Discussion about "Into the Abyss" update

That’s not something you ask an older brother.

I meant the chihuahua :smile:

That’s probably why he’s relaxed and not humping your leg right now.

:heavy_plus_sign:

There is always a way to make a dog hot. :hotdog: :wink:

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IMO if someone with average luck can’t make a good profit from mutating mods than there’s no point in implementing mutaplasmids.

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Back to topic:


T1 mutates automatically to T2
Exclude T2 from mutation.

Personally I think the mutated module stats should be set to a standard uniform amount and not be subject to RNG crap. That will make it much easier for contract listing as well as maintain meta level balance in the game.

The RNG chance of successfully mutating a module should be based on the characters skill level. The actual act of creating a mutated module should require multiple skills in both Science and Production skill groups. The process of mutating a module should also require other items than just the Mutaplasmid and module, such as specific types of Datacores related to the skills required to do the actual mutation.

Going by the above parameters, only Storyline modules should be used for mutation due to the fact that they all have very low fitting requirements and most of them have bad attribute stats.

Currently Storyline module market is almost nonexistent and what is available are priced very high due to limited availability of materials. Disregarding what’s currently available in Market and Contracts, the only way to get more Storyline modules is to build them from Storyline BPC’s. The only way to get more Storyline BPC’s is to complete missions for Cosmos Agents. Also most of the materials required to make Storyline modules can only be found in Cosmos Complexes.

Having Mutaplasmids applied to Storyline modules would help increase Storyline module usefulness in the game and at the same time keep the actual powercreep of mutated modules in the game at a gradual pace…

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Certainly should apply to Storyline modules. They are flagged differently than “T1/meta” modules.

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Heres how it will play out.

Lets assume a generous 1:10 ratio to get a desirable mutation on a T2 module.

  1. Suddenly stacks of T2 will dissappear/bought off market, thus reducing supply and increasing T2 module prices.

  2. Resulting in 9 bricked T2s and one mutated T2.5 module.

  3. That mutated T2.5 module then appears on the contract market, and draws customers away from the DED/LP market, as an “alternative”.


This is a huge win-win for T2 producers (ie: Player NS).

But that would not tickle the gambling bone, and thus not entice gambling addicts to throw PLEX at CCP. You have to look at this issue from the standpoint of a modern “gaming product” designer: The goal of in-app purchases is not to get some money from some users who might be interested in extra services (which you would have to provide), but to get all the money from a few users who are hopelessly addicted to your product (who will demand almost nothing in return).

An automatic mutation result on T2 modules would concretely create a T2.5 market, and absolutely eat into DED/LP module market.


What you people need to think about is:

  1. How many T2 modules are going to be sunk/bricked, and the impact on the T2 market.

  2. How mutated T2 modules are going to suck customers out of the DED/LP module market.

  3. The impact of T2.5 mutated modules on PvP.

  4. Who stands to earn the most isk, and by how far over others.

I forget games used to be created to have fun, f*** I’m old.

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Nothing much changed, games are still created to have fun, but nowadays it is more about the fun of the executives and the shareholders and less about the actual players of said games. :eyes:

Mutating module stats was a stupid idea.

At least, it breaks PvP balance.
At worst, it also skyrockets T2 module prices and crashes the DED/LP module market.

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Before invention T2 modules we’re expensive.
Many people did nothing but invention and drove the T2 market down.

With this new expansion it will give players a reason to do invention again.

So far this expansion sounds good.

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To appease your gambling bone, the RNG aspect would be in the chance of getting a successful mutation. With the mutated module stats set to a standard uniform amount, it gives those modules a place in the module meta level hierarchy. Along with that it makes it easy for CCP to adjust the current game mechanics to include mutated modules plus it makes it easier for us to do ship fitting.

I don’t know about you but I sure as hell don’t wanna spend days searching for a module with specific stats in an attempt to get a workable ship fit. It’s already been mentioned that those modules will make a mess in the contracts system. Strange how nobody has considered the fact that if the current plan for mutated modules is implemented, Ghost Fitting will not be an option due to mutated module stats being random.

Sorry bro but you’re wrong, if there’s no set standard of module attributes available that players can refer to for ship fitting doctrines, then players just won’t waste their time or money on them.

Heh, PvP players already complain they can’t find enough fights in-game. You think having mutated modules is going to fix that? Hell no, players are going to be even more adverse because now they will have no idea if the other player has a WTFOMG mutated ship fit.

Has the sky fallen yet? No? Then it’s time to put a fork in it. This thread is as done as dinner.

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This isnt over until launch, and even then may still continue.

Good for whom?

T2 market (due to sink/bricks), and T2.5 modules eating into DED/LP market?

People said the same thing about invention.
Invention will destroy the game if everyone can do it.

Prices dropped and DED modules tanked.
Then somehow we found equilibrium.
This is just the new “the sky is falling.”

The update is coming no matter how many posts that you repeat. Adapt and profit or whine and move on.

I have already made a few hundred bpcs of many modules and production will start soon. I also bought hundreds of T2 modules I expect will be raising in price. I adapted. You can too.

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