@Brisc_Rubal, The proposed changes to ECM are utterly carp, and you trying to prove that this is need is just as worse.
You know this, I know this, and all of EVE knows this. this is a blatant BUFF to afk, carrier, and super ratting. do you honestly think we would see other wise???
We aren’t fools and im insulted that the CSM and CCP thinks otherwise. ECM is balanced and dare i say the most balanced ewar in game. Its also the weakest, and the only reason its a issue is due to carrier pilots crying along ith small gangs that get blocked by a guy thats risking it all in that ship.
ECM - takes up the same slot as shield tank mods
ECM - bonused ships have little combat ability
ECM- ships are slow
ECM - ships must sacurfice tank for better effectivness
ECM - you must PRAY to RNGuese
That’s not a counterplay in the moment, and you can’t expect every single ship to fit this just on the off-chance they run into somebody in an ECM boat.
needs to reduce the range on ECm boats. if they jamm u from 70 k then only weapon system can kill it is rapid missiles. so i would say reduce jamming range max 30 k with all bonuses and ships .
nullification needs to remove from all interceptors . as it is currently being used as easy getaway will small skill training .
give cloaking modules cycle times with charges (e.c something heavy in cargo) so they cannot stay cloak forever .
4 . fighters needs to rebalance
need s a gap between capitals and sub capital .
must change rorquals . re3move the snowfalke module . bring back the old mach back with longer jump ranges.
all citadels needs a special attack point . when all enemy fires hits in same location so both defender and attackers will be same range from each other in heavy tidi . not like who comes grid first he wins
You aren’t supposed to be able to counter everything with every ship. If you want resistance to points and scrams, you lose most of your targeting ability. You want ECM resistance, you give up a mid. One of these is a far steeper price for “counterplay” than the other.
Capitals - look at application and proliferation while the fax tweak would be nice.
500mn - Get rid of it. Throwing the baby out with the bath water is a tough one to avoid though because over sized props on many ships are common platforms. So this better not be the start of a trend. As for the WH complaints (lived in them for years and still have a few) there less fun but not catastrophic ways to close holes almost as well.
Why this change to ECM? How is what being proposed more balanced? So your jamming your target from attacking something else, but it can still attack you? Who came up with this proposal, and this is a suggestion correct, will there be open discussions, etc on this proposal. Glad the CSM did some work, but im not thinking that the constituents need to be left unheard. This is a big change to something that needs to be tweaked with a wrench and instead we are using a sledgehammer.
WCS are fine the way they are. Anyone using them is nerfed considerably from jumping someone else, and that’s enough of a tradeoff if they stop one or two surprise tackles.
ECM bursts I have no issue with as they are. They are single module hail mary’s that might let you warp away before getting relocked (if you’re aligned and still coasting fast enough). Fitting for what you want, but not too bad as to be abuseable. You even get to repeat it until you either make it or die. This is fine! Even when you mess up you should get a chance, but not a rack of rng ECM safe space modules. Targeted ECM doesn’t just break lock, it keeps lock off until it fails. Almost the exact opposite of how an ECM burst applies ECM come to think of it.
Yes, targeted modules affect the target. Brilliant. We both know that now. Thanks for sharing.
You’re wrong, hp and cap trump tracking and lock time. One is the goal, the other is the means. +1 me!
The other ewars are nothing compared to ECM. They’re not even close. As for them never failing to do anything? Sure they do something, and sometimes skilled people use them very very effectively. When ECM lands on the other it decides everything for anyone no matter how little effort they put into it.
What you seem to want is something that makes you roll a dice weighted in your favor (you choose how many ECMs you bring so you choose the odds) that’ll let you escape scott free after you’ve failed to d-scan, failed to intel, failed to scout and failed to consent to pvp when you undocked.
ECM was never supposed to be that. ECM was supposed to be a combat force multiplier like the rest of ewar. It definitely does multiply force if it makes a freerange hauler perform as well as one that plays the game smart.
No, what I want is to preserve in some capacity a tool that lets ships that do not carry offensive systems to protect themselves. Your proposal leaves them completely helpless as soon as they’re locked.
This this bull cow what drugs u on ecm doesnt need balance it the cloaky stuff need look at change it not ecm make the cloaky use fuel when active the mod in null to low and have j space free from using fuel
Yes, I agree that drone boats become less useful comparatively if you do this - I’m not so worried about cruisers etc that have drones as a secondary weapon system, but yes Algos, VNI, Gila, Ishtar, domi all suffer. However bear in mind that there are 5 drones to jam (excepting Guristas, but they could do with a nerf…) so it is more ‘proportional’ result rather than a 100% jam of the main ship. Something to be considered certainly whether its too easy to jam the drones though.
Interesting, never really thought about it like that. Now that you point it out the whole setup seems at least ‘odd’. Its like a sequence of band-aids were placed to cover up deficiencies without really thinking about the big picture, and the 500MN nerf feels like another band-aid on top of that.
I am a very new Player to the game just 60 days so this might just come biased as i am in love with ECM from when i first started , i only fly griffins and Blackbirds.
I am not sure i like this patch , For example when defending the space when enemy warps in the first thing he will attack if he sees the defence is a ECM , so if i am not able to break his lock which is only on me first , then i am dead . The ECM were quite balanced as per me as you have skills + modules to easily counter them .
You just need to switch between the modules scripts.
First think the probability prospective not being additive was the good thing about ECM , there was no surity you will get ECM’ed right try to ecm a battleship with a Griffin and he will laugh at you . and kill you
#ALLSKILLSWASTED
Point of me making a Aggro tank as an ECM boat is seriously awkward even though u buff the tank a litte , the griffins will be kinda useless when it comes to defence plus i think this only applies to me .
So if i try to go anywhere solo i am just dead being a griffin with sometimes not even having weapons due to the extra heavy CPU usage
If you seriously want to fix something unbalanced. you should have looked at the cloacking mechanics where i can sit literally 100 of hours cloaked in a ship at a safe spot and there is not way to find a cloaky camper.
you should have come up with a way to counter it that they have a limit to how much they can clock contiuously.
For example the camper in our system just stay cloaked and goes out to what ever he wanna do and at down times only cause hes not at system we get time to do stuff. there is literally no counter to Cloacky campers except the baiting of him which no experienced player will get into
Nonsense!
We still have ECM burst hail mary.
We still have all the warp core stabs your low rack can fit.
We still have friends, intel, d-scan.
We have all the things and more.
What i suggested only took away a get out of jail free card, that wasnt even supposed to be one. Notice I did want ECM to stop damage, so ECM would till be useful. It’d give you more time to get to that gate, or get help, or wish you fit enough warp cores to fight off exactly the number of enemies that one pilot reasonably should be able to in a hauler. 1 or 2 enemies, as you said. (dont give me point bonused ships now, that’s special pleading)
And the band-aids on band-aids approach is the real problem we’re facing here. That’s the thing that’s complicating all o these changes.
CCP needs to have—and make clear to the players—what their intended roles and interrelations for all of these ships are. If they do that, we can make suggestions about what things they’re overlooking, and we can give real feedback on what measures might achieve it, and why other measures would fail. If we all have a clear goal that we can look at, then fewer people will get angry when CCP’s changes appear to make absolutely no sense… because we’ll understand them, even if we disagree with them.
I would like to say that if the others are nothing compared to ECM its not a mistake of player. its just that others need a buff, i think you can always counter ecm with good skills , that is the reason they have skills to counter ecm . Making a paper boat an aggroi ship is just awkward