Torches and pitchforks. Violence in Jita.
Ok. Very scary, I hope CCP listens to you
I think they reinforced the jita statue’s tank just incase.
Hello there.
So can I or (we) get more technical info about moon mining changes, that is what i am doing for last 3 years the most
thx
if you pay attention to the trailer you can see what the new models are.
Squall and Deluge will likely use the same hull: t1 hauler and t2 blockade runner respectively.
Torrent Jump Freighter
Avalanche Freighter (with a huge reagent hauling capacity)
Here’s a better shot of the biggun:
which was grabbed from this site: https://www.upwellconsortium.com/
The Svipul dominated that PVP segment for many months until the other T3D were introduced and the Svipul had to be toned down significantly. That was the same story with the Isthar changes, where every group used Sentry Ishtars for years for all kind of fleet battles. Supplanted later by the Munnin, which also reigned supreme for years. Earlier than that it was the infamous Drake fleets, Hellcats for a shorter while. Not to mention Wrecking Ball fleets, which were also a thing for a long time. Years of dominance for certain ships are definitely not exaggerated.
Perhaps the answer is in the fact that these new ships will be used to transport the “New Materials” from the “New PI extractor”. If these “New Materials” have strategic value - as in, a rework of sov mechanics - then it starts making a lot more sense.
If there are pirate NPCs blockading the skyhooks, then maybe a hauler could use missiles to get free from the NPC tacklers.
If it’s SOV related you’d expect ships to rely on teamwork. Besides that all haulers can already be used for “strategic value” stuff, they don’t need missile capabilities for it especially not if that means they lose out on other stats.
The only situation this could work in if they are some sort of faction/pirate haulers with increased capabilities while costing a ton more just like how an Orthrus costs and does more than a Navy Osprey, which in turn cost and does more than a Caracal. Meaning you get a BR costing 800-1000m doing BR stuff but now with missiles.
I’m just not seeing the appeal/need for it in the first place and the used&wasted dev time required for it.
I’ve tricked myself into commenting on announcements in the past, but learned my lesson
I’m quite confident that whatever the devs and their managers have in the works and spend resources on is, in their views, an improvement of the game. They also like to tease us with cryptic information, and probably have the most amusing forum speculations printed out and adorning the wall near their coffee machine (I definitely would, and if they haven’t, they should! lmao).
As usual, we’ll have to see how it pans out. And if it doesn’t work as intended, it gets removed (remember the old industry teams mechanic ?) or adjusted.
But don’t let me stop the speculation on the forums, it’s all part of the fun
To me it’s just a “really, this is what you’ve been working on?” mindset.
Well, not exactly, as far as we can tell. We only know the tidbits of information they have released yesterday.
We also know they are working on sov mechanic changes. And the replacement of the ihub/tcu combi with the one new anchorable is probably just one element in those changes. It could be the only one for now, with more to come afterwards, we can’t tell as they play it close to the chest.
Maybe they’ll fix “renting” and time zone tanking too, Bob knows (jk). At least we, players, will never run out of things to ask for, and keep the devs going.
Us grunts will fight on regardless.
That’s a big fallacy that has cost us and the game a lot in the not so distant past, because Devs thought they knew best.
We can hardly ask them not to do anything
For some people, any change or any temporary dominance of the current Meta is the end of the world. Long-term it will be as everything before: balanced out by future changes until the “Big Problem” becomes totally irrelevant. Same for the intended “Combat Haulers”, in a year from now they will have their spot and any fears of them “breaking the game” will have dissolved into thin air.
The nereus is already a combat hauler
My dst got lanced on a low sec gate, I doubt anymore tank or weapons would have made any difference at all tbh, the mjd maybe but I think the lance counts as a scram anyways so probably not.
I think its mostly to protect against camping stealth bombers on entry gates, where any weapon would turn the tide.
We can ask them to not do outright stupid stuff. Making things OP so that people use the stuff from the get-go to justify immense dev cost, which inevitably leads to future nerfs and frustrated and annoyed players that got used to their OP toys can be prevented with proper planning.
The recent ship changes at least hint at a new understanding at CCP that things don’t need to be OP to be used by players. After the Muninn was reduced to rubble, no HAC reigns supreme and lots of different ships are being used instead of just one. This helps the economy and meta-emergence much more than introduction of OP ships for the sake of adoption.
We don’t even know if they are op yet, they might be better in some ways and worse in others, all things have trade offs.
We don’t have their stats.
you are kidding yourself if you think there won’t be a new ‘muninn.’ There has always been one mainline ship everyone complained about once the meta was figured out, whether it be the muninn, loki, drake, tengu, ishtar, raven, etc other than in between shifts in meta. It will probably be one of the navy battlecruisers. It is a normal tendency for primary fleet doctrines to shift to the middle to a single ship that is fairly good at everything but specialized at nothing.