You mean all the wardecs left and right by anyone, to anyone. Groups like Marmite and all the others, the active “merc” community (which was 90% “yeah uhh we got paid for this, it’s not like we enjoy it”). A whole bunch of small group or solo wardeccers terrorising, killing and ransoming mission runners. The can flipping (mostly because back then cans were actually needed, The orca took care of that).
And yes ganking happened back then as well, in fact the only ever ship lost to a gank was my gang link Tengu I had parked somewhere, back when those things had a use. It’s just more advertised, it’s more obvious due to zkill being able to show ganks, things like that and (like Brisc said) most people were oblivious back then but it has always happened. How about M0o or the Yulai incident? Why do you think Concord got buffed over and over and over and over and over and over again and again. For no reason?
Despite what some of the others may say, I totally agree with you 100%.
I’ve been playing for over 13 years and this game as well as the average attitude in-game has drastically changed for the worst, especially within the past 5 years. There wasn’t much High Sec ganking happening within the first 6 or 7 years of my playing this game. Back then traveling through Low Sec was cause for alarm. Back then you could have your ship travel on Auto-Pilot in High Sec with barely a worry about getting ganked, Back then lot’s of Asteroid Belts had Mining Fleets, Back then most explorers who entered an occupied site would either offer help and or leave to find another site.
Players back then were generally much more friendly and helpful compared to now. If you needed help to complete a mission or exploration site, no problem. If you needed minerals mined to build a ship, no problem. If you needed BPC’s researched or a specific item built for you, no problem. If you needed a Jump Clone installed, no problem. If you needed to form a Corporation, no problem. If you needed a POS anchored, no problem. Back then there were lot’s of players with specialized careers all looking to trade and do business with others.
I could list more but I’m sure you know what I’m talking about. Sure, the game has always been hard and dangerous from the start but over the years Eve Online has turned into Grief Online. Now the game is all about being sneaky, trust in nobody and to stay safe you have to stay paranoid.
I’m gonna stop now, it’s making me sad remembering how the game was back then compared to now.
Back then industry slots were limited creating opportunities for entrepreneurs to offer their services, but the carebears whined about the limitations so those got removed
Back then you needed standing to install JC and that created opportunities for people to offer a service, pretty much everyone used Estel Arador’s services at some point. But that took effort so the carebears whined, thus the standing requirement got removed.
POS don’t even apply anymore so no idea why you’re bringing that up. And actually, a vast majority of citadels are open for others to use, either for research or compression or otherwise. And those can be anchored without a standing requirement like POS used to need.
Most of those things you’re swooning about aren’t needed any more and lots of the other stuff isn’t true. 10 years ago I got yelled at, mostly in Russian, because of what I did or didn’t do and that still happens to this day.
What changed is the proliferation of alts and the ease of creating the perfect alt in an instant through skill injectors, thus lowering the need to rely on others for services for things people can’t do themselves (yet). That and the game being made easier and easier, because carebears will never stop whining.
Secondly, you obviously missed my point about the general attitude of players in the game now compared to back then. You say alts, skill injectors and CCP dumbing down the game allowing players to do everything with ease is a problem? If that was the case there wouldn’t be a problem with gaining and retaining players.
The reason for poor player retention is that CCP has turned the open sandbox into a guided tour park centered entirely on destroying players game. Because of that, players started leaving and in order to recoup losses, CCP started pushing cash grab, all because some pinhead bean-counter told them a destructive environment will make players pay real money for in-game goods. Truth of the matter is it just makes even more players leave…
Third and most importantly, I don’t care to converse with people like you who constantly spout ganker terms such as carebear whining.
Lastly, you’re not going to change my viewpoint and I won’t change yours so there’s no reason for us to continue this convo…
Or I dunno maybe because people invested time and money into their account? Just say you suck at EVE and keep it moving.
Uh. You realize it def isn’t worthless considering ISK is basically convertible into a form of currency right?
Oh? And you speak for all of the Ark players right? ROFL. I’m sure they’d all love being wiped.
Preach it son. People think EVE is hard now? ROFL. Truly we live in shallower times. People cry for content without realizing they need to make the content.
We should embolden this phrase through all systems in game, visible from every point in space, thankee.
I miss stealing ore in a battle badger..
You always have to be paranoid to stay safe. In reality multi boxing also contributed to this since people just wanted do it themselves. The problem is layered. Also low needs more content for sure.
PREACH THE TRUTH SISTER. Sorry, I got carried away. But yes, I am passionately against multi-boxing LOL. Hence why it makes me giggle when people accuse me of being an alt. This is all I got man.
Yet, people can also engage in playing together to avoid le gank. You think 6 catas would open up on a mining fleet supported by combat/logi ships?
Believe me, I agree with you on a level. But in reality it is PLEX and multi-boxing which has brought us to the current state of the game.
Its what allows 1 dude to use 6 accounts to gank billions per day. When if they couldn’t multi-box, you’d at least have to find 5 friends to help you and coordinate that.
In High sec space, Concord responds to any illegal aggression, so a fleet of Combat ships escorting mining ships can’t do anything to stop a gank attack. Also the ganker has already factored in that their ship is forfeit the second they fire weapons. That’s why it’s called ‘Suicide Ganking’.
Wow this thread didn’t age well at all. Like all others, it has become a frothy-mouthed gank whine.
I find it funny how some people think that high-sec ganking increasing in intensity over the years is an effect of CCP relaxing gameplay mechanics in the gankers’ favor—which is the exact opposite of what actually transpired as can be seen by researching expansion blogs and patch notes—and not an effect of adaptation to environmental stimuli and cultural change. These people have no idea how bad things would be for them if we combined the loose aggression and punishment mechanics of EVE in its first few years with today’s player attitudes, and that’s why I’m in favor for a classic EVE; it would be a reality check like no other.
Likewise I find it humorous that people are complaining about a change in players’ attitudes after compressing EVE’s complex and wide high-sec PvP gameplay to the singularity point of a single destroyer hull with a decade and a half of targeted nerfs. Yeah, ganking wasn’t such a “problem” back in the aughts, because these players had more gameplay options than ganking alone. Now that the only way to kill someone in high-sec has been reduced to face-rolling a destroyer for 20 seconds, of course there’s more ganking. How could there not be? Y’all are delusional.
China only got a new server because they legally had to, and it wasn’t splitting the playerbase, a new server would split incoming new players who would be less likely to join the current server, at which point you end up with a scenario like most Ogame clones in that old servers just end up dying off due to a lack of players and there being nothing left to fight over
They factored it in but every ship popped by the sec forces reduces the DPS and if the proc/skiff is tanked to the gills, the odds of the successful gank goes down astronomically.
I don’t get it. Its like you think gankers have magical powers LOL. And if they are mining in 0.7 and above they have even less time to kill. So if they warp in, see a well guarded fleet they will most likely move on.
I get you made the standings guide and kudos, but you lack any sort of PvP acumen huh?
A single (overheated) Tornado can instantly pop at least two Catalysts before they can get two volleys in, and pop another two Catalysts before they can do half of their expected damage in a 0.5 system. If gankers fit any sort of tank, their DPS drops so much that it’s just not worth doing, because a Tornado can still pop one with just 60-70% of its firepower.
Hint: don’t group guns, and have everyone in the defense fleet mash their weapons upon targeting alphabetically. Not a single shot will be wasted that way.
Slightly less efficient but still viable, a single logistics ship on field can negate a single Catalyst.
ECM is also a very viable option, because a Blackbird is almost guaranteed to shut down a destroyer with just one jammer.
Anyone who’s making claims that ganking is impossible to impede is a yellow journalist.
Not agreeing or disagreeing, just not really into this topic and I got better things to do then do a debate on the forums when I can be in-game running event sites.
Which is exactly what I’m gonna do…
o7
On a side note, it sure is funny how pro-gank players claim there’s a way to discourage gankers in Catalyst’s from attacking when gankers also use Tornado’s for ganking…
The safety crowd sure loves to exaggerate the twisting of the knife. No one uses Tornadoes to gank anything except haulers at hub dock points, and anyone docking anything expensive at a hub doesn’t need active defense because all they need is a 0km dock or insta-undock bookmark.
They know all of this. There is no way that experienced players like that, who have been playing for over a decade and can compute complex high-end PvE encounter builds, don’t understand the basic mathematics of what 1,250 damage per gun multiplied by 8 guns can do to an untanked destroyer with about 3,000 EHP.
The reason why they argue that counter-play mechanics don’t exist is because their agenda is to have the developers change the game in a manner that will make it unnecessary to engage in said counter-play, freeing them up to grind PvE uninhibited instead of having to compete with other players.
Their words aren’t a plea for justice, but lobbyism for personal gain. They only disguise it as the former in order to give their platform some semblance of credibility.