Nerf the cloaking but Nerf the local and bubbles also..
So trolls have something to say in threads like this?
You do realize CONCORD is completely control of the sov system? (Lore and game mechanic stuff)
Yep whâs are great even tho they havent had any love in years. BTW do you see wormholers whining like babies because âoh wait someone maybe afk cloaky in my wormholeâ No you dont as there is no local. So again i say remove local from null and the afk cloaky issue is gone. Then if the cry babies want to whine,they can about not having local. Kinda reminds me of the saying. I want my cake and want to eat it too. or some such thing
Then find a solition where you can cloak but have to pay attention all the time like the owners have to, if they donât want to be caught off-guard. Itâs not a thing of âremoving cloakâ, itâs a thing of balance.
The cloakers throws the ball into the locals court, saying âHere I am and I may hotdrop you whenever I like! And you will not know if and when!â. And this threat comes with nearly no effort, no investment and absolutely no risk.
At this point the locals should have an ACTIVE COUNTERMEASURE to that. And that countermearsure should also involve low effort, little investment and low risk, not holdying a 25+ man hotdropfleet ready for hours and wasting a lot of players time.
For example a re-scoopable MoOb that pings every 5 minutes with a 50/50 chance. But creates a warpable beacon and can only be anchored right at the Starâs grid. Cloak-Stabilization timer is reduced to 1 minute which is enough to prevent instant-decloak after cloaking, but the cloaky has to pay attention all the time, the ball is now back at the cloaky. He can decide: Do I leave? Do I stay active and pay attention so I can re-cloak every few minutes and I am willing to do this over a prolonged time? Do I attack the MoOb and destroy it so they have lost ISK but I have not? Can be risky, can be worthwileâŚ
Well, from all those âcloakingâ topics the opposite shows: The Hotdroppers are the ones who want it easy, riskless and low effort to threaten people who should have no way to remove the cloaky camper.
You can try to explain why a cloaking device should grant uncounterable invulnerability? Which it in fact does, because an active cloaker is de factor not killable once he is in the system and does not actively â â â â up by doing incredible stupid moves, not even huntable effectively. Or saying it with Star Trek: âThis thing gotta have a tailpipe?â, so why doesnât the game offer any way to put pressure on a cloaked ship? That would be great for tactical gameplay, offering moves and reactions for both sides. Instead of the boring âcloaky alt hereâ meta. Which the real whiners (the hotdroppers) want to maintain.
uh, didnât know about it but still, concord dosnât uphold their laws in null sec so, again, no local unless you put a structure there; one per constellation to avoid spamming it; that either require a constant supply of ice or low HP
So? Not everything in Eve has a counter. So what if a ship is cloaked? Cloaked ships canât shoot at you.
It doesnât matter if you canât see through the cloak since very few ships can warp while cloaked. And even if they could, so what? You already have bottlenecks at the gates, a very powerful Intel channel, broadcasts to Discord when any enemy shows up, and probably other things as well- All making Null sec perfectly safe for the larger corporations. I highly doubt Null sec was supposed to have all of those warnings.
So cloaking exists. Big deal. One thing you canât detect. Eve Online is not meant to be safe. Itâs not meant to be balanced.
Arenât BLOPS some of the weakest battleships in the game? They canât warp while cloaked, theyâre SUPER expensive, and they require massive skill points to be able to fly perfectly. They require a scout ship to drop the cyno which they have to decloak to use. Then they have to warp in without a cloak to take the target. If youâre still in space after seeing a fleet of new ships appear in local, well⌠you had your chance to run.
The problem is you. Itâs not the cloak.
The way I heard it, Cynos show up with a broadcast on their location. BLOPS have to decloak to use them. They cannot warp while cloaked. Theyâre so expensive that they usually go after small targets which means all that ISK and those skills go to waste on cheap single target hit and runs because the pilot wasnât smart enough to run when a fleet appeared in Local. When you see the Cyno, DOCK! If you get scrammed by the Cyno ship, well, destroy it or bring more ships next time. Itâs Null Sec. Null Sec isnât supposed to be safe for the solo ship. If youâre in a fleet and see a Cyno or a fleet appear in Local, RUN. There is your counter. You have only yourselves to blame.
Covert Cyno (used for BLOPSes) are only visible on the grid. But it doesnât matter, the BLOPSes land and 15-20 seconds later the target is dead and the BLOPSes are aligning to their safe spot, to cloak and go afk for the jump timer. You canât even warp there in time if you are stationary in a battleship a couple AU away and the target only takes 1 seconds to type ME ME ME in local.
EDIT Added clear plural on the BLOPS.
Youâd be out in Null in an expensive ship and just sit there while a Cyno gets lit? You wouldnât leave immediately? Thatâs on you, bud, not cloaks.
Cynos cannot be lit by a cloaked ship. The ship has to decloak right next to you for you to be suddenly surrounded by BLOPs. As soon as the ship decloaks, you have several seconds to get out of there. If she ship scrams you first, well⌠you are dead anyway. Thatâs how scrams work. You donât need BLOPs to know that. You let a ship get close to you and scram you. Itâs Null Sec. You should have been more alert.
And if you are in a battleship all by yourself in Null Sec and not watching Local, well⌠again⌠that was your fault. I know⌠you null sec people love to have CSM and CCP hold your hand all the time and give you anything you want, but theyâve given you everything you need already.
I do too. Itâs a very overpriced ship with way too many skill requirements. All used so that a worthless ship can be surprise attacked. Theyâre weak ships with very weak damage. At least the Sin is. I bought one and skilled up to it. I wish I hadnât. I may use it for target practice some day.
Dead BLOPS 1.5 bill Redeemer | Davy Jones FlyingDutch | Killmail | zKillboard , this is not super expensive, the targets they can take down easy cost twice and even 10 times as much. And the targets need to sit open for attack for hours, while the BLOPS just need to cloak and tab into Eve every 15 minutes to restart cloak to stay 100% safe.
Okay how many BLOPs can take down the target in your example that costs 10 times as much?
There is this module called a Warp Disruptor.
You do not seem to know enough about the subject to participate.
A warp disrupter doesnât stop the MWD. It only prevents warp. A well equipped null sec ship has the ability to move very quickly unless itâs a capital. I have a battleship that has a top speed of 1200 m/s without overheating. I have a cruiser that can reach 2500 m/s overheated. Iâve had to overheat it to escape a gate camp with all of my shields and armor gone. Once I was out of range, I warped and cloaked.
Eve has counters. You just have to learn to use them. You expect Cloaks to be removed from the game because you left spacedock without an MWD?
Standard 60 mill cloak cyno ship moves 2300. Good luck.
EDIT I looked at a few kill mails, the cyno ships actually seem to often be fully fit incl faction probes and cost about 60mill, not just the hull. So the price is updated.
While Cloaked! They cannot target while cloaking! If youâre not targetted, youâre not getting disrupted or fired upon. So why are you still sitting there getting hurt? Dry your tears, overheat your MWD, and take off! If they all drop target to give chase, WARP OUT OF THERE
It doesnât matter if the cloak cyno ship gives chase because youâre outrunning all of the BLOPs.
And you can keep that chase up indefinitely
That would require actual effort and paying attention which, apparently, they canât be bothered to doâŚ