It is a sad thing to hear this opinion, especially coming from you.
Well… I dare to say that we’re voting on the idea behind Avatar Gameplay, not just on the current implementation, that was brought down recently.
And isn’t it strange? We, the EVE players and devs, have probably the best character creator a video game has ever had, but we’re still having difficulties to utilize it properly.
Some time before this dev blog announcement I wrote a little blog post, offering a solution to the problem with the Avatar Gameplay situation. Check it here if you want:
Also: I don’t feel comfortable sharing other games info and demos in this forum, but I’ll risk it this time.
Check out Star Citizen’s recent demo at Gamescom. TL;DW (Too Long;Didn’t Watch) - In the beginning they show off some really cool Avatar Gameplay features, including ones that CCP has explored ages ago, like ingame voice communication that is actually using the engine physics, enabling players to speak within ingame hearing range. Also adding some more cool features like facial recognition that is translated into the avatars expression. Later on there was a severe crash while the ship and the crew were flying to the destination. They restarted the demo. Then they showed some space battles that weren’t all that impressive. I am noticing some poor design choices when it comes to ship landing - the ramp of the big ship was deployed, but due to the uneven terrain, the vehicle couldn’t climb it and it was squished as a result.
So, what makes me sad is that they are soon gonna have Avatar Gameplay with nice features, and they will have it for granted and they will not even question its existence, while we here are stuck in an endless debate on whether it is good for the game or not.
Here is the video:
Again: sorry for posting another game info, but I feel we need to compare things in order to imagine them better.