Buffing freigthers in high sec will also buff them everywhere. All OP needs is reduced CONCORD responds times, not the buff of some ships. Cause his problem in high sec and there are more option how to solve the issue. Meanwhile I suggest OP to join anti gank intell channel. There are two of them in game and they are used.
This is an issue that has no easy fix if its even an issue at all, people should really just use scouts and support to move things. Spawning concord in a belt using a noob ship is an issue, I consider that a blatant exploit, saw some one post this either in this thread or another. I cannot believe people are allowed to do it and it has not been changed, very disappointing.
The cost of a gank needs to go up and not hitpoints imo.
With the amount of isk in the game I doubt that.
The problem is, it won’t make a difference and in 6 months time after a buff you will make this thread again because people like you don’t learn.
Is this an issue? A couple overloaded freighters dying every-so-often?
They all, except this amusing kill of @Sabus_Narian, involve freighters carrying many billions of ISK worth of cargo, unescorted through ganking hotspots. Well the ganks anyway - there are still the odd war target or kill right scam freighter with low value being lost.
Ganking of freighters has been made so unprofitable in highsec, it is amazing piracy against them happens at all. With a bar of 1B worth of ships now for a ‘small’ (still 10+ people/alts) gang to attack them, that means your are an very unappealing target unless you shove 2B+ worth of ISK, even in an expanded freighter. With some tank, you can double that number, unless some 50+ man fleet is roaming around during Burn Whatever, you are not a viable target. Do freighter pilots really need to haul 4B+ worth of cargo around highsec with no effort or cost under the protection of CONCORD?
Maybe they do. CCP has flooded the game with so much wealth that maybe multi-billion ISK loads are needed to support reasonable activities. But I kinda doubt it. Statistically, almost no freighter dies - certainly none that takes any precautions - and it seems completely reasonable that if you are to have any game play around hauling and piracy at all, that 5, 10B haulers must remain profitable targets.
CONCORD spawning/moving mechanics is silly, but clearly necessary as the mechanic is implemented. How fair would it be to spawn CONCORD on a belt or gate to give free, impossible to counter protection, until downtime but not have any mechanism to get rid of them? If CONCORD despawned immediately, then you might have some case, but it is essentially game-breaking to allow one player to position CONCORD somewhere and not allow other players to move them. At least given how they currently work.
Looking at how safe and used this class of ships are, I see no evidence that there is a problem. If anything, freighters are too good and dominate the hauling meta and they are due for a nerf. I am fine giving them some more flexibility in the impact of fitting choices if that is the stealth way to bring them a little back into balance. I don’t think it is necessary though, given their limited role - trading off speed vs. tank vs. cargo is about all you can do.
While that one is indeed funny I would question posting that one while not also posting the absolutely hilarious follow-up destruction of his 4.7bil pod. But don’t worry, I thought I would help you out here and add it for for.
Bc I r helpful.
Ganking freighters is extremely easy. So easy, that one guy with alts can do it. There’s so much whining from a select few about the idea of boosting them because they don’t want that to change.
An experienced pilot does it all the time, like clockwork. It’s done a hundred thousand times per day.
All it takes is figuring it out, practice a bit and then do it.
Ganking a freighter is also easy once you figured it out, practise a bit and then go do it. The effort comes from the learning, practice and preparation, just like flying a 747.
Of course ganking a freighter is easy. Once you’ve done it a few times and learned the process it’s one of the simpliest and most efficient ways of making isk in EVE. It’s far too easy because of the low number of talos required. If it required 15-20 Talos it would raise the skill barrier significantly. As well as the cost to gank.
Ganks would still happen. You’d still get those guys carrying 5 or 10+ billion isk. Targets would have to be chosen more selectively. Blowing up an empty freighter would see the gankers lose significantly lose than their victim. And that’s how it should be. It shouldn’t be possible for a guy with 10 alts to blow up empty cargo billion isk hulls in hi-sec so cost efficiently that the victim still loses more.
…mean that they had never heard of cargo scanners and were, therefore, too stupid to be able to gank anyway. Either that or you had been so annoying they did it just to get the sort of reaction from someone that would, you know, look something very much like this thread…
You conveniently left out learning and preparation but other than that you’re correct. If only EVE players would put in the active effort to learn, prepare and practice they’d not be taken advantage of as much by other players who DID do their homework.
Or per this subject: lazy clueless clowns flying expensive stuff get killed, exactly as it should be.
A person who moves a freighter in hi-sec with a low value to cargo, or even no cargo at all, gets suicide ganked, losing anywhere from 600m with insurance to 1 bill without. This makes that player a lazy clueless clown who deserved to be killed?