[Discussion] PLEX and Omega price changes feedback thread

So, let me get this straight. You work hard in a job, to come home and play a game that has literally become a second job for you to play?

I recommend either budgeting money from your first job to play this game so the game is no longer a job for you and you can just enjoy it, or just leave this game and pursue something more life-giving and filling for you.

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TL;DR: CCP if you don’t fix the prices back to what they were before, this game is at the end.

And here’s the proof:

So there was this price increase to 20$/€ by 35% for a single month of EVE Omega game time, I always wondered who could be so mentally challenged as to think that was a good idea. But well. Here we are, according to EVE-Offline :: EVE-Online Status monitor in the last month, there has been an average of 16000 players logged in.

In the last six months since the price increase, EVE has lost a whopping 7000 players on average, six months ago there was an average of 24000 players logged in, which was already 10000 players less than the all time average. Let that sink in.

Since it’s just an average, it’s safe to assume that EVE lost about 50% of its real players during that time.

Sure, it was a very hot summer in the northern hemisphere, but that doesn’t justify being back at 2004 player numbers (on average). I was in EVE Online at the time, and it seemed pretty empty then compared to EVE’s heyday. It wasn’t engaging. Not enough content.

Only player controlled structures, wormholes and filaments allow us to still find each other, but every week it feels a little less active.

When a sandbox is empty, it’s just a barren desert. What keeps me going is the fact that I’m a member of a huge and awesome community in EVE, the best and nicest imaginable, of course, the Pandemic Horde, a group of players that defeated the Imperium within a month of setting up and even killed the last anchored (Imperium) Keepstar on the same day (Thank you, Alterari Phoenix, for that, again!).
For no other reason I’m sticking with this. But if there’s no change in pricing policy, I promise you we’re already riding a dead horse. No new player will upgrade from Alpha, certainly not the younglings of today. They simply can’t afford it in times of energy crisis and won’t do it as long as there are games on the market that you can play for free for a lifetime.

And especially considering there were no Alpha accounts, almost no bots, and only a few people multiboxing, the 2004 average player count we’re seeing now is the harbinger of death for this game.

Please, let’s not unsubscribe because we’re bored to death in a desolate wasteland.

And no, fixing sounds and introducing adaptive sync into the game after 20 years will not solve this problem.

The price increase was the biggest error of the last two decades after a wave of already serious blows.

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If you want them to take you seriously, you should probably knock this stuff on the head.

35% price increase , logged in players dropping from from 24000 to 16000 (33%).

Looks like ccp made a 2% profit, not a loss.

Nonsense, plenty of players around to pop your monkey boat

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Nonsense, as you would say…just nonsense and uncomparable… must have been the intention to provoke… will ignore further reasoning with you…

you are assuming they are all omega

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Without relevant data comparisons between then and now are only supposition.

What is missing is pre-price increase of, #of Omegas + #of alphas plexing { ie money to CCP ]vs #of alphas [ FTP mode ].

Then compare to todays numbers. These figures are only available to CCP. Without accurate information all comparisons are based on personal interpretation.

Zaera Keena

35% price increase , logged in players dropping from from 24000 to 16000 (33%).

Looks like ccp made a 2% profit, not a loss.

Without knowing how many Omegas and plexing Alphas vs how many FTP. You cannot place a value on the 24000 or the 16000. Raw logins is not the same as moneymaking log ins.

The only true state of the game will come with PA financials to it’s stockholders.

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2004 player numbers (on average)

False. Not 2004 numbers, ats 2005 - 2006.

EVE lost about 50% of its real players

False. Again, read data properly and stop speculating.
Also, you analize accounts data, not real players data.

Overall CCP gets more data then us, and see if its alts leaving or real players, from what countries and so on. + they know real income and can prognose profits from different cohorts.

I think thats what hypothesis at CCP are now checking:

  1. New players donate more per year for starter packs and so on (they have data)
  2. More donation needed for SP if you play 1 account (inject SP penalties)
  3. Multiboxing players hold lots of isk and not paying single $ for years (they have data)
  4. Privatization of content activity by 1-2 players (10-40 ships) leaves newbies without it
  5. Change narative: more isk to pay more accounts = access/success at all group content
  6. One account players are more healthy for community and retention

20$/m for EVE new players is cheap price as you don’t need to buy game itself, so they can start alpha for 3 month then play 3 month omega and thats 60$ for 6 month game content, ats more than any new patch of WoW can give you.

Mostly multiboxing used to achive highest isk/h to cover all omegas by doing worthy group content by one player. On the other hand they have the least isk spent. All this mining with 40 accounts, pochven obs with 4-5 players = 10-20 accounts and so on - going to be less and less profitable play style.

As for me its great if CCP keep going that way - new players will enjoy:

  1. Grafics & music - no need to turn off for 10 accounts perform quick.
  2. Lore & Solo play - more solo activities to try like ARCs, abyss, or w friend World ARCs, and so on.
  3. Communication - group of players for group content, not bunch of accounts.
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what i dont understand plex prize went x2 altough ā€œonlyā€ 30% increase…
Why are players like this?
EVE-Marketer Plex price history

PLEX price doubling was more recent than the omega price increase, and separate from it. It’s been caused by a recent special on in-game purchases of Omega time with PLEX, where the month which normally costs 500 was reduced to 300 so -40% from normal price. That prompted a lot of market shenanigans which led to the prices jumping notably higher than usual, and they’re probably going to drop gradually now that the deal is over, not just collapsing instantly back to the old price. It’s how markets work.

Ok good to hear its bcs a sale
Wasnt that active in eve due to internet problems and didnt notice it and when i came back yestaerday i was shocked

Ha ha. I bought 500 PLEX yesterday with the express purpose of spending most of my ISK to that, in the end, I’m no longer feeling like I’ve left ā€œloose endsā€ after quitting EVE. I’ll move myself into a situation where I have no recourse but to pay for a subscription…

…and then thank for the privilege. What a dumpster fire this MMO became, unbelievable. You can really tell the difference if you haven’t played for a good few years.

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YASI (Yet Another Stupid Idea):
Alpha - Free
Omega - $20
Epsilon - $15 ($20 - $5)
Requirements for Epsilon. All numbers are just SWAG:

  1. Must have a sum of 40Mil isk in hull destruction of ships as a victim or winner.
  2. Any damage from NPCs, Fleetmates, Corpmates, or Alliancemates disqualifies the kill. (Awoxing, ganking, and stufff like that).
  3. Value from the hull to the sum is proportional to ratio of your damge appled to total damage applied.

It’s not an event. Think of it as being rewarded for REAL content.

In theory, the content of a killmail should have the required information.

if ( ( ! ( npc || corp || alliance || fleet ) ) && ( damageappliedbyyou > 0 ) ) {
monthsum = monthsum + ( hullprice / ( damageappliedbyyou / totaldamage ) )
}

ā€œEpsilon Fleet forming in 30 minutes!!! Let’s go! Let’s Go!ā€

So once a month I just kill my alt in a 40 million isk ship if I want $5 off?

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Yes. Just like padding your killboard.

Do you know there is economic crisis in the world? Do you think rising prices will give you better income and rise number of players? If so… go learn about REAL economy.

Apparently it did. The number of players left wasn’t that big no matter how they ā– ā– ā– ā– ā–  about it, so CCP raised their profits either way.

It is actually you who needs to learn REAL economy, because this is how it works. :wink: From economy point of view it is much better to raise the costs and generate higher income in short time, than generate the same income in long term. Even if it means the product ceases to exist/customers lose interest sooner.

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Prove it

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Well I am judging by number of players I see everyday in Jita and highsec space. It didn’t change much, and whenever there is this event it gets significant boost.

All the players I know are still playing and if they aren’t they left from other reasons than sub price or PLEX price. They do however decremented the number of omega accounts they used to run, but these accounts lost are not real players and less multiboxing is a good thing.

But okay, I didn’t ran any analysis on the PCU numbers to back it up with. It is just an observation from ingame. Sure highsec is much less populated than it used to be few years ago, but did those players suddenly left after price increase or even before? Part of the reason for highsec being ghost town sometimes are also abyssals too.

That being said, I am not trying to defend the cost increase. In my eyes it wasn’t justified. (At that time, now with energy costs crisis, I would have sympathy for that I guess.) I am simply stating that CCP is making profit on this decision, not a loss.