I never felt like flying around cloaked is god mode. You’re not able to affect anyone in combat unless you decloak and cloaky ships are notoriously flimsy compared to non-cloaky ships once decloaked.
Still want to go in circles? I thought we already had that. Sad to see that someone with your experience and intellect shown in other discussion simply cannot see the abnormously imbalance of the combination of permanent untouchability and the ability to instantly open a portal where an unlmited powerful force can be called in within seconds.
If anything I agree that cynos are problematic, not cloaks.
Ask for cynos to have a small delay of like 5 - 10 seconds after activation before people can jump through them and I’ll happily agree with you.
I did that, people replied with the same nonsense as in the “cloaky” thread:
- harden up
- we need this
- don’t ruin my gamestyle
- you can counter it by having your own cyno
Yes, cloak alone isn’t that problematic. It’s boring and frustrating nonetheless and I can’t see a single reason why it shouldn’t be interesting and challenging instead. Allowing a cat-and-mouse game in which the better player gets an advantage, not a boring waiting-who-blinks-first game.
Fight the fights worth having.
I too asked in the cloaky thread for counters against people who left their ships cloaked while asleep and while at work for ages and got silly responses.
I kept it up. Eventually we got mobile observatories that countered that particular part of cloaky camping.
So if you think cynos are problematic don’t let others who say no stop you from making such a suggestion.
No worries, I will argue against the current cyno mechanic (and it’s interaction with other mechanics, like cloaking) as long as I am in the game.
Vorton goes from enemy ship to enemy ship.
Vorton goes from enemy ship to enemy ship.
It will hit your own ship if you get too close.
According to multiple posts in reddit, it only does that in low and null. In high sec, it only hits suspect ships.
Yea, CCP made a massive mistake by allowing safety settings to program the Vorton weapons to be better in HS than elsewhere in the game.
Nothing else in the game acts differently depending on safety settings, it only stops you from taking certain actions.
CCP shouldn’t have done this either - it’s as if CCP allows bombs or smartbombs in HS with safeties green and let it only hit enemy ships instead of all ships within the blast.
Crazy. Overpowered.
But CCP gave in to HS players who wanted to fly Edencom ships without catching a criminal timer any time other players flew near.
CCP had no backbone here.
If you ask me activation of Vorton weapons should require safeties red in HS and result in getting CONCORDed if you hit the wrong people, just like smartbombs. Does that mean people probably wouldn’t use Edencom ships in HS? Yes, just like they don’t use smartbombs often.
But long story short: the default behaviour is that Vorton weapons hit everyone near. HS is a mistake/exception.
I would be okay with Vortons being null only ships. Besides, most new content is null anyway right? Can’t exactly imply that high sec gets special favors.
Besides, cant have it doing aoe damage in high sec. That would cause concord to blow up every ship on grid. Can’t have that.
Exactly that is the ideea, some changes to cloak / cyno drop mechanics must come sooner or later. I find also ridiculous that s small frig like Prospect lights a cyno that can bring battleships class ships. Wanna drop BS’s? Light the cov ops cyno with a BS and a realistic limited numer ships up to max 5 or 10, want more? Light more cynos with more BS’s.
Yea, and if you want to move a supercapital ship you should light the cyno with a supercapital ship! /s
(Good luck moving Titans anywhere if you first need to gate another Titan to the destination.)
The Prospect itself doesn’t pull in battleships, it merely lights a cynosural field that functions like a lighthouse. Big ships can lock on to the signal and use their own jump drive to jump to it.
Also the escalation chain already is limited.
A Prospect can only light a covert cyno which can at best be used to bring in battleships. Those battleships can then light a regular cyno to jump in (super)capital ships.
In my opinion the ability of who can light which cyno and jump to which cyno is well balanced.
The only thing I think could be improved is the time to react to a cyno, which currently is limited only by how fast people can click jump and load grid, which means near instant extra ships after someone decloaks next to you in a cyno-capable ship.
If you ask me it could do with a small delay between cyno activation and the ability to jump.
ditto, there are options but are not really viable
most games make inactive players log off to save resources
If EVE would forcefully log out players not active for ~15 minutes like other games do, we would probably see less than 5.000 logged in players in the launcher ^^
I don’t want to know how many of those accounts are pure afk alts to just survey a local/gate or watch (cloaked) over a wormhole connection.