Here is another idea:
This method is based on a per human being playing Eve basis. Those with multiple accounts will be equally affected.
Definitions:
By Player I mean all characters AND accounts that are run by a single human being. This can be found by cross referencing credit card numbers, names, addresses etc. CCP should already have this ability to some degree based on seeing how well they track PLEX purchases, bots, bans and the like. This number will also reveal how many human beings in the world actually play Eve which could be helpful in other ways.
A Pile is what would happen if you took all minerals attached to a Player or Corporation and moved them all to one of that Playerâs characters in the game and then stacked them for a total mineral count belonging to just one human being or Corporation. This eliminates the ability for a person to cheat this correction by subdividing mineral stacks in sufficiently small amounts as to avoid being affected by this proposed method.
Steps:
- CCP makes a reasonable guess as to what number of minerals should be considered as being too much for a healthy self regulating economy.
- CCP makes a tool that scans for every mineral pile in the game.
- Any pile that is not tied to a specific Player shall be treated as a Corporation owned pile and that Corporation will be treated as if it was a Player.
- Any other piles, such as piles belonging to Players/Corps that have not logged in for a significant amount of time or piles that have otherwise been unaccounted for shall be treated as one big pile belonging to a single Player.
- After all piles have been attached to either a Player or Corporation, ALL piles are reduced (flat out DELETED) by a percentage correlated to the decision of Step 1.
- Players and Corporations are reimbursed at a value per mineral that will mitigate the inflation that would be caused by giving Players ISK for the deleted minerals. This reimbursement should be staggered so as to minimize market instability for this ONE TIME CORRECTION.
I think what this would accomplish is that first, the amount of physical minerals in the game will immediately be reduced to a correct number and thusly shortening the time to complete the âmineral reduction phaseâ of what is currently happening within Eve.
Second, the rapid influx of ISK to the players (otherwise known as inflation) would stimulate the economy in terms of Players being more willing to engage in ship loss. Prices will go up to some unknown degree because Players now have more ISK to spend thus they donât mind paying a little more to get something with the ISK that they value.
Now that the gameâs mineral stocks have been âcut outâ this primes the gameâs economy to accept the mineral redistribution phase. Whatever form this mineral distribution takes it needs to be able to be adjusted on the fly (and in small increments, such as day by day percentage changes, either increases or decreases) in order to not disrupt market stability. By adjusted I mean that the number decided upon in Step 1 shall be multiplied by a percentage number. That percentage number shall be based on a wide variety of factors to be determined by CCP in some manner.
PROS:
Players are given ISK for minerals already obtained.
Greatly speeds up this current phase of mineral depletion that no one likes to live through.
Allows a very large or a very small amount of market correction in one go.
CONS:
Players may not receive what they feel their minerals are worth.
This method has potential to wreck the market if values are not carefully considered.
This method will cause a temporary inflation period that would require careful managing/consideration.
This is more or less, a FORCED sale of existing mineral stocks and Players wonât like to be forced to do it.
The best possible outcome is that the market is imbued with a core correction that over a (hopefully) short amount of time will lead to market that behaves as a largely self regulating capitalistic market.
Iâm open to tweaks to this process, Iâd love to hear what others think of this idea.