Not entirely sure if this post of on topic or not …
I appreciate the direction that CCP is attempting to send the game in. I also understand that they are stuck between a rock and a hard place.
Rock: A healthy economy requires supply limitation (ie avoiding infinite renewable resources that exceed the demand for them)
Hard Place: Limited access to resources (and total amount) allows the “big” guys to muscle out the “little” players
Removing accessibility and reducing the mining rates (via nerfs) of infinite renewable resources reduces the rate at which problems compound. It does not resolve them. Despite the mining nerf’s we have not seen a significant reduction in production rates in areas like Delve and Jita.
If you want to see healthy profits and impactful PVP battles (where the attrition from ship losses has a significant impact on a factions power) you need to reduce the supply of these infinite respawning ores.
I just cant think of a good supply reduction solution that would maintain the capitalist “free market” framework the game is built on that would retain a foothold for the individual new player to still be able to be impactfull in.
I suspect many industrialists like me would be happier in a environment where resource scarcity leads to 10 industry jobs slots have the same total profit amounts we are currently generating with 30.