Devblog: EVE Online: Invasion - The Agency 3.0!

I really feel the Cosmic Signatures part really undercuts the effort of traveling around to find exploration sites and think it will be abused as a intel tool as well as unfairly advantaging explorer hunters.

“We are aware of the implications of this change…possibility of balancing and tweaking in the future”
Seems you already know this is going to need changes, I hope you are on top of this.

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How are people going to farm if they actually have to take a chance and look around for something?

It’s really looking like they are going to finally and ultimately kill my favorite playstyle. All for what? Nullsec farmers. And here I was thinking of subbing again.

Oh well. Back to Halo…

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I’ll believe it when I see it. Talk is cheap and this just sounds like parroting talking points that have been floating around the internet for years in order to get brownie points.

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Remember when exploration was scary and exciting?

Yeah. Much like sex used to be.

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Cue Tucker doing his “Bow-chick-a-bow-wow” thing.

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The current state of Eve all over in this thread.

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Is there going to be a section dedicated to Bot Hunting that will alert Capsuleers to the possibility that Bots are being used? It might be difficult to determine which is a bot and which isn’t as the bot closely mimics the Capsuleer when mining and ratting. But there is a pattern. If that pattern can be established and then linked too a Bot Hunter Central Command UI, if you will, then Capsuleers can become more involved in hunting bots.

If CCP could detect the bot its better to just ban them rather than light them up red + flashy + disable warp drive until a player lands and kills them.

The problem: how to tell a bot from a cat with 20+accounts and no life.

see: WOW! Just....WOW!

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Why is it always that when someone beats another people at a video game with better skills and better micromanagement, they suddenly have “no life” ? :thinking:

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It’s a way for people to try and comprehend the situation.

Same reason forum stalkers have no life.

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just here to add my -1 for the sigs showing remotely, terrible “feature” that removes risk and immersion.

This is not just relevant for exploration, nullsec entitys will be able to locate wormholers rolling nullsecs holes faster then signal chartel can map the thera exits on their website.

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Why people quote the redhead? This guy is just talking head. In the past years they introduced questionable changes that I don’t like and everytime I was asking myself: “will it affect my gameplay”? Now it will. Why they do it? For the “buzzzz” from NS. They always lean towards NS players no matter the cost. CSM is part of it. CCP thinks they represent playerbase because they are “elected”, but in many occasions in the past they were (csm) just plain wrong. PCU numbers ate falling so now they will just pull publicity stunt and show us how they care…hipocrites.

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When will we find out what the invasion is and how it works?

How about removing Anomalies and Static Mission Agents completely.

Instead you can access mission agents via The Agency from anywhere in their faction’s territory or neighboring territories. Allow them to be spoken to in space and accepted or denied in space.

Within the agent’s faction territory you are fighting whatever pirate faction that is at odds with the hosting agent and faction. These could be geared toward newer players and scale on a level compared to lvl 1-3 agents now but with more waves and more rewarding than simply shooting 2-3 ships in a lvl 1 only to return to station again and again.

In neighboring factions territory you are working on their behalf to engage their neighboring faction’s corporations. For example you have corps in every primary faction focused on combat, distribution or mining. How about you jump into a belt and destroy the mining fleet and responding fleet from an opposing faction’s corp or catch a freighter on a jump gate that is being escorted by the opposing corporations. The corps are already in existence you’d need to figure out who is rivaling who. Scale these to lvl 4-5 mission in both high sec and low sec.

For faction warfare you engage the enemy factions navy in the same style as above but the opposing navy members can see your mission beacon and warp in on them to counter your efforts. If the mission runner is destroyed then the mission fails and the defenders are rewarded for destroying your ship / pod.

In null sec Alliances can deploy a structure Hub for mission agents that allows players to run missions from concord to deal with the neighboring pirate factions. Give the hub a set distance aka you can run missions up to 3 jumps from the hubs. Make them destroyable so that players have a reason to drop what their doing to jump in fleets and defend their income from concord. However, make them fairly easy to replace as well so that a harassing party actually has to have a presence to do serious damage to a neighbors bounty income. Have the sites in null scale from lvl 1-5 to fit the demands of what the runners experience level so that new players aren’t left out. The difficulty should scale up to incursion/class 6 wh levels to encourage fleets to run sites and make them deadlier if caps or supers jump in but allow for solo sites as well up to the point where capitals are the more viable option aka attacking pirate citadels. Ship restricting gates could be used as well to limit the ship types allowed into a site with sites having localized cyno jammers in them to prevent cynos.

In npc null space you can side with the pirate factions to fight off Concord’s efforts to infiltrate and undermine their space or go up against reviling pirate factions attempting to do the same.

These are rough ideas but these are the kind of dynamic pve experiences we should see instead of the train navy vexor, orbit static object or wreck and repeat like we have now in null sec. Not to mention the repetitive missions high/low/fw have had forever now.

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Hehe @CCP_Falcon, must be tough always being the one receiving the brunt of the community anger/displeasure for all the changes CCP does to the game. Hope you’re getting well paid for that.

Anyway, among all the outrage posted in this thread, there have been a few good recommendations presented in a civil manner that would help make ‘The Agency’ even better.

I’m just wondering why Landmark Beacons weren’t included. Actually should just remove Cosmic Signatures from The Agency and replace it with Celestial Beacons. Can have that category include all static and random spawning Beacon sites within New Eden.

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whats wrong with u?

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Yeah, here is probably how that went down

CCP Gewdintentions : We just want to enable the players to find the content faster.
CCP WoWfan: Yes, like a quest log, where they can easily see what’s to do around them.
CSM BotLord: Yes, good idea (Harrr Harr) I see no negative side effects (Harr Harr).
CSM ProNullFC: Signatures… whatever… did I already mention how big my titan is?

Joke aside, I don’t think CCP has bad intentions here. But why they are so blind to the feedback and how this got past the CSM is the true question here.

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@CCP
with this update u gonna make alot of explorers quit the game, but u could prevent it by just listening to the community!

pls just listen to ur customers!!

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