Do you want more protection from people in highsec, or less?

You’re nuts.

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PATHETIC! HAHAHAHAHA!

You don’t have the guts!

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No, he’s being sarcastic.

  • Dessies had their rof penalty removed.
  • Creation of abc’s.
  • Wreck hp buff.

That is it though. And thats over more than the five years. The claim that they’ve had ‘so many’ buffs is simply not true. I’d be interested to know what they were thinking of when they said it.

Where as the nerfs to ganking far outweigh any buffs.

Does ganking need buffs though? Balance is balance and just because something has seemingly only received nerfs doesn’t mean that it was unwarranted.

Freighters are easy to gank, as all it takes is a handful of friends or your own multiboxing army. Freighter ganking still happens in both of those cases as well.

I think anyone crying for actual buffs is delusional and should just be happy with the current state of ganking as it is now. Really gankers should be more concerned with the following:

  • CCPs interpretation and enforcement of “pulling concord”
  • CCPs current and future stance on bumping
  • It’s okay to be pissed at CCP for ■■■■■■■ Grid-Fu
  • Patching out “Hyperdunking” (since it is the only form of ganking that anti-gankers had a hope of disrupting… not to mention it had good counter play)
  • Making the the “one more nerf” crowd is suppressed (since it’s actually a fallacy they keep telling themselves and CCP, but it won’t be enough for them until ganking is impossible)

In short, just be happy with how it is now because it will never get better for gankers…

If that was the case, far more people would be doing it and far more would explode every day. This “easy” and “all it takes” is actually serious effort on the player’s side and not just a few words easily thrown around.

The first is and always will be a non-issue, because both sides utilize it.

The second doesn’t matter to CCP, because the amount of people doing it and the amount of people impacted by it is ludicrously small.

The “one more nerf” crowd is perfectly accurate considering the history of how changes came to live. They oppose a certain way or thinking, which is the ridiculous idea that it’ll all be balanced after yet another tiny change that only ever benefits the weaklings.

Of course the term “easy” is relative. I say it’s easy because I had no prior experience of ganking… even ganking miners or random autopilots and my first step into the ganking arena was freighters. It’s easy as in the mechanics behind it aren’t confusing nor are they extensive. There’s also plenty of documentation out there to explain how it’s done.

Ganking, especially ganking freighters is a niche activity. It’s much easier to gank T1 industrials with a Tornado or Vexor on a gate for example.

Yes badly.

Many of those nerfs were done to appease the masses in the name of ‘do this and you’ll get more player retention’.

But that never happened. No nerf to hi-sec pvp has actually encouraged more players to stick around. Instead it looks like the opposite has happened.

Now ganking is nerfed to the point that very few people ever do it, and the ones that do, do so on alts because the punishments are so heavy. Of course I’m not happy with that, cause what we’ve got is a lot of stuff being destroyed in two systems and barely ■■■■ all happening anywhere else.

I’ll be happier if some gank nerfs are rolled back or the gameplay is overhauled into something that leads to an interesting struggle between two or more sides. Something that means miners like myself have a reason to pay attention to our surroundings again and some meaningful choice between fits and location.

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Still too many

/s

A shorter timeout would be nice. Five minutes should be about right.
Doesn’t mean the gank is any easier but does mean we get more potential targets.

I agree that plenty of nerfs occur because vocal players cry to CCP and use false arguments to evoke an emotional feeling around the situation. This is something that I agree we need to combat with our own sound logic without belittling other players.

What exactly do you think is difficult about ganking? What specifically has been needed that you think has caused so few people to gank?

What punishment are you talking about? Getting a killright? Having negative security standing?

  • Killrights are negligible to most players due to them only really effecting highsec players (carebears aren’t likely to gank anyway)

  • You can easily tag up if you don’t wanny be neg 10.

I believe that few people do it because it’s a niche activity that requires investment of time and resources in order to do correctly. There’s also the fact the area has been overfished so much that traffic just isn’t what it used to be.

There are plenty of people doing all sorts of other kinds of ganking that doesn’t require as much of a commitment of time and resources.

If i had to name one change that turned ganking from a casual activity that many people dabbled in to something that could only be done on a dedicated alt I’d say the public kill rights.

Maybe my memory is biased and is only thinking of the good times, but i remember ganking roams being something people did on the weekend for a bit of fun. Or sometimes if a low sec roam didn’t end with a fight, an fc would find something to gank in highsec. Or if someone logged off for a whole wardec, you might gank them after the dec like i sometimes did. Kill rights weren’t as much of a big deal because you can remember the few people you have ganked or set standings for them so you can see them coming. I ran missions and hauled in a freighter with my char with killrights on him.

Public kill rights meant everyone in local could potentially engage you. So its no longer a good idea to run missions or haul or do anything but gank if you have any killrights on you.

It seemed to me about then that suicide ganking quickly died off as a casual thing and became something you dedicated an alt to. I’ve never ganked on anything but an alt since then, and barely ever at that.

And i originally thought public kill rights was a great idea…

As I said your average highsec resident is not one that is going to gank… they are the ones that are most likely to make cry threads begging ccp for nerfs. For the rest of New Eden kill rights have little effect… that said catalysts are the normal entry level gank fleet ship and can be trained into on an alpha with laughable ease. If having an alpha alt is too high of a barrier for entry for an activity, then I dunno what to tell you :slight_smile:

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I said I have ganked in reply to this:

And you replied with this:

So when I tell you that I have ganked you then decide to double down on stupidity and that is pathetic.

Please continue I find this most amusing.

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You have ganked and think that means what you’re talking about.
Accept my challenge, you skill-less, gutless, white knighting forum warrior.

Or maybe, for once, stop talking about things you have no clue of.

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Yeah he should accept. It’ll be fun watching you shift the goalposts once he does.

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I dare you accept my challenge, you crying gutless insulting peon !

I have ganked, and I know what I am talking about.

Well that is your issue as I know what I am talking about.

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For that to work, you’d have to get rid of FACPO. I’m sure most gankers would be ok with that idea. I doubt this would change much since most anti-gankers won’t open fire at a ship until they know CONCORD is coming to save them.

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So, take away concord
Only thing you’ll end up seeing is a bunch of high dps tank bricks with logi blapping everything like how it used to be

Ganking is fine as it is… mostly because you can’t fix stupid :joy:

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