Devblog: Spring Balance Update Incoming!

I’m sour about the rorq changes, as a player who has just recently skilled into rorqs bought the hull, fit and excavs to see this news has really deflated my sails. Think i’ll go play something else for a while.

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Seems like you are trying to put the Titan proliferation genie back in the box - uh, that Genie can’t be stuffed back in the bottle.

VERY unhappy with the carrier NSA change.

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well mostly a big ■■■■ off for PVE! carriers and rorqs die all day Long like flies… and now well we will see. while most say ist a pvp game theres still a pve part and since ccp takes Money from all its ok to do some pve for thoose who like. not sure how they feel after ■■■■ off their Goals in eve and maybee Training for years to get the skills and then ist nerfed to hell in an isntance.

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I’m pretty sure that even after these nerfs Rorquals are still the best ship for mining. The advantage over barges is just a bit smaller than before.

You’re still going to make absurd amounts of money.

Anybody arguing that capitals didn’t need balancing is insane.

On another note (and this isn’t responding to Arrendis, because he’s never been dumb enough to say this), all the folks out there who have claimed that the CSM would never advocate against their own interests or the interests of their alliances needs to read this entire devblog and then stop talking.

You’ve got nerfs to a ton of different things that disproportionately impact nullsec groups and (gasp) more Rorq nerfs after folks have been saying for close to a year that there’s no way there’d ever be Rorq nerfs because of Goons, etc.

I hope, at the very least, that the folks who made those arguments take a minute to rethink some of their assumptions about how the CSM operates.

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We’ll have to see when the changes hit SISI.

I CAN BE THAT DUMB IF I WANT TO!!

I just, you know, don’t want to right now. :stuck_out_tongue:

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Doesn’t really matter if CSM is on board and how well thought out you think these changes are (which considering how well they support your personal agenda, doesn’t mean that much but I digress). Regardless, changing this much all at once is a recipe for disaster.

The way to balance is not make 20x 30% changes every 2 years, you need to make smaller changes much more often to see how things work out. It’s especially bad because everyone knows CCP won’t touch these changes for months to years, no matter how they end up.

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Yeah I think this one is going to be the result of shitty graphs, it surprises me that they say that they want our feedback on that and then don’t actually give us the math for it. Come on CCP

Looks like if you want to field a capital qnd rat with it you’ll need to be responsible and coordinated with friends instead of being semi invincible fully aligned always!!

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No one cares about any balances here, you just want more of our money. All these and previous changes are against ratting, huffing, events, nothing more… Your new bosses do not understand how this game works, and at the end they will get less…
F2P

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we would love to hear your thoughts on these changes.

HAHAHAHAHAHAHAHAHAHAHAHAHAHA.

To the CSM.

You must’ve been pissing yourself laughing at all the arguments and pissing and moaning about balance changes recently in threads.

I salute you all o7.

Now, about the May release. On the 10th it’s my 60th birthday. Can I please have a baby structure, one that doesn’t trigger the wardec state. I don’t care if it can only have 5 or 8 slots for manufacturing etc. Put the bonuses between a big structure and an NPC structure and I’ll be a happy chappy.

Also make it easily removable, suitable for solo and wondering players.

I can dream :face_with_raised_eyebrow:

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Many of the changes here are even 50%

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I do not see anything here that says, leave the carrier and use sub capital.
I call that the power of CSM !!!

You wanna do balance? Do proper balance!

  1. Remove Cyno for capitals, or penalize the use of it!
    That ship class has too much HP. Other modules in this game already have penalty for capitals…
    Such as 5x the cycle time and no remote reps wile active!
  2. Remove the reinforce timers from those citadels!
    No fuel = no reinf timer
    Fuel = 1x reinf timer

Both of those changes will make the game way more dynamic and fun to play.

You want capital ships losses to matter, well remove the mindless isk printing that is 0.0 anomalies.
IF capitals doing anomaly, send capital rats!
Make the anomalies respond once a hour not instant!

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Make it something depot/MTU-scale that has 1 24h RF timer and then dies, and that might not be a bad idea.

Call it a mobile workshop or something.

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I agree, we do still need something that can replace the utility and speed that you could throw up a small pos with

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Capital rats exist. They die quickly and pay out 100M or so each. You want to put more of them out there? Supercap ratters will love it, just like they love the titan rats out there now.

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There needs to be a counterbalance to the rorqual nerf. I literally finished training my rorqual 2 days ago and am now recieving a %50 nerf to it’s mining capabilities while being told I can’t save all my excavators anymore.
It’s nice and all to say that this helps lowsec and highsec, but you need to realize that there are real players in these “mega-alliances” that spend months training these skills. I understand the need for a rorqual nerf, but I have now wasted nearly a year of my life training for nothing. That’s a great way to lose players that are devoted to the community and drive the economy in this game.
If we submit a ticket can we recieve SP back or anything, because I could literally make better isk turning these rorqs into afk vni ratters.

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Uninject n sell