EVE Vegas was pitiful and makes me feel this game has no future

Uh-huh…and so what happens when it’s you who others are saying the same about as you are saying about others now?

Google “Logan’s Run”.

The difference between me and an old guy is that I accept change when it is for the better. I have no problem adjusting my way of life.

Eve suffers from the same problems as the real world (because people). Stagnation and unwillingness to change.

You sound like the old guys who don’t care about the environment, because that will change your way of life and you can’t accept the fact the planet is dying (denial), because you NEED to drive your gazzguzzler pickup truck to feel like a man, and you can’t give up anything in life because you feel you have the entitlement and you worked for it.

You are scared of change because you don’t fit into this new landscape and you will be irrelevant. Now you are the top dog, but once that changes you will be just like everyone else, on ground zero. This is what scares you.

Change is inevitable, accept that or go rot in some hole so we can make the world great again where you are irrelevant.

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For youth, all problems appear simple.

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I think that players are a lot like crows.

No matter how good a change may be for the game’s overall health there’s always going to be people who complain about it, not because they’re old and stagnant or young and entitled, but because they’ve found something in the game that is fun to them.

It’s something they instinctively see as a Good Thing, and when change comes knocking they’re going to holler and rage about it because just like crows who’ve gotten used to a good thing, it really pisses them off.

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But, its a dread thats also a triangle. How could you not love that.

We had a Stick dread. A fat dread. A pancake dread. And a weird tube-like dread. Now we just need a hook-shaped dread, and the pattern will be complete.

The ORE mining dread!

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I’ve seen the Triglavian dread compared to the Shivans’ Cain-class cruiser from Freespace:

Though I honestly think it will be more like the Lilith. Cains were easy to deal with, but Liliths were tougher than anything that size had a right to be and mounted a gigantic fuckoff beam cannon on the prow! It was basically the equivalent of a T2 Punisher hull that could fit a battleship’s laser in addition to all its other weaponry!

I thought that’s what the Rorqual has effectively become?

Actually, I was imagining the ORE titan, with the doomsday mining laser. One blast would harvest the whole belt.

Or, fire it at an enemy fleet, and you harvest all the ships hit and turn them all into their base minerals which you scoop up.

I think they released a sort of mock-up picture of the trig dread did they not?

They did, Talking in Stations has a picture of it in this article:

Similarities to the Cain/Lilith hull are certainly there, though it also has elements of a Vasari Vorastra-class titan (the mouth) and a Protoss Void Ray (the beams and singularity).

Everything you say about suicide ganking in multiple threads clearly indicates you don’t understand what it’s all about nor how things work, e.g. thinking that “there is no game mechanic that allows you to fight high sec gankers”; assuming gankers must be input broadcasting to be able to do what they do; thinking “Eve is for sociopaths and CODE is for people who can’t get away with bullying IRL” or that “If CODE weren’t garbage at the game, they would be in either low or null”; pretending that pilots with lower than -5 sec status shouldn’t be allowed to enter high sec… and so many other things you simply don’t get about the game…

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Relax, Don Quixote, it’s a video game forum…not ranting about one’s views on climate change and human nature with a heapin helpin of wild assumptions is…ok…

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That is incorrect. I fully understand you can’t attack any HS gankers and how they operate. Hence why I have never been ganked.

So please try again projecting your insecurities and flaws upon others. It seems to work well for you.

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When you lost an argument <insert random memes and ■■■■>.

Good job dude.

They often times are. The problem is people in power and old farts who want to keep that power.

Why would you want to give away your oil empire? You wouldn’t.

Everybody wants a democracy, but look at this game. It is run by dictators of large corps and alliances.

Not a single corp is a democracy. Because when you are put in power, you do not want to let it go.

Real life rules apply even to this game. It is not hard to see this logic.

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When I was young, I thought like that. You will figure out on your own that “kill all the old people” isn’t the solution. It might take you some time.

You got owned big time. Come back when you have some real arguments to debate with.

Uh, that sounds perfectly reasonable to me, could you explain why you believe differently? My personal lenses tend to be tinted with roleplaying logic…

It can only seem reasonable to you if you think in RL terms and expect things in game to be “realistic”, or think high sec should be safer. The fact, however, is that crime is part of the game, and you need criminals to be allowed to fly through high sec for them to provide that type of content and high sec to be as unsafe as it’s supposed to be.

It’s only clueless players that don’t get what the game is about, or that have a hard time differentiating between game and RL, that think there is something wrong with that…

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