Forever cloacked and AFK

What is the purpose of having a tank if you can get damaged?

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So you offer up a straw man since you don’t have an answer, but I expected nothing less…

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No idea what you think you read in my post.

Cloaks and MOBOs are working just fine. You already have local as a form of free intel. If someone is at the keyboard and ends up being impossible to catch, good for them. That’s the way it’s supposed to work. If they are AFK and the MOBO decloaks them and they get shanked, that’s also the way it’s supposed to work…

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I think you hit the nail on the head.

I see the null whiners still whining about afk cloakers who if are afk cant hurt them,but wont do anything about it except cry like little basement girlies to CCP. Just remove local. Wont need to worry about afk cloaks or the cost / useful / useless Moobs. No local means null will be the lawless space its supposed to be. Full of Pew and lots of risk v reward..

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to survive incoming damage long enough to either kill the aggressor or until repairs land from friendly logistics ships.
what a completely inane, and frankly, stupid argument to try and make.

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Thread is going in circles. :laughing:

And yea, just for the next round: MoObs are pretty much useless with their current design and longtime-cloaking is still way too easy and convenient. Change my mind. Ah, wait, you can’t. :wink:

For that you already have your WH, so your life in there is as you wish it. Have fun in there.

Mobile observatories are very useful for their designed and intended purpose: anti-AFK cloaked ships, rather than anti-cloaked-ships-in-general.

They may be useless for your purpose but that doesn’t make them useless in general. That’s like claiming an Atron is terrible at mining - it’s not meant to be a mining ship!

I realize I cannot change your mind here, but hopefully some other readers are more reasonable on this topic.

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Fail design then, because no one needs any countermeasure against true afk cloakies, right? Because if they are really afk, they can’t hurt anyone anyway, right? So why even invent a MoOb against a non-issue?

No, you know better. The problem aren’t AFK cloakies. The problem is that I can stay in your system cloaked and being a cynothreat all day long with nearly no effort and cost, while you have not a single way to stop me and ‘protecting’ yourself from what I might throw at you through the cyno is a 100 times more expensive and tiresome. And if you just want to do any baseline activity in the system you settled in, you can only do so with a massive protection counterforce against an attack that might not come in hours. Or days. And at some point you will stop playing (bad for EVE) or being tired of holding your shield up all the time and thats the moment where the cynodrop massacres you with the snip of a finger.

That system is a 100 times imbalanced in favor of the attackers and that has to be adressed.

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But, but, but they screw up the bots?

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Yes, we know nullsec doesn’t want to have to put forth any actual effort to patrol and protect the territory they supposedly “own”. They just want cloaking gone so they can bot and krab in peace…

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Nerf the cloaking but Nerf the local and bubbles also.. :blush:

So trolls have something to say in threads like this?

You do realize CONCORD is completely control of the sov system? (Lore and game mechanic stuff)

Yep wh’s are great even tho they havent had any love in years. BTW do you see wormholers whining like babies because “oh wait someone maybe afk cloaky in my wormhole” No you dont as there is no local. So again i say remove local from null and the afk cloaky issue is gone. Then if the cry babies want to whine,they can about not having local. Kinda reminds me of the saying. I want my cake and want to eat it too. or some such thing

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Then find a solition where you can cloak but have to pay attention all the time like the owners have to, if they don’t want to be caught off-guard. It’s not a thing of “removing cloak”, it’s a thing of balance.

The cloakers throws the ball into the locals court, saying “Here I am and I may hotdrop you whenever I like! And you will not know if and when!”. And this threat comes with nearly no effort, no investment and absolutely no risk.

At this point the locals should have an ACTIVE COUNTERMEASURE to that. And that countermearsure should also involve low effort, little investment and low risk, not holdying a 25+ man hotdropfleet ready for hours and wasting a lot of players time.
For example a re-scoopable MoOb that pings every 5 minutes with a 50/50 chance. But creates a warpable beacon and can only be anchored right at the Star’s grid. Cloak-Stabilization timer is reduced to 1 minute which is enough to prevent instant-decloak after cloaking, but the cloaky has to pay attention all the time, the ball is now back at the cloaky. He can decide: Do I leave? Do I stay active and pay attention so I can re-cloak every few minutes and I am willing to do this over a prolonged time? Do I attack the MoOb and destroy it so they have lost ISK but I have not? Can be risky, can be worthwile…

Well, from all those “cloaking” topics the opposite shows: The Hotdroppers are the ones who want it easy, riskless and low effort to threaten people who should have no way to remove the cloaky camper.

You can try to explain why a cloaking device should grant uncounterable invulnerability? Which it in fact does, because an active cloaker is de factor not killable once he is in the system and does not actively ■■■■ up by doing incredible stupid moves, not even huntable effectively. Or saying it with Star Trek: “This thing gotta have a tailpipe?”, so why doesn’t the game offer any way to put pressure on a cloaked ship? That would be great for tactical gameplay, offering moves and reactions for both sides. Instead of the boring “cloaky alt here” meta. Which the real whiners (the hotdroppers) want to maintain.

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uh, didn’t know about it but still, concord dosn’t uphold their laws in null sec so, again, no local unless you put a structure there; one per constellation to avoid spamming it; that either require a constant supply of ice or low HP

So? Not everything in Eve has a counter. So what if a ship is cloaked? Cloaked ships can’t shoot at you.

It doesn’t matter if you can’t see through the cloak since very few ships can warp while cloaked. And even if they could, so what? You already have bottlenecks at the gates, a very powerful Intel channel, broadcasts to Discord when any enemy shows up, and probably other things as well- All making Null sec perfectly safe for the larger corporations. I highly doubt Null sec was supposed to have all of those warnings.

So cloaking exists. Big deal. One thing you can’t detect. Eve Online is not meant to be safe. It’s not meant to be balanced.

Aren’t BLOPS some of the weakest battleships in the game? They can’t warp while cloaked, they’re SUPER expensive, and they require massive skill points to be able to fly perfectly. They require a scout ship to drop the cyno which they have to decloak to use. Then they have to warp in without a cloak to take the target. If you’re still in space after seeing a fleet of new ships appear in local, well… you had your chance to run.

The problem is you. It’s not the cloak.