I think their initial release was a knee-jerk reaction after getting reports of something happening that they had never seen nor heard of. They then decided that it wasn’t an exploit because the gankers ship was getting blow up by concord each time. This doesn’t mean that immediately in true CCP timing that they decided they didn’t like the gameplay and meta it was creating and sought to change it.
Ruling something as not being an exploit is not a buff, especially when it’s not an exploit. CCP has unintended results of their development all the time and when an exploit arises out of it, they call it such. This is hardly a buff…
I have no idea what their reasoning was, it was originally an exploit, then it was not, this resulted in a massive increase of freighter ganks. When you allow people to use a mechanic that enables them to do something a lot easier and cheaper it is a buff, whether it is intended or not.
No killright goes public unless you make them public.
Concord was made more powerful because you could tank them with little effort, like people tank FacPo these days.
Was a flawed mechanic to begin with. Being able to dock and undock under criminal timer and without anyone being able to interfere is beyond flawed.
I do not see this anywhere. You need the same number of people as before that “nerf”. And you need fewer people to gank a freighter than before fitting slots were introduced.
It does not matter at all on a large scale. Burn Jita is the best example.
Making things easier to gank is not a buff to ganking? Try to come up with a better joke next time, this one was pathetic.
Making someone pickup your freighter courier contract from a structure. Remove docking rights when it undocks. Bump it on the undock up and down and left and right so that I cannot warp away while your 1 alt keeps undocking bomber after bomber to suicide it into the freighter until it is dead. Was one iteration of that method.
Another was to bump the freighter like usual and you keep warping bomber after bomber from your structure, where Concord cannot tackle you because of tether, to the bumped target. That was another way.
Just to be clear, I cannot remember all facets but I seem to recall this.
Bump freighter until freighter pilot logs due to boredom, scan down and give a combat timer, warp Bowhead drop a ton of Catalysts and shuttles. get in Catalyst applied DPS, get blown up by Concord after 22 seconds of DPS in a 0.5 system, jump in shuttle get Concorded. Then another 22 seconds of DPS, rinse and repeat.
It was easy to stop if you scanned them down and blew up the catalysts and the pods, which I did a few times.
You are kinda partially correct. Instead of allowing you to remain smug, I will inform you properly so you don’t look like a complete idiot, speaking with mistaken confidence.
Hyperdunking was done out of an Orca or Bowheads Ship Maintenance Bay. You would continuously board ships out of it, gank, pull concord, board a ship, gank, and continue until the target was dead. There were plenty of ways to interfere with the gank and believe it or not, a single person could single handedly ruin the fun for the ganker.
Bump the Orca / bowhead out of range
Continuously pod the ganker
Bump the gank target
Bring a single Osprey with shield reps
Pop the wreck with a thrasher
What you’re confusing with Hyperdunking is something that I called ‘Astradunking’ and I was temp banned for 14 days for it. It was done out of an astrahus, but was still easily prevented and interrupted, again by a single person.
You cannot initiate warp with a criminal timer, so there was no undocking from an Upwell structure or station and warping to Hyperdunk.
the gankers wanna buff ganking, the carebears wanna nerf it…
I don´t see any reason for both!
All I see is the tears , mainly from the guys who ´ve been ganked and killed because of their own incompetence.
Less cargo-, more shieldextenders, or bulkheads, no autopiloting.
build a f… Intel channel, work as much as possible together, ask for webbing partners and whatever is needed to minimize the risc.
Why should hisec be save, why should hisec be another easy battleground?
No you got one of them right and it’s not even right, because to my knowledge I am the only person to have done ‘astradunking’.
There were a small handfull of players that were hyperdunking and the main way was with the bowhead.
It was ruined frequently believe it or not. The funny thing is that it was almost always a 3rd party and never the target… just because pilots are too lazy to choose one of the extremely easy ways to interrupt hyperdunking doesn’t mean it needed to be removed. CCP didn’t like the gameplay… which is strange because it allows for more counterplay and interaction with the gankers than regular ganking does.
What are you going on about, it was CCP Fozzie who said it when announcing the DCU buff being applied to freighters. It was already linked in the past and asking for it again means nothing.
So instead of posting the link for everyone to see and conclude this interaction, you prefer not linking, then calling people names, then crying about people asking for a simple link.
I think Capsuleers in High Sec want more satisfaction in the content that they provide similar to how CODE. is satisfied with the content that it creates.
As it stands, unless CODE. really screws up a gank they provide 100% of the content, that really isn’t fair to everyone else.
Therefore I would like to introduce the Light Carrier - Light Carrier
It’s not some super ship like some want to believe. Its a content creator along many lines.
With a Light Carrier, Capsuleers could protect their cargo more so than a freighter by being able to defend themselves while at the same time not be being overly difficult to gank if CODE. wanted too.
The real problem is the Low Sec and Null PvPer’s don’t want anything to hinder their ganks in High Sec from which they fuel their Low and Null PvP with.
Its a discussion that has a link to an idea that might satisfy peoples thinking in High Sec. More tears from the High Sec Care Bears.
A game such as Eve Online has too have movements of time and conflict. The conflict is that Low and Null Pirates don’t want their operations in High Sec messed with because they might have too do something else other than gank freighters for their bling ships in Low and Null.