Cross-posting because I’ve already typed it up:
CCPlz, if you have feet to put down, now is the time to do so. I can smell Pearl Abyss style greed all over this. Expert Systems is a plain and simple money grab that will cause new players to spend some money, then quickly find out that a new ship without player skill behind it leads to nothing more than shinier loss-mails.
Skill injectors are bad enough at causing this kind of issue. The reason many people are good at flying a particular ship is the time spent learning how to fly. If you don’t spend time flying tackle, or kitey ■■■■■■■■, etc, you won’t know how to counter it. If you never get into a cruiser, and go straight to battleships, you won’t realise why you lose battleships to cruisers.
Eve has never been a good game for instant gratification, and trying to make it one with P2W style character twinking hurts new players in the long run, and also generally pisses off the people who have been paying y’all’s checks these past 12+ years.
This reeks of the same ■■■■ Pearl Abyss killed other games with trying to milk new players, and I honestly feel it will cause retention to go down.
Plus, to be honest, older players may decide this is the final straw that breaks the camel’s back.
Tldr: CCP, you’re walking A VERY fine line if you implement this. Plus, it’s just a stupid ass idea anyways. Fix the onboarding process instead.
Typed on a phone. Excuse typos and grammatical errors.
Update: In addition, the player then has a ship that they then have to continue to plex into, or let it collect dust in a hangar.
It’d be better to just let the player grow in the game over time and learn why they want to stay, instead of the false allusion to instant winning in PvX because they got some temporary skills - likely based on a CCP ■■■■-fit, and finding out that this isn’t how the game works as they lose the ship.
Also, from another thread, this is also relevant here, even though for a slightly different OP: https://www.reddit.com/r/Eve/comments/lsedtd/npe_discussion/goqqjeh?utm_source=share&utm_medium=web2x&context=3
Another update in response to a related topic that still fits in here (it was about removing time-based training):
The ‘antiquated system’ is the main reason many of us bother to pay for EvE. 90% of the other ■■■■ out there makes me grind away at some stupid-ass task watching my character fumble around like a dumbass for hours on hours to gain a skill. Then I have to leave for an extended period for work, and I come back and have to repeat the whole ■■■■■■■ process because of skill deterioration over time.
■■■■ that. EvE lets me pay for the game, get skills for ships that I theory-craft like a ■■■■■■■■■■■■ until I can actually sit in it, and undock without scratching the paint. By the time I sit in the ship, I have a very strong idea of exactly what I can expect of it. What I can and cannot engage (usually based on my ability to kill others that flew the ship before), what ranges I need to be in, what weapon systems I have to watch out for.
Or how to surprise the ■■■■ out of people by fitting a ship in the exact opposite way that is expected that is still viable – like my >1k DPS Stratios (with drugs) that can move, or some of the other ideas I get that work well – and plenty more that do not end up working well but still are fun to come up with and test in practice.