Ooops sorry, I had no idea that they had a frigate.
Unfortunately, wormholers will be unwilling collateral damage, as they often are, due to the incredible usefulness of HICs for rolling holes.
So you guys are ruining the very basic of wormhole survival tactic and say this lightly saying ‘as they often are’? Wow. Just wow.
x what I regret sometimes when I’m playing and I want to be able to play right now I’m just really trying the best I can. And every so often things just don’t work well and Reporting it doesn’t help when it’s limmit to show you
All it takes is patience, a pipe, a knowledge of where the inteceptors are coming from, perfect timing for when they warp and land, eyes on both gates, a Titan, and a supercap umbrella to protect that Titan when it gets caught on a gate … all to counter a fleet of ships that a guy with less than 5 million skillpoints can use effectively.
Now I fully recognize that the shift will be from combat intys into fleet intys, which is why I advocated for removal of nullification from any ship with guns fitted and active. But I will take this as a good first step.
Wait, no brisc, my popcorn is not done yet. please post this approx 2 mins from now.
Can still use ECM drones
As an extra on Caldari:
The Crow mounts 4 missiles, & is the least mobile Ceptor. It’s obviously the Combat one. So why nerf the Raptor?
Yours,
Confused of South London.
.
Jamming.
So ECM now means you can shoot back. Erm. No. If you want to dial down jamming a bit then increase sensor strength in all vessels generally. ECM is supposed to be nasty after all. That’s why ECCM scripts are a good idea in the ol’ f-90’s.
Thanks to everyone who voted to elect the WH CSM representant!
Oh, wait…
We wormholers know that most of the CSM what w-space to die and that a good number of the balance team wants the same. I will never live i ■■■■ null sec so i may have to leave the game if my home get ■■■■ on anymore
I don’t want WH space to die.
For those who want more insight as to what the CSM was thinking, we drafted an article that outlines our views on the issues presented in this Dev Blog.
As noted in the article, we unanimously supported these changes.
I said most not all
The nullification changes to ceptors looks good. The nullified articlaw is especially unbalanced so this should fix that. However, the first thing people did was theorycraft an arti-Ares. It’s still about 3/4ths as effective as a claw, meaning in large enough numbers they would be just as bad as nulli-claws. I think this makes the problem here worse as it removes the ability of anyone but groups capable of fielding large numbers to use arti-nulli-instawarp ceptor doctrines.
You’d have to pair this change with some kind of additional change to nullified recon ceptors to prevent them from just being used the same way but in larger numbers. Maybe reduce the turret hardpoints on the Ares or some kind of blanket change to recon ceptors reducing their gunnery/missle damage overall. The cost for nullification should not be cheap.
Turning back to ECM. How about add adoptation mechanic to targeting systems?
What Do I mean. Jammers are working as usual, but after each successful jam next will get efficiency penalty - first jam 30% probability, after success multiplied by 0.7 or something about. And this effect shall apply to targeted ship within 15min timer, so next jam attempts on this ship will be less effective not matter who is jamming.
How is this any smarter then :spodbrain: ?
Yes, goon can come to hisec and gank but when we come to goon farm lands they
tear up like little bitches, cry for years
I’d suggest reading what I put here on a proper way to handle ECM - and the whole force aux issue for that matter.
ECM should have just been given a DR and a higher chance to be successful. That way you could not keep anyone perma-jammed ever no matter how many people or modules were cycled on a person. That way they would work more similar to a stun to temporarily take someone out of a fight at a crucial moment. If they want to chain then the duration of the lockout is reduced until it literally doesn’t work (best bet is 3 jams max allowed, each getting a 50% reduction). Then after so much time has passed they are susceptible to being jammed again.
The problem is right now is ECM ships are not designed to fight, nor should they ever be, and the ECM effect itself is too binary with no drawbacks to chaining them one after another to permanently keep someone out of a fight. These ships should be agile and die if looked at wrong similar to other games who’s class/role depends heavily upon CC mechanics. Other games have already figured out how these mechanics are best balanced, why are you so inclined to reinvent the wheel here? Nobody is going to fault you for actually going with a system that is tried and tested to be balanced and work up from there.
and this article just shows even more how w-space doesnt matter. W-space should atleast have granted 1 seat at the table
It’s disappointing that the Rorqual scourge with the current iteration of that ship wasn’t a major discussion point.
So you are saying your a goon?