Forever cloacked and AFK

So much hate over a ship that can’t operate on its own and can’t warp or Cyno while cloaked

You are very self-contradictory (saying enemy is cloaked, can’t target or fire, yet the target is getting hurt etc).

You won’t know which way to run until the cyno decloaks. If it decloaks ahead of you, you need to turn, even if you were aligned. Taking a good 20s for a battleship to get up to just 75% in new direction.

Pray that the Warp Disruptor was picked and not the Warp Scrambler for all your MWD talk.

The entire point of your posts cooks down to “If you see someone in local that can be a cyno, you need to stop what you are doing and align to dock with MWD on max, quickly burning out of range of any rats and might as well dock”.

That is the entire point here, people can box a couple BLOPS and several cyno alts, meaning that a group of 3 or so people, can lock down 15+ systems at no risk at all to their main ships, the cyno ships do risk being caught on gates, but once afk in systems, they are 100% safe as long as they alt tab in about every 15 minutes to restart cloaks.

And the targets need to either not play, or focus 100% on defense and just sit and wait at ready at the gates to try hope catch the cyno (I checked they aren’t actually 20 mill more like 60 totally fitted with probes and everything - incl scram so there goes your MWD idea, not lost often so not much risk to them either).

To even check if someone is afk and not refreshing their cloak, cost ~75 mill per Mobile Observatory, which only has 40% chance to decloak every 10 minutes. So you need to place for 300 million Mobile Observatories to have a decent chance* at decloaking anyone who forgets to refresh cloak for 15 minutes + the interval difference between cloak activation and pings (and the cloaker can hear the pings and make sure to cloak right after and then go afk knowing they have about 24 minutes).

If you put down a Mobile Observatory 20 minutes after you see someone in local, and they just log in and go afk for the next 2 hours (Mobile Observatory last ~1h40m), you will have 10 pings. So 0.6^9 = 0.6% chance the afk cloaker remain cloaked.

99.4% Risk the 60mill ship using about 20 man seconds on the activity, becomes decloaked and people can spend time probing it down and killing it.
vs
100% risk the 75 mill Mobile Observatory is lost, with the person using 1man * 2h * 60s/m * 60m/h = 7200 man seconds (2 man hours) on the activity.

Attack cost in ISK at worst 80% of defense cost.
Attack cost in man hours, 0.3% of the defense cost.

That is just a pure trolling mechanic.

  • 0.6^4 = down to 13% chance they will stay cloaked through a ping if they forgot to refresh.

If you’re alone - all by yourself- which you are in all of your examples, and you don’t leave or dock up with all those cloaked ships in local, you deserve to lose. I don’t care if they’re cloaked or not. You deserve to lose. Strangers in local and you decide that it’s a good idea to go mining- you deserve to lose.

Cloaking has nothing to do with why you’re mining or ratting with strangers in local that you can’t identify. You brought no friends. The risk to the enemy fleet- cloaked or not- was always zero in your examples.

If you don’t know how to Null Sec, I can’t help you.

You’re complaining that 5 ships totaling 3,180,000,000 ISK can easily take down one player who fell asleep at the wheel… sorry, but that’s always going to be the case.

Not at all, one of my examples I was in a battleship ready to help the victim.

Your troll is weak.

I’m not trolling. I’m honestly trying to find one example of a cloak being overpowered in this game. It hasn’t happened.

And you being in a battleship ready to help the victim still puts you personally all alone. You didn’t have friends all around you ready to contribute.

But you can’t cyno in wormhole so you are comparing apples and oranges.

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Yeah, someone who understands.
Also “lol” at the discussion. @Glenduil obviously don’t understand how BlackOps are operated and why they have a near 99% success rate (hint, they are FAR from being “bad”), far higher than most other ships btw. And no, it’s not because their pilots are “so skilled” even while most Hotdroppers think they are the elite of PvP in EVE because they have a 99:1 ratio on the killboard.

However, it’s useless, a) the devs won’t read it and b) the real whining from the hotdroppers would drown nullsec in tears if cloaks + cynos would actually be a challenging mechanic and not just lead to easykills (plus the rare miscalculation that actually cost some BOs, but is completely irrelevant in the larger meta).

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clocked may not shot you but they can cyno 50 bombers on you

You don’t need a cloak to drop a cyno. It sounds to me that Cynos are the problem.

Well the solution to that would to allow all ships that can’t fit a cyno, to fit a special type of covert ops cloak that can’t be decloaked by the mobile observatory.

We always get people saying that AFK cloaky camping is a problem, but it’s really not. It is the only counter to local chat providing free, real-time unassailable intel on who is in the system with you.

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Yeah, but Null sec people are so hardcore that they need written advanced notice from everyone who is in their system.

Not gone, but less GOD MODE. Cloak is good and has its purpose, like any other mechanik in game, and so it should aslo be, just like any other mechanick in game.

New toon 10001 is just a wormholer that want to speack but doesnt have any1 to speack with, cos he has NO LOCAL in his hole :))) Sad toon

they can post in chat if they want to, and whoever else in the hole will see them.

What do you mean by “less god mode”? Can you give a potential example that doesn’t involve Cynos?

Yesterday I found out that cloaked ships are also immune to AOE damage. Not sure about bombs as I don’t fly into nullsec, but Vorton Projector won’t hit cloaked ship in range :frowning: .

  • Offensive area-of-effect modules such as Bombs and Smartbombs will damage cloaked ships but will not decloak them.
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Then Vorton Projector is an exception.

I don’t think Vorton is an AoE weapon, it goes through a series of targets as a chain so is a targeted weapon that hits multiple targets while an AoE weapon affects anything within range. Just my personal interpretation though.

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Vorton Damage arcs/chains to non-cloaked ships/objects in their range. It isn’t an AoE damage.

Cloaked ships take AoE damage from Bombs or Smartbombs, except in the first minute of jumpcloak (this is a true god-mode, you cannot be decloaked, bumped or damaged in any way).

However, chances to hit a cloaky lurker in your system that only wants to wear down attention until he can call in the hotdrop with AoE damage is as probable as dying to a meteor that hits a dinosaur that just swallowed you whole on a planet where pink unicorns pop up from volcanos. Not saying it can’t ever happen, but you get the picture. If I am a cloaky lurker in a system and just waiting for my chance, the locals can do absolutely nothing to get me. zero chance. Not with a MoOb, not with AoE damage, not with any mechanic the game allows, it’s literally mechanically impossible. While I still can probe, warp, get intel, reposition and open a Cyno within a second. Thats pretty much as god mode as it gets in EVE. And such a powerful mechanic having no real counter definitely is an issue. At least in my book.

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