Are you kidding yourself like this all the time? There is a huge difference between the subscription created SP sold on the market and the SP that you generate just with your money, because the latter do not come from subscription generated SP. However, you marvelously prove the point that CCP relies more and more on your kind of players to make money instead of honest services. Good job.
I do not have a problem with SP trading, alphas etc. I know I buy SP by PLEXing, one way or another subbing or PLEXing is buying SP from the CCP. I do have issiues how this new alpha state and itâs progress being introduced. Itâs weak, have so much similarities to P2W, leave really bad taste in mouth when you compare the prices, and explanation is wrote for idiots. They want alphas to not feel like trials yet they still have limitations. They want to change thinking about alphas yet they are still inferior to the omegas.
SP are CCP achilles heel. Catching up with 2003 would be impossible without SP trading, but do we need catch up if SP donât matter only player experience? I wrote that before, system is flawed, instead changing it they monetize it.
EvE is not free, EvE is granular.
SP matter. They enable your character to compete with all the other characters in the shared universe. Player experience is important sure, but you just cannot do some things without sufficient SP nor compete effectively with other players with vastly more SP. Yes, they are only a factor and player experience/knowledge can help, and more so player numbers can equalize things, but anyone who tells you SP donât matter is being disingenuous. They matter which is why players value them so highly.
Eve is also P2W, or at least pay-to-progress. It has been arguably since 2003 when players who had been subscribed longer (and thus paid CCP more money) had an advantage over newbies, and really since 2008 or whenever PLEX was introduced and players could now trade game progress/power in the form of assets with other players for real money equivalents. You can buy power with your credit card, and have been able to for almost a decade. Sure, that doesnât guarantee you will âwinâ at something, but it certainly means your character can be made relatively stronger in the game universe if you are willing to open your wallet.
Alphas are gimped characters with access to the game universe that you can make stronger by paying CCP money in the form of a subscription, or now, buying 1-day skill packets. I donât see why whether they can buy the same progress 30 days at a time or 1 day at a time makes much of a difference. I do see though why you donât like either and I agree with you that the game would be more fair if everyone entered the game universe on an equal footing, not tiered by how much they are willing/able to pay as that does smell kinda bad in what is supposed to be a open-world PvP game. But that hasnât been the case for a long, long time and the game seems to largely still work because SP (and assets) are not the only, and probably not even the primary, factor in determining who wins at this game.
I know. The issue I have with this is that in a year or two the limit will drop and people like you will once again defend it with some other comparison CCP made up to make it look like nothing is changing.
Until of course you look across a few years and see that there has been a huge change, then wonder why they regular players decided theyâd had enough.
Of course, the game has to evolve to remain desirable, however this shouldnât come at the expense of existing players.
Question ⌠When was the last time we saw proof of the CSM vetoâing or calling out CCP on anything?
This proposal fabricates skillpoints from thin air with cash.
Where are the Daily Extractors ccp ?
I donât think theyâve announced whether these alpha injectors can be traded on the market. Right now all we know is that they must be bought from CCP using PLEX.
I suppose you could buy PLEX from the market (with ISK) and then reverse redeem and use it to buy these alpha injectors. But the ultimate result is that youâre paying for your (semi-) subscription with ISK, and we already have a mechanism for that with PLEX. Right now you can buy PLEX with ISK and apply it to full Omega every month.
So this method of paying for a subscription is more expensive than just PLEXing your account with ISK every month. AND it gives you less (just skillpoints, and access to only 20 mil SP, not your full 100).
Why they have to be payed with PLEX? Why not direct ISK. PLEX price is already under enormous pressure because of all those extractors, skins dual training etc.
High PLEX price is not healthy for the game, so instead of making pathetic attempts to fix this with PLEX sales rather fix the demand - it will have much bigger effect on PLEX price, if PLEX can be used only for omega time and nothing else. Stop using PLEX as a second in game currency, CCP!
Quoting from the dev blog:
New option must be easily traded and available on market
Can be traded on the in-game market
They will also be available on the in-game market where we expect ISK prices to be well within reach of an active Alpha.
I dont`t understand the whole discussion.
- CCP has to earn money. If not the development will stop and after that EVE will be dead soon
- EVE costs money, as long as you want to have all options in game
- CCP tries to attract more players into the game. A bigger player base ist good for all of us
- CCP looks for new ways to get alpha clones into the game and after that to earn some money with them (see point 1.)
I dont care if they try to do this with sp injectors, shorter Omega time or what else. Most players will not even notice these changes.
I like to see that CCP continues developing the game and increasing their income.
Your point 4 disqualifies your entire argument. CCP does not want to attract players to the game because the players like the game; they want to attract them to make money. CCP does nothing to improve gameplay that makes the game noticeable more appealing. Structures are a mess and a tiresome grind, PVE is still repetitive and new PVE costs you more than it hands out if you do not invest massive sums or alts, not to mention that CCPâs latest attempt at PVE is a scam because the LP store rewards cost more money than the corresponding items on the market. Capitals are also a mess and even less appealing than structures. Just to name few things. And thatâs what attracted players should like.
Instead, they should focus on improving the gameplay so that players want to spend the money for subscription, with the hundreds of suggestions from players how to improve the gameplay in all aspects. If you really wanted to see CCP develop the EVE further, you would reject this kind of scheme and instead demand better development and better development practices. The latest launcher failure is just another example that CCP is not interested in that, though.
Therefore: (1) CCP earns money with subscriptions, which cover the cost of EVE maintenance (2) and earn profits. In order to attract new customers and make them want to spend money on the subscription introducing ever more clothing, skins or skill injectors for RL cash is not the right way to go. Instead, better gameplay (better missions, better exploration, fixed industry window functionality, fixing the thousands of gameplay ruining bugs, fixing balance issues, fixing issues in general before deliberately introducing new ones, providing better reasons to want to stay in space than rip offs are the ways to go to attract customers that want to throw money at your game.
CCP does barely anything of that. And since this is the case, CCP should stop this charade of split paid and free clones and make EVE completely free to play and then concentrate on making money of that without the subscription. Then, all players again have all the benefits and can decide if they want to be whales throwing thousands at EVE every month or just normal players trying to enjoy EVE. And instead of CCP devs having to figure out ways to navigate the minefield between too much power for free and too much deterioration of the paid tiers value, they can concentrate again on proper development of the game. Easy, and everyone would be happy.
As a 2004 player I hate this, goodâol Eve gone for ever
Seriously, calm down people. Talk about reactionary.
Nothing new happening here. All SP are created out of âthin airâ: at half speed if Alpha, normal speed if Omega. Normal speed training/SP creation happens if you spend cash (or trade someone else for doing so).
Previously you could only buy ânormal speed trainingâ in 30 day chunks, with all the Omega benefits added in. Now, only Alphas can buy only the normal speed training for only 24 hours worth per 24 hours.
As others have pointed out, this is a very limited re-packaging of the Omega training SP into smaller packs. It is slightly possible to gain slightly more-than-Omega SP for a limited time on each character; for which you pay more than an Omega does, can only apply it to the (new) Alpha skill set, and âwasteâ some of your 5 million âfreeâ training SP. This is a worthwhile tradeoff.
Some other concerns:
- âOMG the game is changing from what it used to be!â Yes, wow, games change and adapt over time. In response to a changing market. This is called âstaying in businessâ in high-school economics.
-âOMG CCP is selling SP!â As noted, CCP is simply selling Omega training speed at a slightly increased price and decreased selection of skills to put it on.
-âOMG this is so confusing for new players.â Only if you make it that way. Nothing could be simpler from my point of view.
If more people will leave the game, they will be selling gold ammo for sure. And gold ships. By dozens. Its always like that when game population goes down, developers want to give more for less to people, in hope someone will stay longer and pay something.
edit: typo + precisification
I am replying to you merely because you are emblematic of a line of reasoning that is found here and at reddit. Its not personal. Strictly speaking, for the first 5mil SP alpha+injector is more ISK/SP efficient than omega. No normative claim is implied by this analysis.
Assume perfect remap and max implant trainable under normal clone conditions (+3 or +5 for alpha and omega respectively). Assume PLEX= 3,100,000 ISK
Omega clone = 1,944,000 SP per 500 plex
Alpha clone = 2,407,200 per 600 plex
Omega ISK/SP = (500 * 3.1M) / 1,944,000 = 797.325
Alpha ISK/SP = (600 * 3.1M) / 2,407,200 = 772.682
Total ISK/ 5mil SP:
Omega = 3,986,625,514 ISK (Time =77d excluding implant training)
Alpha = 3,863,409,771 ISK (Time = 62d excluding implant training)
TOTAL ISK savings (excluding implant costs) = 123,215,744 ISK
Break Even point (excluding implant costs) = 5.278M SP
Side Notes:
After 5mil SP
Alpha injector ISK/SP = 1240 (62M / 50,000 SP)
Small injector ISK/SP = 1950 (156M / 80,000 SP)
Large injector ISK/SP = 1950 (780M / 400,000 SP)
+1 âŚ
"Itâs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. "
https://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/
This is another step in the direction of subscriptionless Eve. As I have said before, the only way to go subless is to buy SP from CCP (basically what everyone is doing now).
It would also require a merge of Alpha and Omega states, no restrictions, no multiboxing, and a change to several features in game that people complain about whe unrestricted Alphas are discussed, PI, Mining, Cyno, etc.
I still see Eve going to a subless game, slowly but surely.