You are talking about content not available for new players. Advanced AI is not so forgiving.
Electronic Warfare I
Propulsion Jamming I
New players start with those. They will never need to buy those skillbooks.
I was refering to them as a group of skills.
But to be precise its âElectorinc Systemsâ
Which is⌠where those skills are found. They still start with them. They can never be pressured into buying those books. They already have them.
And no, âenergy warfareâ skills are under âEngineeringâ.
Okay point still stays the same if you are so worried about the details. They can talk new players into skills they dont need as new players. And it will be easier than ever.
So now weâve gone through âthis conjures skillbooks out of thin airâ through âbut this means people will have to adapt to the new game mechanicsâ all the way to âpeoplesâ friends might talk them into doing something bad easierâ⌠like âbut I have to go 2 jumpsâ wouldnât be met with âdude, shut the hell up and go buy the skillbookâ⌠and that might screw up someoneâs RP.
Youâre really reaching, you know that?
I was jsut translating for this guy who didnt know how to sound his conserns. I dont RP or do any of that kind of stuff.
Im simply against this change for a bunch of reasons. RP is not one of them.
But this doesnt add anything to the game while it takes away a lot of potential content. Which is never a good thing to implement. Thats all.
What content does it take away? Killing people who are running to buy skillbooks?
Iâll ask you the same thing other people have refused to answer:
Why is it better for players to be in space running to buy skillbooks, than for them to be in space doing the thing they want the skill for?
Because sitting in a station to run Industry. Or Research or trading doesnt make you leave the station. Unless you need skillbooks. Ratting in a pocket with only 1 way to enter while magicly injecting skills will make you stay in that system and never ever need to leave. This makes already âstationaryâ players move even less.
âyetâ
Industry. Trading. Research.
The alts that use those skills wouldnât be in space traveling to get these books. If anything, theyâd be in space on their combat alts that undock doing things. You donât keep a station-alt, with their head full of training implants, and then send it out to buy its own books. You use your combat alt. The one who can fly an interceptor that you canât really catch.
So where are we getting these people caught? Flying through lowsec in an interceptor? Good luck. In nullsec? Theyâre just getting it delivered via jumpfreighter.
In highsec? Weâre really worried about people ganking frigates running 2-3j to a school station? Who does that to an empty frigate? War targets? You can see them in local. And really, letâs be honest: the highsec trading alts? Theyâll buy them on the local market in Jita. The books are already there. For a markup. ZOMG, theyâll be able to instantly get a book for a markup! HOW HORRIBLE!
So, weâre worried about three categories of skillbooks, on alts that wouldnât undock anyway?
And if youâre gonna tell me youâre talking about players who only have industry, research, and trading alts⌠what percentage of the playerbase are we talking about there? Less than 0.1%?
Why is it important to get someone doing research, industry, or trading out of a station if they donât want to? Especially since they could have those that haul contract goods and such just do the moving for them.
Wormholes. People who making thoose courier errands. And so on. You dont see the Big picture you pick out a thing and say âOh just thatâ âOh thats itâ. No its not it. Its everyone whos involved in picking up a skill. Either for themselvs or for others. The various activities connected to thoose pickups.
For a WH players its scanning a way out of the wormhole to 0.0 LS or HS and then finding his way to the market the books are on. This alone involves multiple parties. Someone might be waiting on the other side of the Wormhole. They might be in war with a HS mercenary corp. There are so many options where skillbooks are involved. But this change is going to remove all theese encounters from the game. As that WH player will no longer have the need to travel back from the WH to get given skills. The player waiting on the WH will not get the action what hes expecting. The wardecer in HS will have 1 less target to hunt. Theese all add up to a lot of missed content. If you only see the small picture and get stuck on small things without realising how much it actually involves. I feel you have no right to argue about this.
So⌠jump clones?
Damn right!
Can it really make a button that will move your ship to anywhere in New Eden ?
Imagine how much time you can save.
People running courier contracts suddenly wonât be in space because skill books? Do you know how what a tiny % of freight those are?
Lived there for two years. I know all about scanning the way out. They have to do that regularly anyway to move material in and out. Generally, they donât tend to make special trips for skillbooks. They get skillbooks in when theyâre doing their regular-ish supply runs. Those supply runs will still be happening.
No, Iâm not picking out a single thing. Iâm letting you pick out things and swatting them down because yeah, Iâve already looked at the big picture. And the big picture is: this change is more or less negligible in terms of cost, and makes life easier for inexperienced players.
As Merkelchen said: getting new players to stay with EVE is like getting someone through a âdeath by 1000 papercutsâ session without bleeding to death. Big picture, player retention is a far larger issue than anything this change will cost in terms of âchance encounters where people in tiny, fast, bubble-immune insta-warping ships somehow get caughtâ.
Canât jumpclone into a WH.
Learn something new every day.
I completely agree.
TBH Iâm shocked this didnât happen before almost at the start of eve, skills on demand to me equals eve brain kindle
sure you can get a hard copy or you can get a digital copy