Discussion about "Into the Abyss" update

How prices and demand change all depends on availability and bonuses. It could happen das these items get cheaper, it could also happen that they become targets for modification and get more expansive in the process. Its realy hard to tell what will happen since rates and bonuses are not finalized.

What might happen is that some modified items will close areas we currently dont have improvements for. There are item groups that lack faction/deadspace/officer variants and these areas might see improvements through the system.

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Are you a CCP Dev? Have you designed and coded all the parameters for this content?

Obviously CCP hasn’t released any Official numbers or stats yet due to the damn stuff is still in test mode and changing everyday. So just exactly where are you getting these so called numbers from, your Crystal Ball?

By the way, you seriously need to chill on the hostility and personal attacks.

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Triglavians have been added to the sites on sisi currently their presence has multiplied the difficulty of tier 4 and 5 sites to the point that they might not be worth running at all.just my 2 cents from all the tier 5 testing so far

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That was one of the points I tried to make. And I agree with DeMichael - some of you are talking this discussion far too personally.

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There are numbers on SiSi and yes they are changing, but there is also consistency throughout the changes. There are also very clear statements by CCP Devs like Rise. Obivously and if you look back at the posts, everyone who used any kind of data referred to the current state of things. Sure, some of them will change in one or the other direction. Fear-mongering on the other hand is completely ignoring any and all numbers and pretending things might happen, that were never realistic with any of the given data.

Another source of data is testing yourself on SiSi, like me and others in this thread have done. Look at the post below you by @Dark_Engraver. The difficulty to run tier 4 and tier 5 sites is one of the factors we have to recognize when talking about the proliferation of Unstable Mutaplasmids, the ones who will provide the highest variance in stat change - as CCP stated and has been consistently true throughout the changes, if you wonder were that information comes from.

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Agreed.

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So your assumption is that CCP won’t overhaul the contracts system pre-release and from that assumption you conclude CCP should limit the usability of mutaplasmids?

Let me be the ass here and tell you that an assumption is never a good base for a conclusion, even if you slept on it.

If your assumption was true, we had to ask ourselves what weighs more:

to practically exclude 99% of the playerbase from using mutaplasmids on their modules or for people who want to trade these items to have a hard time?

We know that the current droprate on SiSi is the upper limit. CCP stated that the droprate there has been artificially boosted for players to test the mutaplasmids. If anything the droprate on TQ will be lower.

Availability directly connects to the droprate, but also how doable these sites are. Possibly also other factors, including the final droprate and chance to find filaments, especially the higher tier ones. Availability also directly connects to how much worth players value these mutaplasmids and hence how desirable it seems to run these sites.

Price finally will be subject to the usual number of influences and could differ greatly between Mutaplasmids for one Item Group and another, as it can be different for Unstable and Gravid Mutaplasmids of the same type.

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It’s not an assumption

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Can you link where they said they won’t be overhauling the contract system pre-patch?

Also, if you have that link, can you tell me your personal opinion on the next question that would follow up:

Thanks.

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I tell you now that unless reasonable balance is achieved for these sites ppl will not invest in them as the difficulty and potential drops stand on sisi now it’s not worth it by a large margin.
To feel some measure of confort in not dying pirate implants are needed as well as deadspace or faction mods and max skills to beat the worse ehp grind spawns.
Now who would pay 100mil or more for an unstable mutaplasmids to give some sense of reward to the guy who risked his ship and pod inside?

A leshak bpc might pay for your trouble if it sets around 1bil per run they come in 5 runs aparently.Think I’m closing on 150 tier5 so far that weren’t failed got 9-10 leshak also died maybe 30 times probably more to not making the timer and 10ish to pilot error,not even counting here deaths to trial and error for fit optimization,disconnects or the newly added triglavians

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Well, it’s not really an assumption. CCP stated at FanFest that overhauling the contract system was something they’re seriously looking at but didn’t have any kind of timeframe. I think it might have been in the presentation by CCP Rise and CCP Fozzie but I can’t recall for certain.

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Allright thanks. That doesn’t exactly mean they won’t do it before the changes though or does it?

Again, even if this will be the case, I don’t see it as a valid argument to exclude T2 and T1 modules. Which will anyway not happen, no matter how much a small amount of people wants it. If the only reasonable point that can be brought up is “more stuff in the contract window”, it won’t convince anyone apart from the people who don’t want T2 Mutaplasmid for other, purely egoistical reasons.

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They said it wouldn’t happen before Into The Abyss. Considering the work involved, no - I don’t see this happening for the next expansion unless they push back the release date.

I think T1 modules are going to be a complete waste, but hey - not my dime. I just think there are going to be so many bricked modules put on contract that you’ll be hard-pressed to find anything of value.

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Okay, so what about the other point?

Do you really see that as a valid argument to exclude T2 and thereby vast amounts of the playerbase? Not that there is any chance this will happen, just curious why you think this is valid at all.

Yes. At least until they overhaul the contracts system. Just wait and see - it will be an absolute Gong Show.

Explain it. You want to exclude 99% of the playerbase who can’t afford to mutate faction modules. Your excuse is “its hard to find something in the contract window”. Until you explain more about it, I have to assume you’re having a purely egoistical standpoint, because you can’t seriously believe to find support from 99% of the playerbase that you want to exclude. And surely you won’t find any support for this from CCP unless you deliver a serious argument.

Edit: if they don’t overhaul contracts, yes, it is not going to be so nice. Excluding T2 and T1 has nothing to do with it.

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I dont think that it will be any time soon. The contract system is a vital part of the game and you need to add alot of search filters to make it work, not counting in the testing. I dont think that the time until the patch will be enought to plan and do it.

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Don’t exaggerate. This isn’t excluding 99% of the playerbase… In any event, I don’t think it matters as a lot of this is most likely fixed in stone.

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What is your source for these 99% figures?

Do you have evidence they will do it before launch of mutaplasmids?

Why do you want to upset T2 price/stats/availability?
Why do you want mutated T2 modules intruding on the DED/LP module markets?

Be honest.

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Instigating that I wouldn’t be at other times? Don’t be so paranoid. Not everyone comes here to spin stories or believes they can change things by discussing here. If anything this place is an incubator and only one of several, with both r/EVE and Twitter being stronger and more valued from CCP.

So.

How about you be honest as well? You said you don’t want T2, but you want Faction to be mutated. Is it because you have invested in Faction or because this is your attempt at playing the meta-game against T2 guys?

I’m taking the liberty to refer to a recent reddit thread in which someone asked others how much ISK they have. Now some guys had a lot, but the average dude replying there had maybe 2-5B liquid and another 30 in assets. Someone mentioned that the average r/EVE user might be richer than the average EVE player. Anyhow, some Goon who posts a lot there replied to this thread with some survey data. They asked fellow Goons how much they have. From 1500 or so replies (he said) you can see that about the half of them have 0-50B. 94% have less than 500B with what it seems a strong concentration around the 50B mark. 6% of them have more than 500B.

Remember, this is Goons. From what I know their economic model allows players to become pretty rich. But even your average goon seems to be worth around 50B to 100B and that will be more than the average EVE player has.

Considering that you are asking for players to be exclusively able to roll Mutaplasmids on faction items, I want to remind you that we are talking 10th of Millions for each single roll. In this thread we’ve written enough about the chances to get a good roll being extremely low. And many players have a thing for spreadsheets and math and all that. They’ll realize that in order to get something good or decent they’ll have to roll 20,50,100,1000 times - depending on how good they want it to be. On average, you know what that means. It could very well need more rolls than expected.

Now at the very least the cost of the module is ten-fold for a slight improvement. That is excluding the cost for Mutaplasmids, as we don’t know them yet. If they want real improvements, an item that costs maybe 35 Million, will cost them 50 times that, 1.75 Billion.
If we are looking at the more pricey stuff, like A-type Armor reppers who go for about 400M the piece, a real improvement will cost them 20 Billion.

These are modules. They are going to be used on ships, subcaps to be precise. Now tell me, what amount of players, will be a) able and b) willing to pay that much for things they will undock with?

Of course a good amount of players could liquidize all their assets to be able to get one uber powerful A-type armor repper - but most people are too smart to do something that extremely stupid.

Even many of the richer players won’t do it, because they became rich not by consuming the most expensive ■■■■ in completely unreasonable ways, but by being smart.

Which leaves us with an incredibly small number of players who are either stupid or extremely rich and can’t give a rats ass about 20B, if it means their little solo pvp cruiser will be more powerful than others.

What you propose, makes absolutely no sense for the game nor its players.

Here is the link to the r/thread
https://www.reddit.com/r/Eve/comments/8g9oue/how_much_isk_do_you_have/

No and it does not matter. A polluted contract system is not nice, but acceptable if it means that all players can use mutaplasmids. That or wait to publish the mutas until contract system is fixed.

2nd question first: many people me included have already explained you at least 10 times that this won’t happen. At which point you always stop replying, because you are out of arguments. You wait half a day and repeat the same question again and make the same claims, without ever doing the work to present any clues as to why you think this would happen. Present real clues if you can.

Btw your dishonest and disrespectful behaviour in this thread really pisses me off. It starts to make me happy to think that you’ll cry when Goons make bank from the increased T2 demand, which btw is a result from changes that you did never fight. Now after everyone else settled with the changes, you, as the last person, finally sees where it all leads, thus you’re starting to sperge. It’s too late. You were too bling-sighted beforehand. If you lose now, it’s your own mistake and you own lack of vision.

CCP will introduce Mutaplasmids for Module groups, not for subcategories of them. You’ll be able to use them on T1/T2/Faction/Officer.

Increase demand for all of these items will be good for all kinds of industrials, traders and PvE guys. In the long run however it could create conflict about ressources again. I know that large Nullsec blocs will profit from it more than anyone else and while this is not something I’m particulary happy about, it might just force the whiners and naysayers, the old crust who doesn’t want to find new ways to beat their opponents, into finally giving up or adapting their gameplay.

My major personal motivation to support MT2/MT1 however is that all kinds of players - the majority - will be able to afford them and we might see more interesting fights and maybe even more options for players to avoid being always dropped into oblivion.

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