There are major issues wrong with Eve and this is what you guys are developing?!? This was not a problem for anyone except null sec carebears and wormholers, as a wormholer you just pop out check the market and carry on. WTH is wrong with you guys? Do any of you actually play this game? There are content holes in the Cosmos lore, try finding a commander spawn in a lookout. There are broken parts of the game and you come up with this. Bring back the jukebox! you come up with this? You guys are out of touch with your base or catering to the null sec crowdâŚ
If you canât see how to manipulate an average cost or isk spent downwards, without a large spend, youâre not thinking hard enough.
Uh, except ⌠books.
The fact is to manipulate it downward you would need to drive the entire market over multiple trade hubs down and suppress it there indefinitely and to do that you would have to purchase every single one of those books from and NPC station and be willing to leave them on market are at a dirt cheap price â which in itself is the isk sink even if the charec sheet price would then be underinflated. While that it is easy âwithout a large spendâ on a relatively low cost skill book there is also little to no profit margin there either â it isnât like you would be saving whatever group you are setting up for a big buy huge numbers of absolute ISK, certainly not more than you would have to invest to keep the market suppressed.
There is some risk when it comes to more high ticket skill books where the absolute amount of ISK saved could be larger, however in those cases there is no âwithout a large spendâ when it comes to suppressing the market. As soon as you flood the market with relatively valuable skill-books at a relatively cheap price across multiple trade hubs your not manipulating the market your subsidizing other players, because in order to do that you had to make the initial purchase of those books from an NPC.
TL:DR - There is NO way to manipulate the market without first purchasing the books from the NPC at full price preserving the ISK sink and if you try to drive down the market all you are doing is subsidizing other players purchases/investments at the trade hub since they would still be cheaper there than on the Charec. sheet.
I didnât undock for like two months because I was training all the learning skills and afraid that I would instantly die if I did because I couldnât do anything else in the game until that was done.
Uh, no unless you have a teleportation device that send books across the ocean.
Solstice_Projekt
Exactly ⌠like with some UI changes/tooltips and other âsimplifyingâ thingysâŚ
If You are to stupid to buy a ** SKILL **book and travel 2 jumps⌠you prolly shouldn#t play EvEâŚ
Itâs this kind of attitude that chased interested and new players away from the game years ago and attempting to prop it up as something positive is one of the stupidest things i have ever seen
you arent special nor are you smart because you managed to figure out an internet spreadsheet game
Uh, no unless you have a teleportation device that send books across the ocean.
in the year 1 million AD, humans have figured out how to beam their consciousness across the galaxy, but forgot the sacred encoding of the PDF
Not Eve Online then, itâs only 21k years in the future.
Have you actually been to any eve systems? Pick any night of any week and go to any system. You will find people docked ship spinning waiting for something to happen. If they want to rat they log on a ratting toon. If they want to mine, they log on their mining toon. Other times, they are sitting docked spinning. Having to get skill books made people undock and move around. Sure it was a very minor component of what made people move around, but in a game where ship spinning is a meme, chipping away at the reasons why people undock is not a good idea. Instead of giving people more reasons not to travel, CCP should be increasing the reasons for People to have to move around. Convenience sometimes works directly against what is best for a game.
Can I remotly give 500+ likes to this post please ?
This change to a central system in the game is misguided. If there is a problem with new players knowing how to navigate the skill book injection mechanics then changing them to something different isnât going to solve the problem. the mechanics arenât that difficult to understand. they are just difficult to find the answers to the questions. If instead of trying to rewrite the code you spent half that time on a decent help page and tooltips so new players could find the answer easy then there would be no problem. in fact by having two different ways that you have to inject and learn skills you are making the system more complex. at best you are doing is postponing the learning curve.
Admiteddly, there are systems that were too complicated to really figure out for new players in times past. but the system of injecting new skills isnât one of them. I still remember my learning process and the system of learning skill wasnât that hard to figure out even with the 2010 interface. now to be fair other MMOs have removed skill learning the way WOW has removed trainers and the like so, itâs clearly the fashion in game development to think players arenât sophisticated enough to figure that bit out but itâs wrongheaded IMO.
Just work on some good tooltips and a decent help page that explains the controls and basic mechanics. If you really need to give new players a head start give them a skill queue that has a month or so of skills already in it so they donât have to miss out on SP on day one.
well said. The unique things that make eve work are a real economy and real consequences. That often means convenience is opposed to the games central conflict. In recent years CCP has failed to understand that economies are based on scarcity and games are based on obstacles to achieving goals. Inefficiencies are central to the success of Eve Online.
The damned communism has arrived.
The justification for the change is silly. To say that managing skills is confusing to a beginner and that wasting time traveling is one of the biggest nonsense.
One of the attractions of EVE is its complexity. To be here requires a brain that works, thatâs all. The rest happens naturally.
Perfect!
I am the ONLY person that thought to say this? OK here it isâŚ
Many of us have accidental purchases of skill books and this is why we offer them on market Cheaper than they would cost to the new person at the usual NPC locations.
So if the new player bypasses the market they Also Bypass a Big Savings that helps us recoup our losses on accidental duplications. THANK YOU 4 CARING - if you actually care.
Skill training is probably one of the bigger issues turning new players away from the game.
Switch to some type of XP system and be done with it.
Now whoâs straw-manning?
There are major issues in North Korea and the UK Parliament is worried about BREXIT?!?
Different. Teams. Different teams do different things.
@CCP_Affinity, why not to change all skills on demand and remove skillbooks as an items? That way you achieve two things more: players more focused on gameplay, and whats is good for everyone, remove all cheap bots from markets whinch use skillbooks on large scale