Structures are damn good content. They might be less expensive then most ships you bring to clap them, or some of the ships that show up to defend them, but once the structure’s gone, there will be alot less non-friendly players in that area.
Rorqual play is only good when you can go to sleep with your Rorqual crabbing. With neuts around that’d be difficult, so remove them and you can have your rorqual crab again, and better afk ishtar-ing experience, too.
Caps are there to be scary only (as in psychological warfare), the 50 Legions lagging out a defense fleet means I don’t get challenged while taking down that non-blue player generating citadel, too. If I was to face opposition, I’d likely lose a legion or two or maybe even all of them, who knows, and each of the Legions is almost as expensive as the structure, so that was a “poor fight”. Nah, just lag them out and then clap the structure while watching netflix.
The reason I wrote Legion over e.g. ferox is that the ferox would need to hit F1 again once the guns went into reload, but a Legion can fire for an age with it’s lasers.
No blops fun? Man, nothing cleans space out more efficiently then blopsing on everything that undocks within blops range of your stage. You need to teach those neutrals that when one of your toons appears in local, it’s time for them to dock up and log off.
On the longer run, that will cause them to run back to empire space, and I can have a better experience watching netflix while my alts are all afk ishtar-ing.
Nah, manufacturing miners make income based on the prices of minerals they process. Say they can sell a T2 armor hardener for XX% more isk then the price of the materials required to build it (or rather XX% higher then 0.1% of the price to build 1000 hardeners), then the miners make more isk when the materials get expensive and less isk when they get cheaper, as the competition will force the miner to lower his prices.
The introduction of in-space compression, especially for moon ore, has caused the material prices to collapse, fueled by a massive ehp buff on barges which made them less vulnerable to “casual gankers” (opposed to 50+ account input replicating alpha abusers), which means those industry miners can’t plex their accounts any more with some module production. This is good, because they’re miners and the game would be much better off w/o them.
If the absence of miners causes the “casual gankers” to stop playing because they can’t find any content any more, that’s just fine, too. Those lowsec fw nerds would have gone for my afk ishtar after they got bored of ganking Retrievers otherwise.
It was meant to be.