Devblog: Preparing For The Future – Retirement Of Captain’s Quarters & Twitch Integration

This is a bummer. At least it frees more people to develop other games

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I Support thus!

On the rational level I sure understand the decision but it still makes me sad.

For years I have demanded that CCP grows up and acts like a proper company.
Now, unfortunately, they are making adult choices. It seems there is no more room for childish dreams.

At the same time it is getting harder and harder for me to find something I, as a fan, can be fascinated about.

Is this how one becomes a bittervet?

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Good news, hope the freed up resources will be put to EvE Online development.

Dev blog states that it will free resources.

But when resources are freed, they can also fizz away and become an airy substance, and nobody knows for sure where they will end.

Like Lulu said. other games(sports) maybe? CCP practised some devs shifting before.

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Straight to the point!

← Now busy taking screenshots of all 4 Captain’s quarters…

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You were picking up what I was putting down :wink:

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The only thing I used the CQ for was to occasionally take pictures of myself next to my ships showing through the hangar window. Good to see this obsolete/unused feature being removed.

Now maybe the art team will have time to work on a grungy pink SKIN for my Astero :heart_decoration: :sparkler: :hugs: #keepingthedreamalive

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Well, CCP, it’s about time you removed CQ from the game. It serves no purpose, aside from walking around in a broom closet and thus, the reason it was never used.

Now, had CCP not sparked MonocleGate with their poorly executed money grab and half-assed delivery of CQ in the first place, and had WIS been released as originally intended, then CQ would have found a purpose and its use would have risen above even the max 10% or so it got at one time.

As it was, however, CCP’s poorly executed money grab set players on a path to burn down the game (it’s where Burn Jita originated, for those who didn’t know) and CCP, in response to our response, killed off WIS to punish its player base for daring to be outraged at them for it. I even remember CCP scolding it’s player base and blaming us for having to lay off many of the artists and developers that were working on WIS.

So, for those still thinking WIS was ever coming back, this should be your clue that it will never happen. The technical reasons wouldn’t be technical reasons today had CCP met player expectations along the way and released WIS. They didn’t. They let CQ linger in limbo until it became a detriment to future game development, and now they get to claim that its holding them back. Well, ofc it’s holding them back! WIS was DOA. This is just the expected and final outcome of WIS - which is to say, it will never become reality. It was promised by CCP for half of the life of Eve, and was never delivered. Anyone who thinks it ever will be is either hopelessly romantic, or delusional.

All that said, however, there were very few features of WIS that I was truly excited about. One of those was the ability to create our own agents and missions. Of all the things promised for WIS, I think this one idea is one that still has merit outside of WIS and I sure wish they’d implemented. It would be nice for players to have the ability to ‘work’ for player corps and earn standings, while player corps could have met their own objectives by making use of those players running our missions.

So, CCP, my request for the future development of Eve now that you have spare resources from the removal of CQ is to build a player agent system comparable to that of the existing NPC agent system, where player corps can offer missions to other players for rewards (provided by the corp when creating the mission) and to earn standings.

I have no high hopes this will actually happen… but hey, doesn’t hurt to ask. We had to ask for modular POSs for over a decade before we got Citadels, so… maybe in another decade, if CCP is still kicking, we’ll get some of the other most requested features for the game. I won’t hold my breath though.

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While I’m not against scrapping Captain’s Quarters, I’m a little surprised by the reasoning, which is that nobody is using it, as far as I can tell.

When it was brought in, it was part of a bigger plan; otherwise, there was no justification for it. Now that it is being scrapped, can we assume that the bigger plan is dead?

Also, while some analysis was done to determine IF CQ was being used, it seems that nobody asked WHY it was not being used. As someone who was around at the time of launch, left the game (dragged away kicking and screaming actually) and came back several years later, I had no idea you could set CQ to default else I would have done that.

As some have said, it added a further realism element to the game. Yeah, it was pointless, but so is playing a game at all. Promotion and adding things to do (like old arcade games: asteroid, donkey kong; or a pub that, if you drink, decreases your skills in game for a period of time; that sort of stuff) would have increased the use, but instead it gets Dust514ed.

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Lol…

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Remove Features nobody uses anyway for a chance to get 64bit support ?
Hell yeah. Do it !

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Very sad.

The captains quarteer and the hope of an expansion of that was one of the main reasons why I stayed with this game for more than five years.

Giving us a quarteer without function and now using that as an excuse “only 3% used it” to ged rid of it? - It’s like selling cars without a motor and then making the conclusion, that nobody want cars because nobody buys that.

You had years of time to make something out of that idea. To enrich the game with more possibilities to interact with each other, to open that game for a broader audience and thereby more customers.
Now you are in the situation where you have to scrape off parts of the game, because you can’t support them any longer. Having the great idea of less stuff in the game, but that will look better, will gain you more customers.

It’s content not graphics that keeps people playing.

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If you will spend the freed resources to make the ugliest Minmatar hulls (Cane, Maelstorm…) as beautiful as the new Rupture or Muninn or Prowler i 100% backup this decision!

OPEN THE DOOR !!!

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Just as the discussion regarding WiS and its unfulfilled potential continued…

:confused:

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Admittedly there is no point to CQ but I’m not convinced focusing on spaceships is the best option. I just think the game is too old and CCP does not have either the resources, capability or will to make eve into a great spaceship game.

EvE is a good game now because of the player interaction and options available but the mechanics and UI are really bad.

Getting out of your ship would have allow CCP to create modern and compelling gameplay to breath life in to this game… they could have continued to fix structures, add skins and balance ships on top of that.

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CQ is one of the features I used most, and it is something I miss in Anoikis. If they had CQ’s in citadels I would spend at least 60% of my time in them. I like the immersion it brings. I’ll miss the walks back and forth to my ship and being able to see the belly of my ship from the balcony.
I understand them scraping it though. I guess I’m so used to being part of niche communities that don’t get to have nice things that I’m not even that sad about it despite that it is probably the final nail in the Incarna coffin.

But I do blame CCP for not making it as an attractive feature as it could be. They never delivered all the features they had in mind when they first deployed the CQ, and there has never been any serious iteration on it. No wonder few use it. How many people would use any kind of feature after releasing it poorly and not iterating upon it afterwards, if there’s no need to use it?

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https://meta.eveonline.com/t/this-thread-is-literally-just-a-picture-of-hilmar/4156/13?u=tetsel

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