I should have made it a bit more clear. All level 5 skills, except disintegrator specialization is at 4. For the purpose of the fit discussion lets just keep it simple and go with all 5s, no implants, no boosters. I’m very much aware of the diminishing returns on module stacking and exactly what it does, but like I said, 1 is a DPS, the other a tanky fit. On DPS fits you normally fit 3 damage mods, sometimes 4 despite the diminishing returns. These are just base T2 templates.
The fit is ok. Armor rigging gives -10% penalty and reduces it by 1% per skill level so at level 5 skill you still have a 5% instead of the 10% movement penalty. Rigging skill does not eliminate it, just reduces it.
The problem I have with these ships is that when you use a double omni like I did above, 1x reactive and 1x energized adaptive, even taking into account reactive hardener adjusting itself, I still end up with 2 holes, instead of 1 hole like I do in other navy ships. It just simply and plainly is not enough, hence the rigs.
As for cap stability, I do understand perfectly. In the DPS scenario, you get literally right on top of the target and just unload, even the smartbomb. When I mean cap stability I compare things to all the other ships I have and fly. By default, I end up with about 5-6 minutes of cap with everything running. Here this is not the case, cap lasts around 1 and a half min. Without the battery or cap boosters, under 1 minute. So its pretty bad. On average 3.5 times worse then everything else in comparable fits.
Speed tanking is OK, however, these ships are by default designed to be kinda “point-blank-range”, due to optimally being used with the Occult ammo. Tight orbits reduce speed. They also do need a web because as orbits stretch, they elongate when you do it in the game, targets dip in and out of the range of the disintegrator weapon, and when they do so your spooled up DPS takes a gigantic dive because the weapon looses the spooled up bonus.
On the tank fit you’d be more likely to use Mystic ammo, so the web may be not needed,
I didn’t put drones in the fit because I’m concentrating on base functionality. While these do have bay and bandwidth obviously without any hull drone bonusses drones are an afterthought. they’re just kinda there.
My biggest concern is that these things are unable to fulfill their secondary roles due to low PG and a double resist hole. Like I said, without use of a PG rig or mod, you can not fit a T2 smartbomb or neut on it, both of which the ship is bonused for and has slots for. You can fit 1 remote rep, but what about the rest of the slots ?
Go ahead and play with it. Plug the resist holes and try to fit more then 1 T2 medium sized secondary module, which the ship is bonused for, in the highs. See what happens.