Do I want to check out his posts to see how he ticks, or will I cry even more?
Who is this Hisec and how do I shoot him?
By becoming a suicide ganker
Generally speaking they are legion, and catalysts seem to work best.
Because there is no reason nor rhyme to this:
There is no logic, no recourse, no reasoning, no sanity, no discussion, no solution.
@Destiny_Corrupted now I understand this comment about Mike you aimed at me, that is a bit over the top I must agree. But I only just read this post about Mike, so no wonder your post was a surprise to me.
Oh youâll definitely be crying more.
They wonât even have a time considering the long run of this game and the player base responsible for its current state half of which donât even play anymore. People think itâs a pvp game but pvp games donât have you grinding away for months to years just to be competent at one thing (even frigates take a long time to be competent at since skills and isk are required so that someone flying a t2 frigate isnât roflstomping you because youâre in a rifter using t1 modules. Real pvp games donât have people grinding pve just to be able to afford to pvp competatively (because without the pve, there would literally only be pvp in corvettes), or even spending countless months of player activity just to be able to amass the power and initial wealth needed just to claim a foothold in what amounts to end game wh/null. Real pvp games load the game and there is fighting from the get go or a few seconds later. If anything, people get rewards for pvping good while eve doesnât reward pvpers. They take it from other players. Itâs a pve game with pvp incorporated into it. People like the posters saying itâs a pvp game or that people donât understand eve are ignorant and literally donât do much in the game as their words reveal that much. Otherwise, theyâd understand that what made eve good in the first place wasnât the pvp. It was the balance of things and even CCP has been going out of their way to ruin that. When the game does finally die, people are going to be filled with misconceptions as to why it did. Eventually, itâll be forgotten while the toxic players that helped kill eve fail to kill another game because devs are wising up this extreme minority that claims to represent the majority.
Goddamn thatâs well said.
There is always a grind to get to the top. Also it depends what level of PvP you are talking about. You can go on a solo roam in a rifter and get kills surely, but you also gotta choose targets wisely and also know that when solo you are easily blappable.
If youâre trynna join an F1 brigade, well just gotta train to the doctrine and thats that.
Nice opinion you are presenting as fact here. PvP is the engine that drives the game. EVE is also more than a decade old with skills that train in real time. If youâre only joining now and you run into a dude whsoe been playing 13 years well, yea you most likely getting blapped. Solo EVE isnât meant for the new player. Once you get established tho, solo is easier to accomplish.
What makes EVE good is players actually using the sandbox and creating their own content. PvP simply is the most flashy way to do so.
Ah. So that pity party was just that huh? Figures. Its ok. I love being right
I may be leaving iâm not sure yet. What I donât get is how Iâm to do a l1 mining mission and have to defeat a
NPC Cruiser and Destroyer with only a Venture. Something is defiantly wrong with this game.
I feel like I gotta do this now just to verify your claims.
Thatâs one of the more irritating storyline missions, especially the first time you encounter it.
I had to jump to the system and back like 3 times to get the proper ships the first time I saw it.
The second time you come there with a cruiser first, blap and then mine it away^^
Stick with it, fren.
Not 100% sure about this, but you might also be able to just buy the required ore from market or contracts to fulfil the mission and be done with it. It is most likely kinda pricey tho, since people post those not out of the goodness in their hearts^^
There is a bunch of non-degenerates in this game, the forum is in no way a good representation of the playerbase. Yes, trolling and saltfarming is everywhere and it is fine, but more often than not people help you on your feet if you ask.
Players today donât want balance. Look at the discussions that have been dominating the forums for years now; they all deal with demanding either more or less farming income and safety.
The game wasnât like this during most of the aughts. Players had a balance between âworkâ and âplay.â They wanted to get out of high-sec and into low and null not just because of financial opportunities, but because tiers of space were considered as genuine content progression steps. Few complained, and those who did were quickly laughed out of the community. And because the game was balanced, concepts like industrial-scale suicide-ganking and wars, or hot-dropping solo pilots with hundreds of super-capital ships, didnât exist. They didnât have to, because players had more choices than to either mindlessly farm imaginary space bucks, or prey on those who did.
EVE is old. EVE already existed for a while when gaming went mainstream slightly less than a decade and a half ago. And when gaming went mainstream, games were flooded by people who were new to the concept. The problem is that these people liked the idea of playing EVE, but didnât necessarily like playing it in practice. Kind of like skydiving, people enjoyed the thought of being able to brag about engaging in a hardcore activity that isnât for the faint-hearted, but had considerable reservations when it came time to actually jump out of an airplane.
And EVE started getting a lot of these people. I saw banner ads for the game on many sites like Facebook, and consistently spotted Google ads for the game when I was shopping for textbooks or reading my favorite webcomics. News articles about various EVE events were also referenced in the mainstream, attracting the âaverage coworkerâ type who otherwise never had a competitive video gaming experience outside of playing Mario Party with their kids. They arenât bad people. Theyâre just people, though they were never the target demographic for EVE.
But as these new wave players supplanted the old guard by virtue of sheer numbers, the gameâs mechanics didnât change in line with emerging preferences. And they couldnât, for a few reasons. One of them was that it simply wasnât in the gameâs vision, and modifying the game so drastically was unthinkable. Another reason was profit driven; the creators desired to double-dip from both the hardcore old-school players and the emerging demographic, and tried to do this by obfuscating the gameâs nature in their marketing materials to both groups of players so as not to discourage either.
CCP doesnât want to tell the old guard that the game isnât for them anymore. And they donât want to tell new wave players that they should avoid the game because it wonât provide the kind of experience they seek. But at the same time, a game like EVE canât both be âopen-world, full-loot hardcore PvPâ and âyou can do anything you want, including doing PvE 24/7 without interference.â Itâs simply impossible to provide both of those experiences at the same time. And so this lack of communication and clarity resulted in the entire player base becoming polarized and radicalized. So now we have a situation in which everyone feels that they and their play styles are oppressed, which creates upward pressure on CCP to perform damage control by implementing alternating nerfs across the entire activity spectrum.
EVE has become a three-way Mexican standoff. The carebears, the griefers, and CCP are all looking shifty-eyed at each other and refusing to budge, while trying to convince the other two that they should drop their guns.
The carebears are shouting that the game has become too dangerous and they can no longer play how they want to despite the gameâs advertised open-world nature because the second they so much as think about undocking, six thousand Catalysts will descend upon them like locusts in order to devour their â â â â -fit T1 cruiser.
The griefers are shouting that the game has become too safe and they can no longer play how they want to despite the gameâs advertised open-world nature because attacking another player requires them to fill out more consent forms than an appearance on Joe Roganâs Fear Factor.
And CCP just wants everyone to stop gnawing at each otherâs throats long enough to check out the new $999 skill point package theyâre selling.
Itâs a shitshow all around, and Iâm not seeing any real solution that would be equally palatable for everyone involved aside from shutting this whole thing down. Maybe we should all stop staring, and just end it already. Pull the serverâs plug, put it on a boat, and give it the viking funeral it deserves.
Dibs on Clint Eastwood! Iâm Clint Eastwood!!!
In Mechwarrior online I can pvp even when I lose. In eve online you need the pve to pvp and the loser eventually canât even pvp. Itâs not a pure pvp game. A pure pvp game allows the pvp all the time. In fact, itâs all itâs focused around. Eve is not. People know that pve must be done for pvp to even occur. And that pve takes time and effort. If eve was a pvp game jumping into a battleship wouldnât take months to proficiently fly. You canât play the market because you have no real isk and so itâs either exploration, missions, or mining. One has to pve entirely just to be able to be competitive in pvp. In a real pvp game I just log in. Only people who are capable of logging into eve and can pvp without pve are the types that are purely parasitic. They literally depend on the fruits of others to even enjoy their activity that keeps eve numbers down. Then you see it around the hubs. The dogs that bite the hands that feed. No wonder Sherlock. Itâs the hooligans at it again keeping people away from eve street. The misconception is that itâs a pvp game when you have to pve to even sustain pvp. Pure pvp games, I just log in. There is no interaction with npcs. WoW pvp servers were more of a pure pvp game than eve online is simply because there is no real consequence of pve effort loss outside of armor repairs. Where WoW went wrong with open world pvp is setting resurrection sickness and timers. It should have always been a choice of instant respawn at nearest graveyard or innkeeper with a five second invul timer. The timer often times caused the heat to simmer off. No timer would have eventually made the graveyard boil with pvp. But naw, win or loss, everyone had to stop at some point because of a game mechanic. Real pvp games, the only game mechanic that prevents players from pvping is the win/loss and loading screens.
Eve is just a WoW pvp server +
Ugh I knew youd be a fan of that mess
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The things you say you do not like about eve are things others like about EvE.
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You are mistaken about many of your assumptions about EvE, but ok, w/e
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Isnât it nice that all games arenât the same? Hope you find game enjoyment elsewhere.
What is the argument here, exactly? That these people shouldnât do that? Are you saying that people who seek out a game that provides the opportunity to role-play a criminal by engaging in non-consensual PvP (e.g. piracy), upon playing such a game, shouldnât engage in the activity that brought them to the game in the first place?
Pop 2 light drones in your drone bay. Launch them and they will make short work of the rats.