Dev blog: Triglavian Technology - Ships & Weapons

OK so I’ve redone the whole T1 comparison with the Leshak, and based on the general agreement compared it with the Naval Faction ships, and got some interesting results. There is still an issue with the low EHP, but I’ll cover that later on in the post.

Please remember following details of the Leshak and all Naval Faction ships_(please note I’ll use the default name of ships, so remember these are the Naval versions I’m ref. to)_ and where it sits based on pure ship specs and no modules or skills in affect;

Shield; average shield of all Battleships is 8,9111HP (highest of 11,500HP with the Scorpion and lowest of 8,000HP with the Apoc) the Leshak sits well below the average, and is equal in shield HP as the best Battlecruiser with 3,500HP

Armour; average armour of all Battleships is 9,922HP (highest of 11,500HP with the Armageddon and lowest of 8,000HP with Raven) the Leshak sits just above the average by @600HP, with 10,500HP

Hull; average hull of all Battleships is 9,555HP (highest of 11,000hp with the Dominix and lowest of 8,000HP with the Leshak )

Resistances for the Leshak mirrors all other Battleships, though it should be noted that some armour resistances are in the low battleship levels.
Kin = low side with 25% (high side is 35%)
Exp = high side with 20% (low side is 10%)
Ther = low side with 35% (high side is 45%)
EM = low side with 50% (high side is 60%)

Shield Regeneration rate is equal to the average Battleship rates with double the Shield HP of the Leshak.

CPU: the average for all Battleships is 650.0 tf, the Leshak is below this with 625.00 tf
Power Grid: average for all battleships is 15,252 MW (with high 22,000MW with the Apoc and low 11,000 with the Scorp/Domin), the Leshak is above average with 17,000MW (see notes below)

CAP Regeneration: average 1,094 sec (worse 1,150sec, best 1,000) Leshak rate is equal with the Apoc. at 1,000sec
CAP Capacity: average 5,977.7 (high 7,000 with the Apoc, low 5,500 with Domi) Leshak is above the average with 6,600
Inertia Mod Leshak has the highest, so turns slower than all other Navy Factions Battleships.
Ship Signature is average
Scan Res is average
Target Range is average
Sensor Strength is 3rd highest equal
Speed is just below average
Drone capacity is the 4th best
Drone bandwidth is average with 100mb/s

Slots;
Low; highest equal four others with 8 slots (average 7)
Medium; Lowest equal with 4 others with 4 slots (average 5)
High; Lowest with 5 slots, next lowest is the Dominix with 6 slots (average 7)

EHP: the average is 53,575 ehp (high 57,300 ehp with the Scorp/Domi, lowest 49,800 ehp with the Typhoon) the Leshak comes well below the average with 40,400 ehp (personally I think this is due to the shield HP being 2,500HP below the lowest Battleships shield HP, this could be address with ether a resistance boost to the armour or a slight HP increase to armour, ether would tie in with lore)

Notes:
EHP: to address the low EHP compared to all other Battleships T1 and Naval Faction the Leshak would require a boost to it’s defensive stats.
I’ve found just the basic addition of the following brought it to just below the Typhoon in EHP.
Suggested EHP changes:
increase armour HP by 2,500HP

Now the following it a mixed option, as doesn’t change the default EHP stats, but does help with in fitting requirements (CPU and PowerGrid) and adds a little boost to EHP when modules fitted;
Armour modules (not rigs), require 25% less fitting requirements
Armour resistance increases by 4% per level on ship skill
Armour Plates have a reduced mass by 10%

Now I did look at the possibility of increasing the Armour resistances, and it would work to get the basic stats EHP up, but reading a few things and knowing how tanking resistances work, by increasing the base resistances would work against the Precusor ship design. As increasing the resistances would mean the first armour module would have lesser of an effect. So ideally we don’t want to change these, as they’ll reduce the armour tanking effectiveness, I think CCP did the right things with the armour resistances. The main problem I see is they forgot to counter that massive shield HP drop with an armour HP increase.

I think other than those suggestions is maybe looking at a 5-10% reduction on fitting requirements for Electronics and Sensor Upgrades, Electronic Warfare and Turret upgrade modules, nothing too huge, but when combined helps to provide the CPU and Powergrid short fall when mounting the Disinegrator and Smartbomb.

As for the 5th med-slot, it would be a nice addition, but if the above were done then we should be able to reduce the number of reactor and cpu modules and rigs required to a nicer number.

As a closing note ISK value.

The Average sales price of all Naval Battleships (excluding the Leshak in the numbers) is 524mil (highest being 620mil average price for the Raven and 381.mil being the lowest aveerage for the Tempest) , the current available for the Leshak is 842mil, and for a new Faction(naval faction equivalent )_ it’s not too bad, maybe a fraction high, but not to majorly when you think of it as an Navy ship, if you think of it as an standard T1 then yip way over priced, but it isn’t from what I’ve found so far.

anyhow here you go as I promised an updated comparison wit more equivalent ships, and I wouldn’t be surprised to find the Vedmak and Damavik are in the same boat and possibly require the same sort of EHP fix.