It’s not the point. The point is SP are tradeable commodity after SP trading being introduced. They are made in-game by players. Now they will be selled by CCP directly. Imagine they will start to sell T2 hulls in NES. It’s same thing.
I don’t like this change, it’s money grab hidden by “F2P” bait, and nothing will change, it is still trial like state. Someone at monetization team can count.
because they are obvious money grab? Alphas are F2P but must pay more for SP if they want to stay F2P? and all that crap about how positive the reaction on them was, isn’t it obvious? It’s F2P, people will embrace it and always want more. I really don’t like to be taking as a fool but it seems F2P model is inevitable they just want to find solution for soft transgression from subs into store paying model.
It’s math, and what is worth more, for example:
12x500 PLEX for a year sub or
12x600 PLEX for a year worth SP with full F2P (in model that there are no states and all characters can have current omega state).
It’s what is best for them, not for the players. 20 mil alpha is still trial state.
Because at first CCP said “all SP on the market come from existing extracted SP”. Now we have injectors that generate new SP out of thin air. And in addition for more money than a subscription. It’s not only more expensive than a subscription (ie. a money grab) but it’s also a precedent for further deterioration of the system. Next step: Some omega benefits for alphas for money. Next step large skill injectors with SP from thin air for money.
And I would not have a problem with that if CCP would already scrap the subscription and setup a good free to play model. That would be more beneficial to the game than this constantly evolving mess of back-pedaled statements and excruciatingly slow introduction of free to play.
This is not encouragement to involvement. If you believe that, you are naive. The only thing this encourages is to lube your credit card for way more spendings than you actually want to do, like any other terrible free to play scheme in existence. ANd if they only stay because they can buy skill points while playing for free, they are also very unlikely to contribute anything positive to the game. Do we really need this kind of players?
Is this really so hard to see what the issue is here. It should be pretty obvious if you look at the last two years that it will not stay this way.
They released SP extractors in the shop, and the argument was: “It’s basically the same you could do with the character bazaar and all the SP comes from players so it’s ok”.
Now they sell SP directly from the shop, and now the argument is: “It’s limited, so it is basically the same as if you use PLEX for omega and train the skills”.
It seams this changes come every year, because people forget really really fast. So how long until this “limit” goes away? Do you really think that is there to stay?
Which in itself is not a problem. But only if the subscription goes away. However, as long as CCP does not make a decision for one side or the other, this approach is nothing but a money grab and only leads further and further down a sludgy drain.
This is again CCP mocking the veteran players. I have paid 230$ for the first year of subscription to get to 20 mil SP. Will i get that money back ? Or anything in return ? ( except apologies and thanks for my understanding because those are really useless ).
I would settle even with CCP doing some real tests on their updates so we dont have to spend hours trying to figure out how to launch the game,
Come now, we already have that. Alphas can get omega benefits for money - by buying a subscription or PLEX to subscribe. This option is more expensive than subscribing, provides less benefits (i.e. no lifting of alpha restrictions) and less SP, and is limited in use. Would the optics of a 24h booster 2x booster for alpha skill training be accepted better by the community? For sure, but technically this was easier to implement and effectively the same thing.
I get why why people are uncomfortable with this and microtransactions in general, but this is far less of an impact on the game than skill trading.
The game has to make money if it going to continue to be developed and exist. F2P does not mean the game is free. It just means access to the game does not have a cost, and the developer’s business model involves selling you virtual items, faster progress or additional features of the game. So of course F2P is a “money grab” because the developer is hoping to attract enough players and up-sell them on additional things.
I too find aspects of this sleazy and preying on human psychology, but I also think that of much of the advertising and marketing industry who are trying to influence decisions of others to extract the most money from people and provide them the least value to maximize profits. F2P is the way the industry is going, and rightly or wrongly CCP is fully on board that train.
But this change? The time limit means it is near indistinguishable from just selling Omega training time. Further, it is going to have no impact on game balance in a New Eden will full-on skill trading so I don’t see any problem is CCP providing and option for customers unwilling to buy progress from them just like you do. You do it in the form a full subscription that gives you SP each month, but now they can buy a daily boost of SP if that is all they want to spend.
Fair enough. The game has changed a great deal in the last years and been stuffed full of vanity microtransactions. The game, that might have been sold to you as a fair, one-price buys all subscription game, has definitely moved away from that and progress is very much available for purchase by those with real-world money now.
This change however, does none of these things. It just breaks the skill training aspect of the 30-days subscription up into single day chunks to sell to perhaps more cost-sensitive alpha players. They can’t buy anything you aren’t already buying with your subscription. As microtransactions go, this is pretty innocuous.
It seams this has become a tradition now, that I have to point out EVERY YEAR, that this is not where it will stop.
CCP changes the whole thing piece by piece, always with the argument “it’s not really different than what we already have”. Yet it should become more clear every year that the changes together are a fundamental shift and change everything. Yet the oposition to this changes is no longer existant, it’s like everyone is just ok now wit that stuff.
How would people have reacted if they had announced they sell SP in the store directly two years ago?
Point is I don’t. My SP are already devalued for almost 2 years now because someone with pockets deep enough can overskill me by buying SP injectors. I’m ok with that. I don’t have problem with alphas, F2P model etc. I do have a problem with this idiotic explanations that hide cash grab opportunity. Who is buying it? How is new 20 mil alpha not trial account?
They already do, it’s called a subscription where your SP comes from thin air. And have done since the very start of EVE.
This is literally just a subscription without the rest of the omega benefits. If it wasn’t limited to 1 a day thus replicating the skill queue I would get your issue. But it is limited and they’ve explained why they can’t just implement a ‘pay for skill queue to train the rest of the alpha skills past 5 million’ easily.
You do buy them though. The only way to make skillpoints currently is to give CCP $15 a month (or the equivalent in PLEX) and train them over the course of a month. This alpha booster/injector is exactly the same in that regard except instead you give them less money and get training for only a day. You as a subscriber even get a better deal in terms of cheaper SP/$ and Omega benefits to reward you for being a good customer as compared to a pay-as-you-go alpha so I don’t see why you have a problem with this. It is inferior in almost every way to they way you buy progress in the game.
Yes, skill trading means you can now buy SP from other players, just like the Character Bazaar allowed before and I get your distaste for that. In fact, while I don’t have a fundamental problem with trading skills, I think the verdict is still out whether CCP can continue to properly balance their game in an environment where SP can be sloshed about so quickly and easily by the players. I also get why you don’t like the fact somewhen with a bigger credit card can leap-frog you in terms of character power when they couldn’t before.
But giving alphas a way to buy Omega-equivalent training by the day doesn’t influence this changes brought to the game by skill trading. Letting an alpha train at the same rate you do by paying a small amount of PLEX doesn’t put you at a disadvantage and won’t contribute to the other problems skill trading created. It’s just another monetization scheme from CCP to modernize how they extract revenue from the players and give them more options on how to buy their progress.
I strongly oppose this.
SP need to stay consistent in the game.
Make a One-Day Alpha extractor in the NES for people to sell on the market (adjust this to the current price of The Large extractors, so you get to an end price of 66M).
Do not make SP purchaseable directly by money. Do not go this route.
The Next step would be to make the Large Injectors also purchaseable by real money.
Do not do this.