One thing I have seen over and over in this thread are people proclaiming the death of mining, and the death of the Rorqual as the premiere mining ship in the game.
That’s nonsense, people.
When folks say “2 hulks can now mine as much as a Rorq” they are talking about two hulks on grid with a Rorqual providing perfect mining foreman boosts. And they’re also talking raw mining ticks, not the fact that without a Rorq on grid to dump their ore into, a Hulk fills it’s ore bay after two cycles.
The Rorqual still provides the best tank, the best mining efficiency, the best mining boosts, the biggest ore hold, and instant compression - even after these changes. The idea that somehow mining is dead because of these nerfs is ludicrous.
Stop freaking out, worrying about your personal benefits, and start thinking bigger. Look at the MER. The amount of raw ore entering the game monthly is not sustainable. We’ve already seen the negative impacts such large amounts of mineral wealth has created - it’s the #1 reason for supercapital proliferation (skill injectors is #2). When you can buy titan hulls for less than 50 billion, and fully fitted supers for less than 18 billion, there’s a problem and it needed to be addressed. This is for the long-term health of the game.
Exactly,. Mining is not dead and will still be better then it was before the original rorq changes. I might not like them since they affect me in a negative way but its still way better then it was just a couple year back for the rorq and the mining industry. Some of you remember a time where we did not even have barges. And some remember when rorqs did not even mine at all. I consider the fact it mines at all to be a huge benefit. Even if they remove it from the game mining will continue.
I’m relieved to park up my rorquals. I don’t have to grind isk from low valued ore and ships just to plex and repeat the cycle. It’s just not worth it, the risk reward and lack of engaging game play put me off for now. Maybe one day it will be but I dont want to spend my time caught up with an activity that ends up needing to be scaled up constantly. Maybe there will be fun to be had hunting rorquals to kill anywhere that isn’t delve… I won’t hold my breath though.
That is cancer. doing anything to plex your account with a month of omega up over 1.8bill? If I had to do that I would quit eve. I feel sorry for anyone who needs to plex to play this game.
And for the record I blame skill injectors for the state or plex.
The one region that highly over produces does it in part due to organization, they are good at defending their assets; rolling/camping holes; have an industry backbone that supports you.
So a targeted nerf, like changing some true-sec, it sill make it harder short-term, but probably will just make’em move. And they can move, whatever they want to. A flat decrease on bounties achieves nothing (it only pushes a lower base level). Some game mechanic where over “farmed” zones gets depleted over time would be a good improvement in my opinion.
The NSA change achieves 2 things as I see it:
Increases the risk for the carrier, making it feasible to be catch and tackled, which is near impossible (and very luck based) as of now.
And marginally decrease “tick efficiency” by making the carrier wait the cycle out before warping to the next anomaly.
Both cases are a net positive in my opinion.
I can’t agree with targetting certain groups and areas of space in particular, in my opinion it has to be an structural change.
I fell into that trap, and it’s my own fault as much as anyone elses but when what you are doing is worth less and less and everyone else is doing the same while the cost of doing it raises and the effort remains the same… yeah.
Looking forward to something else, I’m in a good place and ahead of the curve. I feel bad for the pilots just catching up to the curve.
“The Rorqual still provides the best tank, the best mining efficiency, the best mining boosts, the biggest ore hold, and instant compression - even after these changes. The idea that somehow mining is dead because of these nerfs is ludicrous.”
Except now we have to risk 2 excavators every time we go out. Those two excavators are worth as much as the Rorq. And again with the reduction in mining efficiency it’ll take that much longer to mine enough to cover the costs.
As far as tank yes it’s still far and away as the best vs Hulk or Skiff. However all other mining ships can leave grid as soon as they see a neut. Unless they are AFK or not paying attention it’s hard for those guys to get caught. A rorq has to sit on Grid waiting. It now has a smaller chance to get saved and a smaller ability( by a lot btw) to rep itself. Trust me there are plenty of examples of Rorqs dying to justify this concern.
“Stop freaking out, worrying about your personal benefits, and start thinking bigger. Look at the MER. The amount of raw ore entering the game monthly is not sustainable. We’ve already seen the negative impacts such large amounts of mineral wealth has created - it’s the #1reason for supercapital proliferation (skill injectors is #2). When you can buy titan hulls for less than 50 billion, and fully fitted supers for less than 18 billion, there’s a problem and it needed to be addressed. This is for the long-term health of the game.”
How about CCP come up with content for those Super/Capital pilots that provide risk vs reward so that they start risking their ships more often outside of Large scale battles? That’s a great answer to this problem. Give them something to do that can payout pretty well but also there is a chance they lose their ships?
You literally took away the Super incentive to rat and so now more and more will just station spin those ships.
What this was was an easy answer, not the correct answer.
This was heavy handed. You could have just reduced the mining capacity, okay fair enough, I am still safe in my ship and I can still mine enough to make profit, I’m good. But you then had to make my Rorq an easier target. Why? How does that fit into your long term narrative if it wasn’t intended to lower the amount of Rorqs mining?
Generally not, but in this special occasion it was spot on! Dismissing a restriction to the number of Rorquals per belt because of the social aspect of mining, only makes sense if Mining = fleet of Rorquals. This is a goon‘s mindset.
Bceause they want more rorrqs and more ratters to die. It is the only way that this can work, as too many people have mined and ratted and will continue to do so. They want people to die and not replace their ships and go do something else to make isk due to the risk/ reward. They want rorquals to be more vulnerable to WHs especially.
You should be willing tor risk all of them…even with WETUs there is no guarantee of saving any of them if the people dropping you are fast they will reinforce things before you have time to react. Anytime you undock with rorqual, excavators or anything else you should be willing to deal with their loss. Its the nature of this game.
a couple weeks ago 4 rorquals where on a moon in fade all with wetus out and mining away. then like lightening a certain group of tree lovers comes in and manged to reinforce 2 of the 4 wetus before they could be used and despite a quick response fleet managed to kill all 4 rorqs including the two with drones in the bay. So your drones are not even 100% safe now and you should be willing to risk losing them anytime you undock with them
Part of me is thinking maybe they should prevent them from being placed in a wetu and solve this problem once and for all. I undock with 4bil in drones and another 4bil in ship and I am ready to fight and even lose it if it comes to that. (but I will still use the wetu to save that I can while I am allowed and be happy it lets me save anything at all)
Forgive me if this has already been asked (sitting at over 1k replies now) but will the fighter application changes also affect heavy fighters (long and short range) and Space Superiority Fighters?
This is exactly right. CCP wants more PVP content at the expense of PVE game play. Which was my point. The reasoning is it’s free and easy content. It doesn’t involve CCP doing any more work to develop new conent.
Again pointing out they are basically stating that they do not care about PVE game play. They care about PVP game play even though they built a large PVE requirement into this game.
They can argue MER all they want but that is on them for not providing enough incentive for Supers/Titans to undock and do something with their ships.