From Extraction to Production - will it make me return to Eve?

Yes rorquals are getting nerfed.

Those players will switch to barges like they used to have and use the rorqual as the command ship it is meant to be.

Rorquals becoming huge mining ships was a bad idea that trivialised massive mining fleets, exacerbated the wealth divide between players and accelerated capital proliferation.

One of the best things about these changes is rorquals getting a huge yield nerf. But lot’s of players are upset because they don’t want a healthy game, they want their personal wealth to increase without anything like an actual game getting in the way.

Just like blackout.
Just like the DBS/ESS.

Any time CCP try to correct the ■■■■ up that is null, they go, as someone put it, ape ■■■■.

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What’s the point of setting up shop near hubs and solar systems with hundreds of players in them if you’re not an industrialist or suicide ganker in hisec?
My first thought was to find myself a quiet constellation where I can learn by trying things out and be as close as possible to all three sec space since I want to both PvE and PvP.

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You are the kind of player that used to graze all the hills and valleys.

Until the Dark Times came.

Now, you are as rare as buffalo.

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That’s the best compliment I ever received as a video game player.
Thank you.

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You talk about supply and demand like someone that has taken econ 101, but what you fail to understand is everything is more expensive across the board. Tech 1 ships are all +100% more expensive from what they were a few years ago post tiericide.

CCP isn’t taking an economics approach to this, they’re trying to use the people doing basic industry as carrots for pvp. Expensive T1 ships and dunking miners isn’t the good fights (most) people want out of their PvP game. But I’m sure when they crank that handle this time it will have the desired effect, just ignore all the other times it has failed.

All prices are driven by complex economic relationships between the availability of resources, the effort involved in extracting or processing them, and constructing and transporting the end products. If Tech I ships doubled in price across the board (and they didn’t, as I’ll get to later), there’s a reason for that. I don’t know what that reason is, as I don’t particularly track the Tech I ship and associated resource markets. From a quick look, Pyerite, Isogen, and Nocxium rose in price considerably over the past few years, while the other four main minerals dropped or remained relatively stable. That should certainly account for some of the alleged Tech I ship cost increases. Another part of the cost increase could be attributed to the vast increases in per capita ISK being generated compared to years past. If you have any concerns about the relative correctness of these observations, please feel free to point them out.

By the way, I checked the historical prices of a few ships, and sub-BS hulls are mostly back to their 2018 pricing. A lot of the rise in Pyerite, Isogen, and Nocxium prices has been offset by plummeting Tritanium, Zydrine, and Megacyte. Only battleships are up about 50%, which is probably attributed to the new component stuff.

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It’s not that simple though. We get angry because there actually aren’t enough / willing players to take part in round-the-clock mining fleets (like the old days). it’s a complete fantasy to expect groups of miners to fleet mine continuously. Players just do it alone now, and all fleet miners just use alts.

If this weren’t the case i’d happily jump into a barge and make tons of isk getting boosted, but this has never happened in the last 5 years.

btw thanks for the info.

You are very welcome x

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This is a lie

It may be, I was working a bit from memory. Battleships use to be around 170m, now they’re a bit shy of 300, so it’s not completely off base.

Battleships increased dramatically recently due to new materials needed in their construction, but Cruisers have been 6-10m (depending on hull) for quite some time, frigs 250,000 to 1m etc.

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CCP has been pulling this shet for last two years. After they made jita to domain 45 jumps I realized they really don’t give a fuk about their players. Any time you hear the word expansion in eve you should assume ccp is about to fuk you over. If you spend 2 years training a ship to V cert CCP is going to nerf that ship because they are just those kinda of @ssholes devs. This type of developer is what I like to call the “lost leader” or “fake carrot”. CCP will lure you in with a promise of fame and fortune. Then make you invest a shet ton of time and sub money then pull the rug out of under you once you accomplish your goal. Anyone with brain should only tolerate this kind of bullshet from developer 1-2 times before saying piss off CCP.

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This is a good thing (maybe not so much the alts).

A miners wealth is always relative to what other miners can achieve aswell because of (fairly) static demand (aka destruction).

In other words, the less ‘round the clock’ mining their is, the bigger the piece of the pie that goes to non-‘round the clock’ miners. And similarly, the harder it is to multi-box, the bigger the piece of the pie for non-multi-boxers.

These changes are a boost to solo miners. As long as that solo miner isn’t using a rorqual or an orca. It’s generally a boost to every type of mining that isn’t solely comprised of orcas or rorquals.

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LOL cept the system I was mining with my alt for lulz when I came back had like 4-5 peeps total daily and never saw hide nor hair of gankers.

People make like there are swarms of gankers from sterm to stern when in reality there is only a small percentage.

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Regardless of the percentage of gankers in EVE, one has to account for the real eventuality of getting ganked and since the gank is a complete surprise for the ganked, he has to think and behave as if there’s a ganker in every system and not rely on statistics or luck. I mean, this is a PvP game after all.

Being ganked is only a complete surprise if you’re afk or simply not putting in any effort.

For years miners have assured us they’re not afk, they ARE paying attention and it’s actually a fun and engaging activity which they enjoy.

They wouldn’t be lying, would they?

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If you believe this then convince CCP to give miners panic modules. If we are all afk, it shouldn’t change ganking at all.

I don’t think miners need a panic module. They can already panic just fine on their own—it’s one of their basic autonomic functions.

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I believe that, sure. But for a noob like me, it’ll be a surprise until I learn what the gankers go for, when and where…
I got ganked a few days ago on my way to another empire space. Did I think I’d get ganked? It was at the back of my mind. Could I have prevented it? Sure, if I had checked Look Before You Jump website I would’ve seen that a gate was camped. But I was in a hurry and in a disposable ship so went on with my travel as if nothing happened. So, live and learn as my grandmother liked to say.

I wouldn’t know anything about Mining. I don’t ever plan to engage is such mindless activity. Matter of fact, miners should worship gankers as they break the tedious monotony of that brain-destroying lobotomy-like activity.

Oh no, not at all. I’m in the habit of believing anyone and everyone who has ever written anything online.

You’re not, you’re an alt. No actual new player starts posting about scarcity effects a week after char creation. Also, assuming we stick to the “this is my character” thing, you didn’t get ganked: you lost an ibis in low sec which isn’t ganking.