@Erebus_TheChin_Sundance @DeMichael_Crimson @Taloris_Aldercain
Regarding Attributes:
Right now, all attributes do is:
- Lock players who know about them into a training plan which may be sub-optimal for actual use, but optimal for training. (I’m Int/Mem mapped, so I’ll train X Y and Z, so I don’t train slower. I won’t train W, which would be handy, but I’d get fewer SP)
- Confuse new player into thinking they’re actually meaningful, rather than just arbitrary numbers which can be moved around. Like they are in other games. (Being really intelligent means I’ll learn everything faster! And I’ll increase my charisma so npcs like me better!)
- Discourage PvP because people are in their +5s training clone and don’t want to risk the implants.
So, if I had my druthers, the following would happen:
- Everyone’s attributes would be set to the same level, so skill training is flat across the board.
- All Attribute modifying implants would be removed, or modified (so Slaves no longer modify attributes. It’s not like people plug in Slaves because they care about the training speed.)
- Skill training boosters would be added to LP stores. Flat boost to skill training, roughly equivalent to +1s to +5s. Like the Accelerators, these would be durationed (longer duration) and persistent across podkills.
- Attributes would no longer show up anywhere in game UI.
The cost for the boosters is variable, but I’d lean towards the longer duration ones being a little more expensive than the shorter duration ones, per day. Just so people pay for convenience.
At no point would I want these in the NES. (in case someone thought I was suggesting that.)