For about the last year and a half, I’ve been working on Eve’s 3D character systems. A substantial percentage of my time (though not the majority) is spent finding and fixing years-old bugs.
There have not been a lot of obvious changes or improvements over this time because much of what I’ve been doing is reimplementing or updating existing systems to unblock other technical improvements to the client (like enabling a potential future 64-bit client) or improve our internal asset authoring processes. However, we’re now in a much better position to consider new character-based features than we were.
A few long-standing bugs have been very tricky to identify and fix because they are very sensitive to accidents of timing (race conditions, to fellow software developers) and occur very infrequently and without obvious reproduction steps. But, I’m still able to take some steps to lessen the impact of and reduce the frequency of some of these issues, so they should be occurring less than perhaps they used to.
Please keep reporting bugs, even old ones. If you experience a crash, we collect some telemetry ourselves, but it’s still very valuable to get a bug report, submitted from in-game, as soon as possible afterward.
Finally, I’ll note that since I’ve been working on these systems, we have had a substantial reduction in the number of Eve crashes in character systems, as reported by our crash telemetry. So, bugs are getting fixed and the character creator is getting better. But, as with any very complex system, it’s always an ongoing struggle.
At least as to the topic of this thread, we do have a clear vision for Eve, and it does not currently involve previous concepts of avatar gameplay as represented by Captain’s Quarters. When I refer to the possibility of new features to make better use of 3D character avatars in the game, that’s not what I’m suggesting.