Elite: Dangerous have ~400 billions of stars and EVE just only ~7800. Why CCP?!?!?

It’s the end

Except there are players who go out of their way to rescue people stuck in Whs also. look up EVE scout

Some corps and alliances have trouble defending their assets in three or four star systems.

Who would be able to successfully defend a few million?

–Gadget knows how to steal a star

pro tip:
play on the test server

If you were playing ED from the second you were born and somehow were able to visit 1 different system every second you would be 31.7 years old when you visited your 1 billionth… now times that by 400. Yeah, see why your logic is ridiculously flawed?

Forget playing the game and doing things in systems… Some might even argue New Eden is too expansive. Personally I think it’s about as balanced as you could get for the amount of players/systems.

Finally… Eve Online Classic server when? (No, not 2003 Eve, today’s eve, just with clean wipe of sp/citadels/etc with a reordered hi/low/nul)

Technically, yes. But ED guy saved me stuff I have been collecting for weeks. After EVE I’m not scared to self-destruct if it helps in some situations. But not in such cases.

To answer this question the reason is because eve’s engine was designed in a way where the development team has to manually create the solar systems, quests, stations and all the functionality there in. They are literally hand-sculpting them.

ED is on a newer engine that has capabilities that eve currently does not.

We should also back up and mention that eve in terms of mmo standings is far superior to ed due to the very reason this topic is being posted (extensive amounts of space).

On that very note of large amounts of space there is no interaction of players because eves combat takes place around an object (station, gate, planet, moon, ss etc) where eds engagements can literally take place anywhere in open space, which is not at all a good way to facilitate content. For this reason eve is far more accurate to be called an mmo and ED an online singular player game that calls itself an mmo.

Yes, ed has some things in it that are better, but as it stands for an online game its really subpar and will always be the case because of this very reason (to much space)

I play Elite sometimes and while it’s a fun game it’s also incredibly boring. There can be stretches of WEEKS where you’re in civilized space and you see no one.

Euro Space Truck Simulator.

The problem is they added a solo play mode.

Perhaps if they removed .Net from the launcher they would get more Linux gamers.

It’s not even a real mmo. Everything is instanced. From being in super cruise to regular space to walking on planets and in stations. They do private instances with a max player load per instance per system. So while pvp can happen, one can be playing on open play and still see no one. There are some places in the game where you can find people like certain engineers or other popular places but even then you won’t always see everyone that’s there even if you can communicate with them. One can also find people at places where community events are taking place but at places that are static like popular markets or engineers, gankers like to hang out those places. But due to the instancing nature of E:D you can very well visit those places and still see no one.

Eve has instances, they’re called regions and systems, sure with a larger player load per instance, but there is separation.

Yea, but eve doesn’t create a second instance of jita because there’s 2k people in it. Eve lets the party get bigger at least. iirc, only 32 players can be in one instance in E:D

Still though, the combat is fun.

32 should be enough for everybody anyway, I have yet to see more than one player.

Yea, but it can’t claim to be a mmo because it fails to deliver on one of the major aspects of what qualifies a game to even be called one in the first place. FPS games allow more players on their servers and they don’t go around calling themselves a mmo. MMO usually means 1k+ players in any given zone, region, instance, w/e and the more seamless it is, the more real of a mmorpg it is.

ED also as far as I am aware, has vanity system names, named after the player whom discovered it first.

Yea, it’s definitely different from eve but the combat is really fun with a throttle and stick. Each ship operates so differently that some even have like “secret” moves you can pull off with them. like stopping the federal corvette quickly by turning off flight assist and lowering the throttle to zero whilst you turn the ship to a perpendicular angle to where you’re now falling through space, turn on flight assist, and use the vertical thrusters upward while maintaining your perpendicular angle. Go from top speed to zero real fast for a large ship. It has more secrets than that too.

Eve does have vanity names in some items, the creator of an Abyssal plasmid rolled module for example is displayed in the show info.

Honestly, Frontier Developments is worse than CCP by a massive margin. For a starter, CCP doesn’t charge $60 for broken, literally unplayable expansions that run below movie theater frame rates.

Yea sure, Elite Dangerous has 500,000 times more systems. Ninitey nine out of One hundred of those systems are uninhabited and only useful for their exploration data in which only a handful break six figure credits in a game where the average PVP ship cost tens of millions of credits. Most of those systems amount to nothing.

The only reason why people got excited about billions of star systems, (and I mean, only a small portion of the fanbase) is because Elite Dangerous’s exploration is centered around sightseeing. People explore to find a pretty rock to run around or a pretty ring to float around in to take screenshots. Then they sell the scan data (it’s literally just zooming in with a space ship camera on planets to get said data) for peanuts. Which is fine because it’s the lowest risk activity in the game.

You want to know what makes (up until recently) the most credits though? Hold on to your seat. Mining.

Take the word of a closed beta whale. Frontier development’s space arcade game with drm disguised as multiplayer cannot even hold a fifth of a candlelight to EVE Online and they never will.

To be honest though, I want so badly for them to prove me wrong.

You seem to hate everything, can I take a pic of your grumpy face and NFT it?