Someone who is ‘forever cloaked and AFK’ will easily get decloaked by a mobile observatory.
A single mobile observatory pings 9 times with 40% chance each, which means they have a (1-0.6)^9 = 0.01 chance to still be cloaked after a single mobile observatory. A 99% chance to decloak them with one observatory, or 99.99% chance with two of them. This is pretty much a guaranteed decloak.
The “permanently cloaked” player is no longer a thing in EVE since the introduction of the mobile observatory, anyone who leaves their ship in space 24/7 while they go to bed or go to work will likely come back to see their ship destroyed, which was a good change to the game.
This doesn’t mean that the balance of cloaky camping is entirely fair now.
There are two main issues I still see with the balance of cloaky camping:
- Deadspace ESS grids.
- Third party tools.
1 - Deadspace ESS grids
Some cloaky camper is in system and has been for an hour. You deploy an expensive mobile observatory and manage to decloak them, but they turn out to be in a part of space you cannot warp to and have like 10 minutes extra to recloak while you try to burn over to their spot in space.
This abuse of game mechanics is easily fixed, but requires some changes by CCP:
- delete deadspace grid in front of the ESS gate, and
- disable cloaks behind the ESS gate
Easy fix, now cloaky players cannot abuse the ESS to cloaky camp.
2 - Third party tools
There are tools you can download that read your game logs and chat logs to provide intel. This is legal, but not balanced, in my opinion.
These tools can send a warning to a player who is cloaky camping on 10 accounts that one of their characters just got decloaked, so that cloaky campers can still safely camp without paying attention.
That’s broken, in my opinion.
The solution to this is harder, as reading game logs client side is easily done so even if it were made ‘illegal’ people could easily cheat.
One unorthodox solution I can think of is: do not tell a client that their ship got decloaked by a mobile observatory.
No client knowledge means no logs and no third party tool to help. You would still be flying in space with your cloak ‘active’ according to your client, but suddenly someone can warps to your location as if you weren’t cloaked, because you are in fact not cloaked.
An active player who is paying attention could spot that, a semi-AFK cloaky camper relying on third party tools to warn them of decloaks is going to get caught.
Sounds like a good fix to me.
To conclude
I hope CCP can iterate on the cloaky camping balance and deal with these two ways cloaky campers are getting around mobile observatories.
‘Forever cloaked and AFK’ is not possible, but with some nasty deadspace tricks and third party tools it’s still too easy to camp systems.