex cost, you get a @10% increase in SP earned.

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Check my math, no I didn’t, there are only 25 alpha injectors in there to make it even at 500

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You are however counting the daily SP which only counts for under 5 million SP characters.
So if you want to count that you should also be considering counting the starting boosts which new Omega characters get (or used to get? Been a while since I started). And CCP have already addressed this as a potential issue in the Dev blog and said they are looking into extending the Omega boosts for starting characters.

If you want to be calculating a long term sustained rate, then you need to be calculating for the alpha’s between 5 & 20 million SP, who get 0 SP daily without the injector, and the maths looks very different there. As it well should.

Still, even with no further changes to omega new characters, does it matter? Why is encouraging new players to get involved and spend money a bad thing. It makes them more likely to stay.

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Because players like me will rape and pillage the new system for our own gains.

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Ok, now explain how you are going to abuse the new system in a meaningful way.
Sure you can get an extra 200k per month in your first 60 days. And you can pay more than a subscription to get a bit more than that… but then you are getting into the extra SP the omega player could have got with selling that extra plex also.

And all CCP have to do to deal with that is give a slight boost to Omega’s in their first 90 days and you get no advantage there at all.

So I’m curious to know how you intend to pillage the system.

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This seems like a lot of unnecessary work to solve a simple problem.

Skill injectors are to large, and expensive, for Alphas & New Omegas to use. With Prices of roughly ~800mil ISK for a Large Injector and ~160mil ISK for the Small Injectors. The new Alpha injectors will cost 20 PLEX or ~65mil ISK (at current Jita prices) and contain around 1/2 as many Skill Points as Small injectors.

A fair more straight forward solution would be to enable Small Injectors to be split in half to create Mirco Injectors. Just as Large Injectors can be split into fifths to make Small injectors. This would make Micro injectors of 50,000 Skill Points available for both Alphas and Omegas to use. At a cost of roughly ~80mil ISK per Micro injector at today’s prices.

This would enable Skill Points to be bought in small amounts, by both Alphas and Omegas, without requiring any large changes. Removing the risk of unintended side effects from any sweeping changes.

Please consider this straight forward, low risk, simple solution. Before implementing a whole duplicate system with new Alpha Injectors.

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Seems to me that if “One Day Cyno Alts” are a problem, then perhaps the real problem is that cynos are a broken mechanic that need to be addressed. Just sayin’

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If they did that, there would be a deleterious effect on the injector markets, which this implementation doesn’t touch.

I’m still fuzzy on why people have a problem with this implementation. EVE players have always liked to brag about how smart they are compared to other MMO players, but can’t seem to grasp either the text or the economics. SP already literally comes out of thin air. There aren’t SP mines being dug out of the ground by 3rd world orphans. CCP already has a literal infinite supply of SP. All SP scarcity (and thus value) is derived entirely from the time limitations, time limitations that are identical between omega status, and alpha injectors. This is literally the exact same thing as having expensive 1-day subs, minus omega status. And that’s where I’m confused, because the dev blog explicitly laid that out. It shouldn’t be hard to grasp. Is it the 1-day (non-)subs that people have a problem with? I’m baffled.

The implementation is a little sloppy and rushed, but it’s far less convoluted (not to mention far less abusable) than doing 1-day omega subs, or additional clone states.

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