Devblog: EVE 64-bit & DirectX 12

This is something we would like to look into :slight_smile:

2 Likes

Vulkan was considered during the initial investigation phases but ultimately we felt DirectX was the better path to follow.

4 Likes

gues better of doing 12 now then doing 11 and then 12 dx makes sence

We cant share any details at this point i’m afraid but we are already looking into solutions so rest assured this is on our radar.

6 Likes

are you aware that dx11 is and has been in eve for quite a while?

yes I use it

Attend Tuesdays mass test on Duality and help us profile!

5 Likes

Thanks for the reassurance, Vertex. It’s a start, at the very least.

2 Likes

Think of the multiboxing capabilities!

Why not stay ahead of the game and put in some 128-bit architecture? Surely you have some extra wetware mainframes in the backroom somewhere you can use. Come on, where is that Upwell technical knowledge???

2 Likes

Excellent idea, maybe then we can fully utilize the Gibson mainframe! :wink:

12 Likes

anyone have bets how much players will leave after this? i think a few thousands.

1 Like

why do you think anyone will leave after this?

2 Likes

I throb in anticipation of these upgrades

Really looking forward to this update. Will this be a step to help with tidi?

image

7 Likes

I’ve had to clean a few posts from this thread and spank a few asses with a timeout.

Keep it civil and constructive.

7 Likes

2uvvlc

2 Likes

We all hope that @CCP_Vertex will not code the vertices into buffer in a LPDIRECT3DVERTEXBUFFER9 mode and we all hope to see a new stunning low orbital planet views in EVE:

from known sources

2 Likes

No DX 9 anymore? Where is this damn DISLIKE button?