If you want them to take you seriously, you should probably knock this stuff on the head.
35% price increase , logged in players dropping from from 24000 to 16000 (33%).
Looks like ccp made a 2% profit, not a loss.
Nonsense, plenty of players around to pop your monkey boat
Nonsense, as you would sayâŚjust nonsense and uncomparable⌠must have been the intention to provoke⌠will ignore further reasoning with youâŚ
you are assuming they are all omega
Without relevant data comparisons between then and now are only supposition.
What is missing is pre-price increase of, #of Omegas + #of alphas plexing { ie money to CCP ]vs #of alphas [ FTP mode ].
Then compare to todays numbers. These figures are only available to CCP. Without accurate information all comparisons are based on personal interpretation.
35% price increase , logged in players dropping from from 24000 to 16000 (33%).
Looks like ccp made a 2% profit, not a loss.
Without knowing how many Omegas and plexing Alphas vs how many FTP. You cannot place a value on the 24000 or the 16000. Raw logins is not the same as moneymaking log ins.
The only true state of the game will come with PA financials to itâs stockholders.
2004 player numbers (on average)
False. Not 2004 numbers, ats 2005 - 2006.
EVE lost about 50% of its real players
False. Again, read data properly and stop speculating.
Also, you analize accounts data, not real players data.
Overall CCP gets more data then us, and see if its alts leaving or real players, from what countries and so on. + they know real income and can prognose profits from different cohorts.
I think thats what hypothesis at CCP are now checking:
- New players donate more per year for starter packs and so on (they have data)
- More donation needed for SP if you play 1 account (inject SP penalties)
- Multiboxing players hold lots of isk and not paying single $ for years (they have data)
- Privatization of content activity by 1-2 players (10-40 ships) leaves newbies without it
- Change narative: more isk to pay more accounts = access/success at all group content
- One account players are more healthy for community and retention
20$/m for EVE new players is cheap price as you donât need to buy game itself, so they can start alpha for 3 month then play 3 month omega and thats 60$ for 6 month game content, ats more than any new patch of WoW can give you.
Mostly multiboxing used to achive highest isk/h to cover all omegas by doing worthy group content by one player. On the other hand they have the least isk spent. All this mining with 40 accounts, pochven obs with 4-5 players = 10-20 accounts and so on - going to be less and less profitable play style.
As for me its great if CCP keep going that way - new players will enjoy:
- Grafics & music - no need to turn off for 10 accounts perform quick.
- Lore & Solo play - more solo activities to try like ARCs, abyss, or w friend World ARCs, and so on.
- Communication - group of players for group content, not bunch of accounts.
what i dont understand plex prize went x2 altough âonlyâ 30% increaseâŚ
Why are players like this?
EVE-Marketer Plex price history
PLEX price doubling was more recent than the omega price increase, and separate from it. Itâs been caused by a recent special on in-game purchases of Omega time with PLEX, where the month which normally costs 500 was reduced to 300 so -40% from normal price. That prompted a lot of market shenanigans which led to the prices jumping notably higher than usual, and theyâre probably going to drop gradually now that the deal is over, not just collapsing instantly back to the old price. Itâs how markets work.
Ok good to hear its bcs a sale
Wasnt that active in eve due to internet problems and didnt notice it and when i came back yestaerday i was shocked
Ha ha. I bought 500 PLEX yesterday with the express purpose of spending most of my ISK to that, in the end, Iâm no longer feeling like Iâve left âloose endsâ after quitting EVE. Iâll move myself into a situation where I have no recourse but to pay for a subscriptionâŚ
âŚand then thank for the privilege. What a dumpster fire this MMO became, unbelievable. You can really tell the difference if you havenât played for a good few years.
YASI (Yet Another Stupid Idea):
Alpha - Free
Omega - $20
Epsilon - $15 ($20 - $5)
Requirements for Epsilon. All numbers are just SWAG:
- Must have a sum of 40Mil isk in hull destruction of ships as a victim or winner.
- Any damage from NPCs, Fleetmates, Corpmates, or Alliancemates disqualifies the kill. (Awoxing, ganking, and stufff like that).
- Value from the hull to the sum is proportional to ratio of your damge appled to total damage applied.
Itâs not an event. Think of it as being rewarded for REAL content.
In theory, the content of a killmail should have the required information.
if ( ( ! ( npc || corp || alliance || fleet ) ) && ( damageappliedbyyou > 0 ) ) {
monthsum = monthsum + ( hullprice / ( damageappliedbyyou / totaldamage ) )
}
âEpsilon Fleet forming in 30 minutes!!! Letâs go! Letâs Go!â
So once a month I just kill my alt in a 40 million isk ship if I want $5 off?
Yes. Just like padding your killboard.
Do you know there is economic crisis in the world? Do you think rising prices will give you better income and rise number of players? If so⌠go learn about REAL economy.
Apparently it did. The number of players left wasnât that big no matter how they â â â â â about it, so CCP raised their profits either way.
It is actually you who needs to learn REAL economy, because this is how it works. From economy point of view it is much better to raise the costs and generate higher income in short time, than generate the same income in long term. Even if it means the product ceases to exist/customers lose interest sooner.
Prove it
Well I am judging by number of players I see everyday in Jita and highsec space. It didnât change much, and whenever there is this event it gets significant boost.
All the players I know are still playing and if they arenât they left from other reasons than sub price or PLEX price. They do however decremented the number of omega accounts they used to run, but these accounts lost are not real players and less multiboxing is a good thing.
But okay, I didnât ran any analysis on the PCU numbers to back it up with. It is just an observation from ingame. Sure highsec is much less populated than it used to be few years ago, but did those players suddenly left after price increase or even before? Part of the reason for highsec being ghost town sometimes are also abyssals too.
That being said, I am not trying to defend the cost increase. In my eyes it wasnât justified. (At that time, now with energy costs crisis, I would have sympathy for that I guess.) I am simply stating that CCP is making profit on this decision, not a loss.
Opinions are like a**holes, everybodyâs got one.
In my opinion the only one that knows the facts of the financial impact of the price increase is CCP, and we wonât have a clue until PA issues it financial statement to itâs stockholders.
Well youâre friends are not me and I unsubbed ALL of my accounts BECAUSE of the sub increase. Yourâre friends donât represent the community.
High sec population is just high sec , grow some balls and move into low.