Devblog: Preparing For The Future – Retirement Of Captain’s Quarters & Twitch Integration


(Rain6637) #809

you’re voting on a vestigial feature. only 3% of players used CQ because it was never finished in the first place. why would you spend time in a game feature that doesn’t do anything.

I think at this point avatars should be removed altogether. Instead of character creation at startup, give descriptions of racial weapon and ship characteristics to better inform the new player’s decision.


(Veskin Sentinel) #810

It is a sad thing to hear this opinion, especially coming from you.

Well… I dare to say that we’re voting on the idea behind Avatar Gameplay, not just on the current implementation, that was brought down recently.

And isn’t it strange? We, the EVE players and devs, have probably the best character creator a video game has ever had, but we’re still having difficulties to utilize it properly.

Some time before this dev blog announcement I wrote a little blog post, offering a solution to the problem with the Avatar Gameplay situation. Check it here if you want:

Also: I don’t feel comfortable sharing other games info and demos in this forum, but I’ll risk it this time.

Check out Star Citizen’s recent demo at Gamescom. TL;DW (Too Long;Didn’t Watch) - In the beginning they show off some really cool Avatar Gameplay features, including ones that CCP has explored ages ago, like ingame voice communication that is actually using the engine physics, enabling players to speak within ingame hearing range. Also adding some more cool features like facial recognition that is translated into the avatars expression. Later on there was a severe crash while the ship and the crew were flying to the destination. They restarted the demo. Then they showed some space battles that weren’t all that impressive. I am noticing some poor design choices when it comes to ship landing - the ramp of the big ship was deployed, but due to the uneven terrain, the vehicle couldn’t climb it and it was squished as a result.

So, what makes me sad is that they are soon gonna have Avatar Gameplay with nice features, and they will have it for granted and they will not even question its existence, while we here are stuck in an endless debate on whether it is good for the game or not.

Here is the video:

Again: sorry for posting another game info, but I feel we need to compare things in order to imagine them better.


(Mina Sebiestar) #811

Watched it my self liked everything they showed but general readiness even for alpha dissapointed me.

Flight model is a bit plain hope they work a lot more on it,NPC except mission giver is non existent I was hoping for more,considerably more functionality by this time.

For now it is 12 ppl empty space sim with severe bugs as main feature.

Environment is great but can’t shake the feeling place would melt,crash and burn hardware even with 50 ppl barebone it is.


(Veskin Sentinel) #812

Yeah. They have a long way to go if they want to implement this in a good way. Still they have good progress, at least with avatars. I guess we’ll see the performance of their Avatar Gameplay soon enough, when it goes live.

I don’t support or play their game for two reasons: I am not a fan; and my PC needs a serious upgrade in order to run it. My brother likes it though.


(Javfar Lafisques) #813

What worry me about avatars game play is it will introduce another layer of complexity into EVE, which already has a steep learning curve at its current state.

Station Skills

  • Walking (x1) I,II,III,IV,V
  • Running (x2) I,II,III,IV,V
  • Eating (x3) I,II,III,IV,V
  • Washroom (x4) I,II,III,IV,V So you have to train for X min before your 1st pee , V allow …

Another thing is the current graphic engine EVE is using. Base on this reddit post, spaceship rendering is very different than character rendering. The later is much more complicated.


(Yiole Gionglao) #814

Well, the point is that CCP abandoned the idea of avatar gameplay between 2011 and 2012. They also abandoned the vision of a “greater EVE” where everything was possible in one game, and replaced it with “EVE franchise” so different takes on the EVE universe could be developed as standalone games. Here is were come Valkyirie, Gunjack and (maybe, if ever) Nova.

Also in a way their attitude shifted from “do the impossible” to “struggle with what should be possible but oh you never can tell”. For an instance, updating or improving the POS code is so impossible that they’re just removing POSes (but not the code) and replacing them altogether.

The avatar train is not just gone: it crashed after exiting the station and nobody in the company is interested to go in that direction. There’s still passengers hoping that a train will come, but that’s not going to happen unless CCP makes EVE 2 from scratch with avatars in mind. That is extremely unlikely unless CCP becomes a larger company with so much income from other games that they can afford to develop a new EVE while putting the old one in maintenance mode.


(Veskin Sentinel) #815

I have also noticed that the EVE engine has some difficulties rendering characters. This is why I have suggested to bring the WiS thing in Project Nova (in my blog post, linked above).

:slight_smile: And don’t forget Character Spinning (x2) I,II,III,IV,V. It will be a thing when we finally have the features. :smiley:


(Veskin Sentinel) #816

I would love to hear what CCP has to say on the matter whether they want to implement Avatar Gameplay or not. Like an official statement etc. The current dev blog makes me think they still want to implement it in some form, sometime in the future.


(Javfar Lafisques) #817

Well, my thought is a bit less drastic then an EVE 2, but CPP, instead of continue to do everything in house, may need to switch to 3rd party rendering engine.

But back to avatar game play, as I wrote in another thread, a feature need to serve some purpose. What Avatar serve us as the pilot? If there is no clear benefit for us, we will stop using it (or only a minority using it like CQ). But if there is benefit, then they properly will come with cost. In EVE term, the logical cost will be training time and skill books. Once I start thinking station training, I just can’t stop mapping other games skill tree into it …

  • Shadow Walking I-V
  • Assassin I-V
    • Shadow Walking V
  • Weapon I-V
  • Dagger specialist I-V
    • Weapon V
  • Rifle I-V
  • Machine Gun
    • Rifle IV
  • Poisoning I-V
  • Food poisoning
    • Poisoning IV
  • Weapon poisoning
    • Poisoning IV

… Hmm, are we going for a WoW, sorry, WoE??


(Yiole Gionglao) #818

They have said many times that they will not do it. It’s too complex for the current software, they’re focused on what they’ve done right aka spaceships, they’ve shifted to franchise… The reasons vary but all mean No.

Avatar gameplay is all but forbidden. Don’t plan to, they can’t do it, they don’t want to do it.


(tasman devil) #819

Really running with the idea? :slight_smile:

I personally would be happy if we could have a real interaction with other players in stations like corp meeting rooms (khmm… brothels khmm… )


(Nana Skalski) #820

No, they will not implement it in EVE for sure at this point. Spaceships and Avatars are not compatible for them on the gameplay, technical and design level. CCP have nearly the same amount of devs as CIG have, but they are all managed so they will do many games at the same time, not one. SC is way ahead from the rest of gaming industry in what they have technically done for now. Its a great undertaking and they work on only one game, on a massive scale.

From a developer point of view, SC is like the biggest uncut diamond ever found.


(Rina Asanari) #821

I couldn’t care less about WiS or CQ. Never used it (what for?) and no intention on using it. If I wanted Habbo Hotel or a FPS shooter, I wouldn’t bee in EvE.

Thing is, I am sure it will never happen. CCP judged the CQ and found it too cumbersome to lug around, so it got ditched. The only way how it would come back would be with a complete rewrite, and I’m quite sure that CCP wouldn’t go for it after that debacle.

As for the “other game” I’ve seen in here - I don’t hold out too much hope either. By now they’re too long in alpha status, drawing more and more of funds and only doing some minor changes recently. New (overpriced) ships and such. This has all the indications of a death march where the development team somehow lost focus. I predict updates will come slower and slower, until at one point there won’t be any.


(Javfar Lafisques) #822

Then assassin creed, sorry, assassin corp will send in suicide spies with a mini-nuke …


(tasman devil) #823

Ohh, that would be fun (and out of control), all those “PVP guys” would cry out because of their “safe space” turns out not that much safe! :smiley:


(Javfar Lafisques) #824

The next target will be all the clone bays … at the same time …


(yellow parasol) #825

Problem with that is that most WiS people would not join if there was any PvP allowed. Yes, i dare saying that, because those who flee into avatars tend to take things way too personally.


(Nana Skalski) #826

Actually I have seen how they developed it earlier and how they develop it now, so I see a great improvement in what they are doing. The focus is on making the game work on fundamental level, all mechanics and systems tied together and working, and the game is filling the pre-drawed frames for some time.


(Rina Asanari) #827

Actually, that sounds even worse than my estimates. Because, on the other way round it means that core game mechanics aren’t fully set and subject to change. As from personal experience I know it would me MUCH harder to do so when development has progressed. Compare it to building a house and then noticing you need a load bearing wall where there’s currently a door…


(Jian Mira) #828

I would like to see a 64bit version though… Eve needs this too!