Elite: Dangerous have ~400 billions of stars and EVE just only ~7800. Why CCP?!?!?

Does Elite Dangerous work under Linux ?

You would make a fantastic bobblehead, and I mean that in the best way possible. You are well known so a caricature of you would be instantly recognizable, and it would be something people would get a kick out of having on screen, especially if screen shake were on during warp.
Here’s the history of them:
https://www.bobbleheadhall.com/history/

As far as Eve needing these more than CCP needs to bribe new players with vaporware like this new skill thing goes, to my me the choice is obvious. I want an Xexu bobblehead.

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I more or less refuse to be in a corporation, almost all of my characters have their own.
This in and of it self is a form of bloat, but since I don’t want to be in one at all it’s my only real option.

Because too many systems means too few players per system and too little interaction. If anything EVE needs fewer systems to generate more conflict. Way too much of EVE’s map is effectively empty.

It’s because everything already known and explored.
All good placec taken, all bad places left behind.
And no new places to conquere.

More systems instead create a huge migrations. People look for better places, fighting for them. Isn’t that what you wanted?

Well yes, that’s the entire point. If you want to conquer something you have to go take it from the players who already have it. You can’t ignore the other players and go claim empty space where nobody will fight you for it.

Thought about it some more, and now think that maybe it’s not even more wormhole systems that we need.

What if we had “pocket” systems, like abyssal areas, that would be accessible similarly to wormholes? These could actually be procedurally generated. They could be a few grids in size. Completely random connections across space, and unable to be mapped. They could exist for a set amount of hours before collapsing (with everything and everyone inside).

The act of “exploring” them could also be much more true to its name, as a portion of the content inside could consist of “mapping” the systems into a log, by flying through them manually and/or warping between signatures. Lots of random objects at warp-in points to break cloaks and such and encourage “interaction”. Logs could be sold to NPC stations as a source of income. Of course there could be conventional sites inside them as well.

As i say… Powerblocks.
You cant conquere anything really valueable now.
To do it, you need at least same enough power as you potential foe.
And as we clearly saw - even most powered powerblocks cant really do anything to each other than just blown up few hundred ships and dozen citadels (which is instatly restored)
How much titans died in M2? 200? 300?
Did you know how much is involved? What i’m heard - 1200 or so.
Now imagime, how much titans layed in their stashes.
They can fight for years in fact. Even just for fun.

Newcomers cant get any close to that state now. New space can fix this.

Then stop complaining on the forums and start building up that power.

New space can fix this.

Only by completely removing the value of success. Who cares if you can claim a system as a newbie when the only reason you can do it is that there are billions of unclaimed systems and nobody is bothering to contest your claim? You’re replacing EVE’s player-driven conflicts with meaningless flag planting on meaningless systems.

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This is a PvP centric game, and the population just can’t support that many systems. As it stands right now, eve has an average population density of 4.36 players per system -which is actually kind of low when you consider that jita alone can have 5% of Eve’s population, and other areas (such as trade hubs, large staging systems, and incursions foci) often have significant concentrations of players. And with more space, the problem would be even worse. With 400 billion stars, Eve would have a population density of .000,000,087,5 players per solar system. I’m sure a lot of players would clump together, but it would still be very bad for the game.

As far as I’m concerned, PCU’s would have to reach like 100k or so before Eve would need more space. Below that, and I would rather see the spawn rates of resources/sites (i.e. P.I., explo sites, Incursion foci, ore and ice belts) be tweaked.

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I don’t think CCP has the resources to handle so many systems. And a galaxy as big as Elite’s would pretty much kill PvP. 300k players in that big of a universe would make it too empty. It would be sooooo boooring.
EVE’s universe is perfect. Not too big not too small.

you can have my system bro S3

Exploration (actual exploration) and MMO don’t synergise very well.

Low interaction = low content.

Right now eve space is mostly empty. We don’t need more systems.

Something like this is about as good as you’re gonna get.

Systems that ‘collapse’ after a certain amount of time and then respawn.

It may be nice to experiment with very small un-warpable systems with very small grids. Manual piloting to celestials and gates/wormholes. Your ‘sensors’ can’t see very far and npc’s and other players appear on grid at 50-100km.

eve “sky boxes” are beautiful , you can see the amarr gold, the galente green , the minmatar red , from far away, getting more and more predominant , the nebulas , there is jaw dropping vistas in wormholes
bada bim bada boom procedurally generated
“Pearls Before Swine”

edit:
yah i know the systems were kinda "procedure generated "imitating real life physics but I’m not talking about it

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Now that the game is an “Ecosystem” (Vomit) not a Sandbox we only need 1 instanced star system to serve all the players.

-1

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I’d say increase the size to “old” grids (a few hundred kilometers). No warping would be a very interesting mechanic to have. The overall pocket size would still need to be tens of thousands of kilometers wide, however, as this shouldn’t be just another form of FFA arenas. Players should be able to avoid others inside, if they play well. Basically just a very scaled-down version of a wormhole.

The game was made 20yrs ago. The capabilities to make a procedural universe was too expensive back then. Now it’s too late for CCP to do it unless they come out with EVE 2.0 and redo a whole game but why would they do that when EVE is still making bank?

Um, no. EVE’s universe was generated procedurally, CCP just told the software to stop after a number of systems sufficient for EVE to function instead of continuing on to build a massive number that would be harmful to the game.

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I see. So they knew exactly what they wanted. Thanks for the info. :+1:

I disagree with that, there are no systems to explore where you don’t find junk people have left. There are also no systems where someone won’t show up soon if you do find it empty. Eve is completely packed, has nothing remotely like a frontier to go beyond and actually see something new. If anything it’s like a small city with walls you can’t get outside of with a few small areas where there are fewer people.
Just because some people require conflict to get themselves off doesn’t mean everyone does, some people need more than that, they need something to be curious about.

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