Just because you attack someone suspect does not mean you become suspect yourself.
Didn’t you know he’s a self-proclaimed specialist about everything highsec pvp-related?
Kinda like Salvos, but trying to be me
I have not proclaimed anything of the sort, you are projecting again.
I merely said that I have ganked when Solstice Projekt tried to make out that I and another poster had not ganked before, so after I had put him right on this he changed it into telling me I was not a ganker and then made some ridiculous challenge.
Trying to be you, oh dear… Salvos had as little an idea about Eve as you and Sol have.
It’s not projection if it’s true
You think you know everything there is about hs pvp, but you really don’t…
I’m also going to call you Lucas from now on since that alt of yours is more active than your main
You forgot a couple of things:
- Freighters got fitting slots, which makes it easy to prepare them for ganking with as few as 5 ABC or 10 bombers.
- ABC/large were enabled for alpha accounts, which means ganking with free accounts and a group of people gives you more profits than ever. (People != alts. But even alts are possible because CCP is not competent enough to police the account login restrictions)
And those are just 2 things that are directly impacting ganking.
Which nerfs?
- Removed insurance? How is this a nerf to ganking when the ships are either ridiculously cheap anyway (Catalysts) or do not yield high insurance payout anyway (bombers). And looting your targets is easier than ever with the free alt farms thanks to skill farming, which means even the missing insurance for ABC is irrelevant.
- improved tank on barges an exhumers? Retrievers, Covetors, Mackinaws and Hulks still die in comparable numbers as in the past. Even Skiffs and Procurers show hundreds of kills per month.
- passive Hull resists? That has not resulted in the necessity to increase numbers to gank a freighter, for instance, at all.
- safety switch? How is that even related? If someone wants to be a bad guy, 2 clicks will not deter them.
What else was “nerfed”?
On the topic of bumping restrictions: 3 or 5 minutes should be more than enough to gank a target. You don’t have an alt army ready in Niarja in one of your 15 Structures there? Well, too bad, if you did not make it in time from Uedama. Facilitating ganking with alt armies is a terrible justification against bumping restrictions. Actual groups of people do not have these issues. Not to mention that it is easily circumvented with just one suicide Ibis. Considering that CFCODE alone have well over 300 scanner and suicide tackle chars, that is hardly an issue.
You gank? Where? Your and your corp’s killboard is almost as inactive as it gets. How about you post with the char that ganks and stop hiding behind some forum char?
That is what this is:
I can confirm that I do not know everything about PvP in Eve.
I got an Orca kill today on a war target with Lucas, was sweet…
He is not very effective at it.
That’s not a buff to ganking.
Bears got what they wanted and can now fit for more tank. They nerf themselves with their stupid fitting choices.
Not a buff to ganking. More alpha alts can be used by anyone, including someone who wants to use multiple t1 haulers or more web alts to help move their stuff.
If you think someone is using more than one alpha at a time though, report it.
Still a nerf. Gankers try to scoop their own mods after a gank because when you do it on a large scale it matters. Half a mil per destroyer per gank. And even more for abc’s
Still a nerf. A single nado could destroy 4x barges before the hp buff. So yeah it’s made a difference.
Still a nerf. And yes nearly 50% extra tank on a freighter without even fitting a mod has made it harder to gank.
- CONCORD response times have been shortened. Twice.
- CONCORD have been made more powerful.
- Hyper-dunking was removed.
- Warping away from concord has been stopped.
- Kill rights going public.
And it’s worth noting that every time ccp nerf ganking, they do so with nerfing ganking in mind.
Every buff to ganking was actually a side effect of changes with other gameplay in mind. Ganking has not once been buffed for the sake of buffing ganking.
Ganking doesn’t need buffs dude. This shouldn’t be some argument where you feel entitled to a buff because you’ve been nerfed ‘x’ times. Ganking will always be strong and dominant because until it is literally impossible, gankers somehow find ways to adapt in order to get the job done.
Yeah the barrier to entry can be high, especially if you’re an FC looking to lead or if you’re looking to multibox your own gank fleet but that’s not necessarilly a bad thing.
I want a buff to ganking yes. But you’re dead wrong if you think this is about entitlement.
I don’t gank myself, or at least i haven’t in a looong time. I’m the guy running the ganker-gauntlet.
I want ganking to be stronger because it feeds a ‘survival of the fittest’ gameplay in miners and haulers. The whole reason i joined eve was for that kind of gameplay.
I don’t want to just mine and haul, i would like there to be meaningful choices in how i fit. Reward or protection? I’d like to see my competitors get burned up for making the wrong choice at the wrong time. Encouragement of competitive mining or hauling. A lot of that gameplay has been lost over the past decade or so and with it much of the engagement and excitement of eve.
And we all know destruction is in the shitter and production is huge. Ship prices are crap. And that was the case even before rorquals.
Players aren’t leaving cause they got shot up. They’re leaving becuase they are BORED!
Tornado’s were a buff.
But hyper dunking was suddenly allowed after being defined an exploit. So a buff first.
Totally false.
Destroyer DPS buff enabled very cheap ganking
Tornado’s introduced, cheaper than BS
Freighter wreck EHP increase after AG started ganking wrecks
Hyperdunking no longer an exploit
DST loot scooping possible with addition of corp hanger
And I don’t have to try too hard to point them out.
That wasn’t because of ag
It was because of people in nullsec blapping supercap wrecks to deny shinies
Funny tho that ag takes credit for that
I said abcs were several posts back. Doesn’t stop the barge hp buff being a nerf to ganking and one where ganking was quoted as a reason behind the barge hp buff.
Still a nerf…it was possible, and then not posssible.
None of these were done with the express reasoning of ‘ganking needs to be buffed’. As i said, they were changes with non-ganking gameplay in mind.
Go back and read my post.
So why did CCP say that they were applying the change in DCU to freighters to compensate for the loss of that game play.
PS Just saying link to me again when we have already had this dance before is rather sad. I am not going to link it to you, I have already detailed it in the past. And I am not PS’ing to annoy you, just that I did not think it worth putting up a reply to you on this. No need to reply.
The buff to some of the barge and exhumer tanks two and a half years later were to balance against the destroyer buff. Stop being so damn selective…
After a buff…
So what you want to say is all of the buffs to ganking were not buffs because CCP did not say they were buffs to ganking, oh well…
I said it was worth noting.
That’s pretty low, even for you.
Go
Back
And
Read
My
Post.
Link?
I agree with a lot of this, but ganking is not hard. It’s literally a little math that is mostly handled by a spreadsheet, enough DPS (not hard), and scouts.
I can’t tell you exactly why everyone in the game doesn’t gank, but I imagine that it has a lot to do with the time investment… Not a whole lot of people are interested in sitting around with scouts scanning fits and cargo until you find something worth ganking.
Look at Miniluv… they still gank. I’m sure they have plenty of people signed up as members for the SIG, but they aren’t as active as previous years because FC burnout. Why are FCs burnt out? I think it’s because the majority of the work falls on a few volunteers. It’s also because there are seemingly fewer appealing targets flying around for ganking as opposed to prior years. Look at what happens with Burn Jita every year! Everyone turns out because the FCs put in the time and effort to push through the work that’s required to run the fleets.
Same thing with CODE. The prominent CODE FC that would hold public gank fleets no longer plays Eve Online, and all that’s left are the guys that don’t want to have to rely on others to get the job done and maximize profits… so they multibox armies.
Ganking isn’t hard. Multifitting was a huge HUGE buff to ganking… take that from someone that used to fit hundreds of bombers a day, one at a time. Nothing at all is hard about ganking.
Explosions are good and I love seeing a freighter, but none of it would be so bad if there were more people playing the game. More people flying around in freighters… CCP has some issues to address on a much larger scale than ganking though in order to grow the playerbase.
It is not worth noting, if you want to say that there was no buffs specifically to ganking then I have to look at your posts with even more of a WTF attitude. If you are telling me that the destroyer DPS buff was not a buff to ganking then I have to go meh!
It was a massive imbalanced buff to ganking that truly screwed hisec casual players.
You may say noting but you are trying to sell the notion that there was only deliberate nerfs to ganking, and ignoring the really big buffs that were not intentional by CCP but were huge in effect.
This is why having any discussion on game balance like this gets so intense because people like you play these type of games. Stop it!
You are being dumber than usual.
I explicitly said it was a buff to ganking. But ccp never said ‘ganking needs a buff, lets get rid of the dessie rof penalty’. It was done for a completely different reason.
Yeah it’s note worthy that ccp have never said ‘ganking looks a little low, what can we do to make it stronger’. It’s especially noteworthy when some of of you keep trying to say ‘ccp has helped gankers so much!’
It is a straw man argument you are making and thus you are being dumb with it. CCP are masters of unintended affect and those have resulted in massive buffs to ganking which had to be nerfed.
So buffing a cheap ship to high DPS is not a buff to ganking because it was not intended and increasing the EHP of some barges and exhumers was a direct nerf to ganking, that is the balancing that had to happen due to that buff. Gankers had two and a half years of easy kills and miners had two and a half years of misery which resulted in many leaving the game.
What is the point in saying that there is only intended nerf’s to ganking, ganking is playing around the margins, it is always going to be that way. And to think otherwise is just wrong headed.
I will point out that the decision by CCP Falcon to not deal with hyperdunking as an exploit was a massive intended buff to ganking on his part. I would love him to honestly tell me the reasons behind that, but I doubt I will ever see that. Though it could be that they did not have the staff to deal with policing it…
Actually it was a buff to ganking, EHP and cargo capacity were reduced resulting in fitting choices for one or the other. Seriously some of us were playing the game when this happened.